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[ios] add polygon GPU Tessellation and HD RBG using Compute Shading #1005

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QcSamuel opened this issue Oct 30, 2024 · 0 comments
Open

[ios] add polygon GPU Tessellation and HD RBG using Compute Shading #1005

QcSamuel opened this issue Oct 30, 2024 · 0 comments

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@QcSamuel
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QcSamuel commented Oct 30, 2024

maybe using the vulkan renderer with moltenvk could be useful for that
right now i think yaba is using metalangle on ios

Moltenvk link https://github.com/KhronosGroup/MoltenVK

@QcSamuel QcSamuel changed the title ios add polygon GPU Tessellation [ios] add polygon GPU Tessellation Oct 30, 2024
@QcSamuel QcSamuel changed the title [ios] add polygon GPU Tessellation [ios] add polygon GPU Tessellation and HD RBG using Compute Shading Oct 30, 2024
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