Skip to content

Latest commit

 

History

History
56 lines (31 loc) · 1.54 KB

GameSearchType.md

File metadata and controls

56 lines (31 loc) · 1.54 KB

GameSearchType

Properties

Name Type Description Notes
NameId Pointer to string [optional]

Methods

NewGameSearchType

func NewGameSearchType() *GameSearchType

NewGameSearchType instantiates a new GameSearchType object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGameSearchTypeWithDefaults

func NewGameSearchTypeWithDefaults() *GameSearchType

NewGameSearchTypeWithDefaults instantiates a new GameSearchType object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetNameId

func (o *GameSearchType) GetNameId() string

GetNameId returns the NameId field if non-nil, zero value otherwise.

GetNameIdOk

func (o *GameSearchType) GetNameIdOk() (*string, bool)

GetNameIdOk returns a tuple with the NameId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNameId

func (o *GameSearchType) SetNameId(v string)

SetNameId sets NameId field to given value.

HasNameId

func (o *GameSearchType) HasNameId() bool

HasNameId returns a boolean if a field has been set.

[Back to Model list] [Back to API list] [Back to README]