Name | Type | Description | Notes |
---|---|---|---|
AnkamaId | Pointer to int32 | [optional] | |
Name | Pointer to string | [optional] | |
EquipmentIds | Pointer to []int32 | [optional] | |
Effects | Pointer to map[string][]Effect | [optional] | |
HighestEquipmentLevel | Pointer to int32 | [optional] | |
ContainsCosmetics | Pointer to bool | [optional] | |
ContainsCosmeticsOnly | Pointer to bool | [optional] |
func NewEquipmentSet() *EquipmentSet
NewEquipmentSet instantiates a new EquipmentSet object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewEquipmentSetWithDefaults() *EquipmentSet
NewEquipmentSetWithDefaults instantiates a new EquipmentSet object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *EquipmentSet) GetAnkamaId() int32
GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetAnkamaIdOk() (*int32, bool)
GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetAnkamaId(v int32)
SetAnkamaId sets AnkamaId field to given value.
func (o *EquipmentSet) HasAnkamaId() bool
HasAnkamaId returns a boolean if a field has been set.
func (o *EquipmentSet) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetName(v string)
SetName sets Name field to given value.
func (o *EquipmentSet) HasName() bool
HasName returns a boolean if a field has been set.
func (o *EquipmentSet) GetEquipmentIds() []int32
GetEquipmentIds returns the EquipmentIds field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetEquipmentIdsOk() (*[]int32, bool)
GetEquipmentIdsOk returns a tuple with the EquipmentIds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetEquipmentIds(v []int32)
SetEquipmentIds sets EquipmentIds field to given value.
func (o *EquipmentSet) HasEquipmentIds() bool
HasEquipmentIds returns a boolean if a field has been set.
func (o *EquipmentSet) GetEffects() map[string][]Effect
GetEffects returns the Effects field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetEffectsOk() (*map[string][]Effect, bool)
GetEffectsOk returns a tuple with the Effects field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetEffects(v map[string][]Effect)
SetEffects sets Effects field to given value.
func (o *EquipmentSet) HasEffects() bool
HasEffects returns a boolean if a field has been set.
func (o *EquipmentSet) GetHighestEquipmentLevel() int32
GetHighestEquipmentLevel returns the HighestEquipmentLevel field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetHighestEquipmentLevelOk() (*int32, bool)
GetHighestEquipmentLevelOk returns a tuple with the HighestEquipmentLevel field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetHighestEquipmentLevel(v int32)
SetHighestEquipmentLevel sets HighestEquipmentLevel field to given value.
func (o *EquipmentSet) HasHighestEquipmentLevel() bool
HasHighestEquipmentLevel returns a boolean if a field has been set.
func (o *EquipmentSet) GetContainsCosmetics() bool
GetContainsCosmetics returns the ContainsCosmetics field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetContainsCosmeticsOk() (*bool, bool)
GetContainsCosmeticsOk returns a tuple with the ContainsCosmetics field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetContainsCosmetics(v bool)
SetContainsCosmetics sets ContainsCosmetics field to given value.
func (o *EquipmentSet) HasContainsCosmetics() bool
HasContainsCosmetics returns a boolean if a field has been set.
func (o *EquipmentSet) GetContainsCosmeticsOnly() bool
GetContainsCosmeticsOnly returns the ContainsCosmeticsOnly field if non-nil, zero value otherwise.
func (o *EquipmentSet) GetContainsCosmeticsOnlyOk() (*bool, bool)
GetContainsCosmeticsOnlyOk returns a tuple with the ContainsCosmeticsOnly field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *EquipmentSet) SetContainsCosmeticsOnly(v bool)
SetContainsCosmeticsOnly sets ContainsCosmeticsOnly field to given value.
func (o *EquipmentSet) HasContainsCosmeticsOnly() bool
HasContainsCosmeticsOnly returns a boolean if a field has been set.