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Currently all the icons are downloaded and loaded on start in a synchronous manner. Due to Vita's low IO performances it takes a long time, and it has been getting worse as the number of entries was multiplied by two since the initial release.
Solution:
Refactor Texture to use a policy pattern (CachingPolicy).
Refactor Texture to use a policy pattern for loading as well (LoadingPolicy).
Implement an asynchronous loading policy.
The text was updated successfully, but these errors were encountered:
Currently all the icons are downloaded and loaded on start in a synchronous manner. Due to Vita's low IO performances it takes a long time, and it has been getting worse as the number of entries was multiplied by two since the initial release.
Solution:
Texture
to use a policy pattern (CachingPolicy
).Texture
to use a policy pattern for loading as well (LoadingPolicy
).The text was updated successfully, but these errors were encountered: