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Unable to build #177
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same for me :
|
This project is currently irrelevant and therefore dead. I doubt anyone cares about your issues. |
I found a solution. |
Why is irrelevant? Is there any other (better?) alternative? |
I found the same link yesterday but i was less lucky: still some errors:
maybe i missed something , i'll try again later |
My idea was to add this code (found in billy-acuna@7226a65 in the latest loadiine build to make a new forwarder compatible version based on latest loadiine build : adding forwarder in loadiine_gx2\src\entry.cpp:
and also in src\kernel\kernel_functions.c:
if you can build it with this new code ,could you share your new loadiine.elf please ? |
I finally could compile the elf file by removing in the MAKEFILE some options for code generation make file line 68: from:
to
C:\loadiine_gx2\loadiine_gx2>make |
I tried with devkitppc r29 (not r29 1) Then I reused makefile from latest build for testing: https://github.com/dimok789/loadiine_gx2/blob/Loadiine-nightly-2ae7fe4/Makefile and I left it untouched:
and the .elf generation worked linking ... loadiine_gx2.elf |
It's not dead : i can now play all wiiu loadiine games copied directly on my fat32 usb SSD with loadiine_gx2 and mocha CFW FAT32 loaded at start with CBHC 1.6 ; my new version of loadiine_gx2 is in attachment (working with loadiine gx2 hbw forwarder) (just replace your sdcard/wiiu/apps/loadiine_gx2/loadiine_gx2.elf with mine) link for loadiine forwarder : https://gbatemp.net/threads/release-loadiine-forwarder-channel.455939/ |
sorry for the necromancy, but how does loadiine need to be configured to load of the hard drive? it seems logical to modify the |
Hi |
Here is the cfg content on my sd card |
yup, I'm using dual usb cable, the disk shows up in the normal wiiU menu and I get prompts to format it, so I assume its working
thanks, sadly it just says
I'm using your build at the moment, but havnt looked into mocha yet. I'm using CBHC at the moment |
https://www.cfwaifu.com/wiiu-mocha/ here is also a download link to my full sd card: http://gofile.me/6Nhoj/vPJyperdf |
what mocha setting would help? I've loaded it onto the WiiU and have run Loadiine from Mocha, but as far as I could tell, it still references only the SD card |
I've updated my answer to include a link a download the content of my whole sd card. Maybe you can try with it? |
I got it to work! placing loadiine onto the hard drive gave me access to those and loadiine now references the HDD instead of SD. With a bit of comparing, it seems like the default I'm so happy we got this to work! Thanks so much! |
You're welcome :) |
I followed the instructions (used provided portlibs and libogc, etc) and everythin seemed to go well until the very end... when linking it failed with this:
linking ... loadiine_gx2.elf /opt/devkitpro/devkitPPC/lib/gcc/powerpc-eabi/8.3.0/../../../../powerpc-eabi/bin/ld: /opt/devkitpro/portlibs/ppc/lib/libvorbisidec.a(info.o): in function
tagcompare':info.c:(.text+0x40): undefined reference to
__locale_ctype_ptr' /opt/devkitpro/devkitPPC/lib/gcc/powerpc-eabi/8.3.0/../../../../powerpc-eabi/bin/ld: info.c:(.text+0x70): undefined reference to
__locale_ctype_ptr'/opt/devkitpro/devkitPPC/lib/gcc/powerpc-eabi/8.3.0/../../../../powerpc-eabi/bin/ld: info.c:(.text+0x90): undefined reference to
__locale_ctype_ptr' collect2: error: ld returned 1 exit status
Any ideas? Google wasn't extremely helpful on this one :/
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