diff --git a/docs/en/tutorials/texture-scrolling.md b/docs/en/tutorials/texture-scrolling.md index 12331de6..e5b2afee 100644 --- a/docs/en/tutorials/texture-scrolling.md +++ b/docs/en/tutorials/texture-scrolling.md @@ -16,8 +16,8 @@ There is also a [demo of the example project on itch.io](https://flexyourbrain.i The project is setup like this: -* One subdivided 3D plane (.dea) that will be used to display the scrolling texture. -* One model component with the 3D plane (.dea file) assigned. +* One subdivided 3D plane (.dae) that will be used to display the scrolling texture. +* One model component with the 3D plane (.dae file) assigned. * Two 64x64 texture images (water_bg.png and water_wave.png) created to seamlessly tile are assigned in the .model properties. * One shader (Material + Vertex Program + Fragment Program) that is assigned to the plane model. * One constant set in materials and the shader.