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avio_go112.go
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avio_go112.go
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// +build go1.12
package gmf
/*
#cgo pkg-config: libavformat
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
#include "libavformat/avio.h"
#include "libavformat/avformat.h"
extern int readCallBack(void*, uint8_t*, int);
extern int writeCallBack(void*, uint8_t*, int);
extern int64_t seekCallBack(void*, int64_t, int);
*/
import "C"
import (
"errors"
"fmt"
"sync"
"unsafe"
)
const (
AVIO_FLAG_READ = 1
AVIO_FLAG_WRITE = 2
AVIO_FLAG_READ_WRITE = (AVIO_FLAG_READ | AVIO_FLAG_WRITE)
)
var (
IO_BUFFER_SIZE int = 32768
)
// Functions prototypes for custom IO. Implement necessary prototypes and pass instance pointer to NewAVIOContext.
//
// E.g.:
// func gridFsReader() ([]byte, int) {
// ... implementation ...
// return data, length
// }
//
// avoictx := NewAVIOContext(ctx, &AVIOHandlers{ReadPacket: gridFsReader})
type AVIOHandlers struct {
ReadPacket func() ([]byte, int)
WritePacket func([]byte) int
Seek func(int64, int) int64
}
// Global map of AVIOHandlers
// one handlers struct per format context. Using ctx.avCtx pointer address as a key.
var handlersMap map[uintptr]*AVIOHandlers
var handlersMapMu sync.Mutex
type AVIOContext struct {
avAVIOContext *C.AVIOContext
// avAVIOContext *C.struct_AVIOContext
handlerKey uintptr
CgoMemoryManage
buffer *C.uchar
}
// AVIOContext constructor. Use it only if You need custom IO behaviour!
func NewAVIOContext(ctx *FmtCtx, handlers *AVIOHandlers, size ...int) (*AVIOContext, error) {
this := &AVIOContext{}
bufferSize := IO_BUFFER_SIZE
if len(size) == 1 {
bufferSize = size[0]
}
this.buffer = (*C.uchar)(C.av_malloc(C.size_t(bufferSize)))
if this.buffer == nil {
return nil, errors.New("unable to allocate buffer")
}
// we have to explicitly set it to nil, to force library using default handlers
var ptrRead, ptrWrite, ptrSeek *[0]byte = nil, nil, nil
if handlers != nil {
handlersMapMu.Lock()
if handlersMap == nil {
handlersMap = make(map[uintptr]*AVIOHandlers)
}
handlersMap[uintptr(unsafe.Pointer(ctx.avCtx))] = handlers
handlersMapMu.Unlock()
this.handlerKey = uintptr(unsafe.Pointer(ctx.avCtx))
}
var flag int = 0
if handlers.ReadPacket != nil {
ptrRead = (*[0]byte)(C.readCallBack)
flag = 0
}
if handlers.WritePacket != nil {
ptrWrite = (*[0]byte)(C.writeCallBack)
flag = AVIO_FLAG_WRITE
}
if handlers.Seek != nil {
ptrSeek = (*[0]byte)(C.seekCallBack)
}
if handlers.ReadPacket != nil && handlers.WritePacket != nil {
flag = AVIO_FLAG_READ_WRITE
}
if this.avAVIOContext = C.avio_alloc_context(this.buffer, C.int(bufferSize), C.int(flag), unsafe.Pointer(ctx.avCtx), ptrRead, ptrWrite, ptrSeek); this.avAVIOContext == nil {
C.av_free(unsafe.Pointer(this.avAVIOContext.buffer))
return nil, errors.New("unable to initialize avio context")
}
this.avAVIOContext.min_packet_size = C.int(bufferSize)
return this, nil
}
func (c *AVIOContext) Free() {
handlersMapMu.Lock()
delete(handlersMap, c.handlerKey)
handlersMapMu.Unlock()
C.av_free(unsafe.Pointer(c.avAVIOContext.buffer))
C.av_free(unsafe.Pointer(c.avAVIOContext))
}
func (c *AVIOContext) Flush() {
C.avio_flush(c.avAVIOContext)
}
//export readCallBack
func readCallBack(opaque unsafe.Pointer, buf *C.uint8_t, buf_size C.int) C.int {
handlersMapMu.Lock()
handlers, found := handlersMap[uintptr(opaque)]
handlersMapMu.Unlock()
if !found {
panic(fmt.Sprintf("No handlers instance found, according pointer: %v", opaque))
}
if handlers.ReadPacket == nil {
panic("No reader handler initialized")
}
b, n := handlers.ReadPacket()
if n > 0 {
C.memcpy(unsafe.Pointer(buf), unsafe.Pointer(&b[0]), C.size_t(n))
}
return C.int(n)
}
//export writeCallBack
func writeCallBack(opaque unsafe.Pointer, buf *C.uint8_t, buf_size C.int) C.int {
handlersMapMu.Lock()
handlers, found := handlersMap[uintptr(opaque)]
handlersMapMu.Unlock()
if !found {
panic(fmt.Sprintf("No handlers instance found, according pointer: %v", opaque))
}
if handlers.WritePacket == nil {
panic("No writer handler initialized.")
}
return C.int(handlers.WritePacket(C.GoBytes(unsafe.Pointer(buf), buf_size)))
}
//export seekCallBack
func seekCallBack(opaque unsafe.Pointer, offset C.int64_t, whence C.int) C.int64_t {
handlersMapMu.Lock()
handlers, found := handlersMap[uintptr(opaque)]
handlersMapMu.Unlock()
if !found {
panic(fmt.Sprintf("No handlers instance found, according pointer: %v", opaque))
}
if handlers.Seek == nil {
panic("No seek handler initialized.")
}
return C.int64_t(handlers.Seek(int64(offset), int(whence)))
}