Name | Type | Description | Notes |
---|---|---|---|
Links | Pointer to PagedLinks | [optional] | |
Sets | Pointer to []ListEquipmentSet | [optional] |
func NewListEquipmentSets() *ListEquipmentSets
NewListEquipmentSets instantiates a new ListEquipmentSets object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewListEquipmentSetsWithDefaults() *ListEquipmentSets
NewListEquipmentSetsWithDefaults instantiates a new ListEquipmentSets object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *ListEquipmentSets) GetLinks() PagedLinks
GetLinks returns the Links field if non-nil, zero value otherwise.
func (o *ListEquipmentSets) GetLinksOk() (*PagedLinks, bool)
GetLinksOk returns a tuple with the Links field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ListEquipmentSets) SetLinks(v PagedLinks)
SetLinks sets Links field to given value.
func (o *ListEquipmentSets) HasLinks() bool
HasLinks returns a boolean if a field has been set.
func (o *ListEquipmentSets) GetSets() []ListEquipmentSet
GetSets returns the Sets field if non-nil, zero value otherwise.
func (o *ListEquipmentSets) GetSetsOk() (*[]ListEquipmentSet, bool)
GetSetsOk returns a tuple with the Sets field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ListEquipmentSets) SetSets(v []ListEquipmentSet)
SetSets sets Sets field to given value.
func (o *ListEquipmentSets) HasSets() bool
HasSets returns a boolean if a field has been set.