Name | Type | Description | Notes |
---|---|---|---|
AnkamaId | Pointer to int32 | [optional] | |
Name | Pointer to string | [optional] | |
Type | Pointer to GameSearchType | [optional] | |
ItemFields | Pointer to GameSearchItem | [optional] |
func NewGameSearch() *GameSearch
NewGameSearch instantiates a new GameSearch object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGameSearchWithDefaults() *GameSearch
NewGameSearchWithDefaults instantiates a new GameSearch object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GameSearch) GetAnkamaId() int32
GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.
func (o *GameSearch) GetAnkamaIdOk() (*int32, bool)
GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameSearch) SetAnkamaId(v int32)
SetAnkamaId sets AnkamaId field to given value.
func (o *GameSearch) HasAnkamaId() bool
HasAnkamaId returns a boolean if a field has been set.
func (o *GameSearch) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *GameSearch) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameSearch) SetName(v string)
SetName sets Name field to given value.
func (o *GameSearch) HasName() bool
HasName returns a boolean if a field has been set.
func (o *GameSearch) GetType() GameSearchType
GetType returns the Type field if non-nil, zero value otherwise.
func (o *GameSearch) GetTypeOk() (*GameSearchType, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameSearch) SetType(v GameSearchType)
SetType sets Type field to given value.
func (o *GameSearch) HasType() bool
HasType returns a boolean if a field has been set.
func (o *GameSearch) GetItemFields() GameSearchItem
GetItemFields returns the ItemFields field if non-nil, zero value otherwise.
func (o *GameSearch) GetItemFieldsOk() (*GameSearchItem, bool)
GetItemFieldsOk returns a tuple with the ItemFields field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameSearch) SetItemFields(v GameSearchItem)
SetItemFields sets ItemFields field to given value.
func (o *GameSearch) HasItemFields() bool
HasItemFields returns a boolean if a field has been set.