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EquipmentSet.md

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EquipmentSet

Properties

Name Type Description Notes
AnkamaId Pointer to int32 [optional]
Name Pointer to string [optional]
EquipmentIds Pointer to []int32 [optional]
Effects Pointer to map[string][]Effect [optional]
HighestEquipmentLevel Pointer to int32 [optional]
ContainsCosmetics Pointer to bool [optional]
ContainsCosmeticsOnly Pointer to bool [optional]

Methods

NewEquipmentSet

func NewEquipmentSet() *EquipmentSet

NewEquipmentSet instantiates a new EquipmentSet object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewEquipmentSetWithDefaults

func NewEquipmentSetWithDefaults() *EquipmentSet

NewEquipmentSetWithDefaults instantiates a new EquipmentSet object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAnkamaId

func (o *EquipmentSet) GetAnkamaId() int32

GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.

GetAnkamaIdOk

func (o *EquipmentSet) GetAnkamaIdOk() (*int32, bool)

GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnkamaId

func (o *EquipmentSet) SetAnkamaId(v int32)

SetAnkamaId sets AnkamaId field to given value.

HasAnkamaId

func (o *EquipmentSet) HasAnkamaId() bool

HasAnkamaId returns a boolean if a field has been set.

GetName

func (o *EquipmentSet) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *EquipmentSet) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *EquipmentSet) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *EquipmentSet) HasName() bool

HasName returns a boolean if a field has been set.

GetEquipmentIds

func (o *EquipmentSet) GetEquipmentIds() []int32

GetEquipmentIds returns the EquipmentIds field if non-nil, zero value otherwise.

GetEquipmentIdsOk

func (o *EquipmentSet) GetEquipmentIdsOk() (*[]int32, bool)

GetEquipmentIdsOk returns a tuple with the EquipmentIds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEquipmentIds

func (o *EquipmentSet) SetEquipmentIds(v []int32)

SetEquipmentIds sets EquipmentIds field to given value.

HasEquipmentIds

func (o *EquipmentSet) HasEquipmentIds() bool

HasEquipmentIds returns a boolean if a field has been set.

GetEffects

func (o *EquipmentSet) GetEffects() map[string][]Effect

GetEffects returns the Effects field if non-nil, zero value otherwise.

GetEffectsOk

func (o *EquipmentSet) GetEffectsOk() (*map[string][]Effect, bool)

GetEffectsOk returns a tuple with the Effects field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEffects

func (o *EquipmentSet) SetEffects(v map[string][]Effect)

SetEffects sets Effects field to given value.

HasEffects

func (o *EquipmentSet) HasEffects() bool

HasEffects returns a boolean if a field has been set.

GetHighestEquipmentLevel

func (o *EquipmentSet) GetHighestEquipmentLevel() int32

GetHighestEquipmentLevel returns the HighestEquipmentLevel field if non-nil, zero value otherwise.

GetHighestEquipmentLevelOk

func (o *EquipmentSet) GetHighestEquipmentLevelOk() (*int32, bool)

GetHighestEquipmentLevelOk returns a tuple with the HighestEquipmentLevel field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetHighestEquipmentLevel

func (o *EquipmentSet) SetHighestEquipmentLevel(v int32)

SetHighestEquipmentLevel sets HighestEquipmentLevel field to given value.

HasHighestEquipmentLevel

func (o *EquipmentSet) HasHighestEquipmentLevel() bool

HasHighestEquipmentLevel returns a boolean if a field has been set.

GetContainsCosmetics

func (o *EquipmentSet) GetContainsCosmetics() bool

GetContainsCosmetics returns the ContainsCosmetics field if non-nil, zero value otherwise.

GetContainsCosmeticsOk

func (o *EquipmentSet) GetContainsCosmeticsOk() (*bool, bool)

GetContainsCosmeticsOk returns a tuple with the ContainsCosmetics field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetContainsCosmetics

func (o *EquipmentSet) SetContainsCosmetics(v bool)

SetContainsCosmetics sets ContainsCosmetics field to given value.

HasContainsCosmetics

func (o *EquipmentSet) HasContainsCosmetics() bool

HasContainsCosmetics returns a boolean if a field has been set.

GetContainsCosmeticsOnly

func (o *EquipmentSet) GetContainsCosmeticsOnly() bool

GetContainsCosmeticsOnly returns the ContainsCosmeticsOnly field if non-nil, zero value otherwise.

GetContainsCosmeticsOnlyOk

func (o *EquipmentSet) GetContainsCosmeticsOnlyOk() (*bool, bool)

GetContainsCosmeticsOnlyOk returns a tuple with the ContainsCosmeticsOnly field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetContainsCosmeticsOnly

func (o *EquipmentSet) SetContainsCosmeticsOnly(v bool)

SetContainsCosmeticsOnly sets ContainsCosmeticsOnly field to given value.

HasContainsCosmeticsOnly

func (o *EquipmentSet) HasContainsCosmeticsOnly() bool

HasContainsCosmeticsOnly returns a boolean if a field has been set.

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