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Poker_Utils.pwn
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/*
© Los Santos Role Play 2017
Texas Hold 'em Poker
Release Candidate 1
--------------------------------------------------------------------------------
Description:
A complete Texas Hold 'em Poker mini-game
for San Andreas Multiplayer.
--------------------------------------------------------------------------------
Author(s):
Noble -
Game scripting.
San Andreas Multiplayer plugin port.
Cactus Kev -
Hand Evaluator
(http://www.suffecool.net/poker/evaluator.html)
Paul Senzee -
Hash optimizations.
--------------------------------------------------------------------------------
Special Thanks:
Los Santos Role Play development team.
San Andreas Mutliplayer development team.
Los Santos Role Play tester team.
--------------------------------------------------------------------------------
License:
Please see the enclosed LICENSE file in the repository.
*/
stock Pkr_FormatNumber(number)
{
new _str[128];
format(_str, sizeof(_str), "%i", number);
new _len = strlen(_str);
if(_len > 3)
{
new _i;
if(_len >= 4) _i = 1;
if(_len >= 5) _i = 2;
if(_len >= 6) _i = 3;
if(_len >= 7) _i = 1;
if(_len >= 8) _i = 2;
if(_len >= 9) _i = 3;
while(_i < _len)
{
strins(_str, ",", _i);
_i += 4;
}
}
return _str;
}
stock Pkr_GetClientName(playerid) {
new _name[MAX_PLAYER_NAME];
GetPlayerName(playerid, _name, sizeof(_name));
return _name;
}
#if !defined POKER_LSRP
GetPlayerRealMoney(playerid) {
#pragma unused playerid
return 1000000;
}
#endif
new cardMap[13] = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 1 };
stock Pkr_ReturnCardSpriteName(value)
{
new
spriteName[16],
val = ((value >> 8) & 0xF);
if(value & 0x8000) format(spriteName, sizeof(spriteName), "LD_CARD:cd%ic", cardMap[val]);
else if(value & 0x4000) format(spriteName, sizeof(spriteName), "LD_CARD:cd%id", cardMap[val]);
else if(value & 0x2000) format(spriteName, sizeof(spriteName), "LD_CARD:cd%ih", cardMap[val]);
else format(spriteName, sizeof(spriteName), "LD_CARD:cd%is", cardMap[val]);
return spriteName;
}
stock PkrSys_ReturnRandomUnusedCard(const gameId)
{
new _f, _c, _i;
do
{
_f = 0;
_c = random(52);
for(_i = 0; _i < MAX_TABLE_CARDS; ++_i) if(g_rgCardDeck[_c] == g_rgPokerGames[gameId][TABLE_CARD_VALUES][_i]) ++_f;
for(_i = 0; _i < MAX_POKER_PLAYERS; ++_i) if(g_rgCardDeck[_c] == g_rgPokerGames[gameId][PLAYER_CARD_ONE_VALUE][_i] || g_rgCardDeck[_c] == g_rgPokerGames[gameId][PLAYER_CARD_TWO_VALUE][_i]) ++_f;
}
while(_f > 0);
return _c;
}
Pkr_IsNumeric(const string[])
{
for(new i = 0, j = strlen(string); i < j; i++) if (string[i] > '9' || string[i] < '0') return 0;
return 1;
}
stock Pkr_HandRank(const value)
{
if(value > 6185) return HIGH_CARD;
if(value > 3325) return ONE_PAIR;
if(value > 2467) return TWO_PAIR;
if(value > 1609) return THREE_OF_A_KIND;
if(value > 1599) return STRAIGHT;
if(value > 322) return FLUSH;
if(value > 166) return FULL_HOUSE;
if(value > 10) return FOUR_OF_A_KIND;
return STRAIGHT_FLUSH;
}
stock Pkr_ReturnHandName(const rank)
{
new _sz[128] = "ERROR_NO_NAME";
switch(rank)
{
case (HAND_TYPES: HIGH_CARD): format(_sz, sizeof(_sz), "High Card");
case (HAND_TYPES: ONE_PAIR): format(_sz, sizeof(_sz), "One Pair");
case (HAND_TYPES: TWO_PAIR): format(_sz, sizeof(_sz), "Two Pair");
case (HAND_TYPES: THREE_OF_A_KIND): format(_sz, sizeof(_sz), "Three of a Kind");
case (HAND_TYPES: STRAIGHT): format(_sz, sizeof(_sz), "Straight");
case (HAND_TYPES: FLUSH): format(_sz, sizeof(_sz), "Flush");
case (HAND_TYPES: FULL_HOUSE): format(_sz, sizeof(_sz), "Full House");
case (HAND_TYPES: FOUR_OF_A_KIND): format(_sz, sizeof(_sz), "Four of a Kind");
case (HAND_TYPES: STRAIGHT_FLUSH): format(_sz, sizeof(_sz), "Straight Flush");
}
return _sz;
}
Pkr_SendGameMessage(const gameId, const color, const message[])
{
Pkr_ForeachPlayer(player)
if(g_rgPokerGames[gameId][PLAYERS][player] != INVALID_PLAYER_ID)
SendClientMessage(g_rgPokerGames[gameId][PLAYERS][player], color, message);
Pkr_ForeachPlayerIdInPool(playerId)
if(GetPVarType(playerId, POKER_SPECTATE_VAR_NAME) != PLAYER_VARTYPE_NONE && GetPVarInt(playerId, POKER_SPECTATE_VAR_NAME) == gameId)
SendClientMessage(playerId, color, message);
return;
}
Pkr_SendFormattedGameMessage(const gameId, const color, fstring[], {Float, _}:...)
{
static const
STATIC_ARGS = 3;
new
n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
if (n)
{
new
message[144],
arg_start,
arg_end;
#emit CONST.alt fstring
#emit LCTRL 5
#emit ADD
#emit STOR.S.pri arg_start
#emit LOAD.S.alt n
#emit ADD
#emit STOR.S.pri arg_end
do
{
#emit LOAD.I
#emit PUSH.pri
arg_end -= BYTES_PER_CELL;
#emit LOAD.S.pri arg_end
}
while (arg_end > arg_start);
#emit PUSH.S fstring
#emit PUSH.C 128
#emit PUSH.ADR message
n += BYTES_PER_CELL * 3;
#emit PUSH.S n
#emit SYSREQ.C format
n += BYTES_PER_CELL;
#emit LCTRL 4
#emit LOAD.S.alt n
#emit ADD
#emit SCTRL 4
Pkr_SendGameMessage(gameId, color, message);
return;
}
else
{
Pkr_SendGameMessage(gameId, color, fstring);
return;
}
}