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GameSearch.md

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GameSearch

Properties

Name Type Description Notes
AnkamaId Pointer to int32 [optional]
Name Pointer to string [optional]
Type Pointer to GameSearchType [optional]
ItemFields Pointer to GameSearchItem [optional]

Methods

NewGameSearch

func NewGameSearch() *GameSearch

NewGameSearch instantiates a new GameSearch object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGameSearchWithDefaults

func NewGameSearchWithDefaults() *GameSearch

NewGameSearchWithDefaults instantiates a new GameSearch object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAnkamaId

func (o *GameSearch) GetAnkamaId() int32

GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.

GetAnkamaIdOk

func (o *GameSearch) GetAnkamaIdOk() (*int32, bool)

GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnkamaId

func (o *GameSearch) SetAnkamaId(v int32)

SetAnkamaId sets AnkamaId field to given value.

HasAnkamaId

func (o *GameSearch) HasAnkamaId() bool

HasAnkamaId returns a boolean if a field has been set.

GetName

func (o *GameSearch) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *GameSearch) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *GameSearch) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *GameSearch) HasName() bool

HasName returns a boolean if a field has been set.

GetType

func (o *GameSearch) GetType() GameSearchType

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *GameSearch) GetTypeOk() (*GameSearchType, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *GameSearch) SetType(v GameSearchType)

SetType sets Type field to given value.

HasType

func (o *GameSearch) HasType() bool

HasType returns a boolean if a field has been set.

GetItemFields

func (o *GameSearch) GetItemFields() GameSearchItem

GetItemFields returns the ItemFields field if non-nil, zero value otherwise.

GetItemFieldsOk

func (o *GameSearch) GetItemFieldsOk() (*GameSearchItem, bool)

GetItemFieldsOk returns a tuple with the ItemFields field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetItemFields

func (o *GameSearch) SetItemFields(v GameSearchItem)

SetItemFields sets ItemFields field to given value.

HasItemFields

func (o *GameSearch) HasItemFields() bool

HasItemFields returns a boolean if a field has been set.

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