Name | Type | Description | Notes |
---|---|---|---|
NameId | Pointer to string | [optional] |
func NewGameSearchType() *GameSearchType
NewGameSearchType instantiates a new GameSearchType object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGameSearchTypeWithDefaults() *GameSearchType
NewGameSearchTypeWithDefaults instantiates a new GameSearchType object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GameSearchType) GetNameId() string
GetNameId returns the NameId field if non-nil, zero value otherwise.
func (o *GameSearchType) GetNameIdOk() (*string, bool)
GetNameIdOk returns a tuple with the NameId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameSearchType) SetNameId(v string)
SetNameId sets NameId field to given value.
func (o *GameSearchType) HasNameId() bool
HasNameId returns a boolean if a field has been set.