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When I run a debug session in vscode-shadered, whether from Launch file or debug button for the sprj file, everything works great except the shaders do not recompile/reload when I modify the shader source file (./shaders/SimplePS.glsl in the GLSLSimple example code, for example). They auto-reload when I use the SHADERed app, just not in VSCode.
I've tried several versions of vscode-shadered on Linux (Ubuntu), Windows 10, and OS X - same result each time. I built from source on Mac and Linux and also tried invoking SHADERed from the command line manually (./SHADERed.exe (pathToSPrj) -m -dap) and modifying a shader file.
Amazing app otherwise - thank you.
The text was updated successfully, but these errors were encountered:
When I run a debug session in vscode-shadered, whether from Launch file or debug button for the sprj file, everything works great except the shaders do not recompile/reload when I modify the shader source file (
./shaders/SimplePS.glsl
in the GLSLSimple example code, for example). They auto-reload when I use the SHADERed app, just not in VSCode.I've tried several versions of vscode-shadered on Linux (Ubuntu), Windows 10, and OS X - same result each time. I built from source on Mac and Linux and also tried invoking SHADERed from the command line manually (
./SHADERed.exe (pathToSPrj) -m -dap
) and modifying a shader file.Amazing app otherwise - thank you.
The text was updated successfully, but these errors were encountered: