-
Notifications
You must be signed in to change notification settings - Fork 1
/
model_condition_node.go
158 lines (129 loc) · 5.45 KB
/
model_condition_node.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
dofusdude
# Open Ankama Developer Community The all-in-one toolbelt for your next Ankama related project. ## Versions - [Dofus 2](https://docs.dofusdu.de/dofus2/) - [Dofus 3](https://docs.dofusdu.de/dofus3/) - v1 [latest] (you are here) ## Client SDKs - [Javascript](https://github.com/dofusdude/dofusdude-js) `npm i dofusdude-js --save` - [Typescript](https://github.com/dofusdude/dofusdude-ts) `npm i dofusdude-ts --save` - [Go](https://github.com/dofusdude/dodugo) `go get -u github.com/dofusdude/dodugo` - [Python](https://github.com/dofusdude/dofusdude-py) `pip install dofusdude` - [Java](https://github.com/dofusdude/dofusdude-java) Maven with GitHub packages setup Everything, including this site, is generated out of the [Docs Repo](https://github.com/dofusdude/api-docs). Consider it the Single Source of Truth. If there is a problem with the SDKs, create an issue there. Your favorite language is missing? Please let me know! # Main Features - 🥷 **Seamless Auto-Update** load data in the background when a new Dofus version is released and serving it within 10 minutes with atomic data source switching. No downtime and no effects for the user, just always up-to-date. - ⚡ **Blazingly Fast** all data in-memory, aggressive caching over short time spans, HTTP/2 multiplexing, written in Go, optimized for low latency, hosted on bare metal in 🇩🇪. - 📨 **Almanax Discord Integration** Use the endpoints as a dev or the official [Web Client](https://discord.dofusdude.com) as a user. - 🩸 **Dofus 3 Beta** from stable to bleeding edge by replacing /dofus3 with /dofus3beta. - 🗣️ **Multilingual** supporting _en_, _fr_, _es_, _pt_, _de_. - 🧠 **Search by Relevance** allowing typos in name and description, handled by language specific text analysis and indexing. - 🕵️ **Official Sources** generated from actual data from the game. ... and much more on the Roadmap on my [Discord](https://discord.gg/3EtHskZD8h).
API version: 1.0.0-rc.8
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package dodugo
import (
"encoding/json"
"gopkg.in/validator.v2"
"fmt"
)
// ConditionNode - struct for ConditionNode
type ConditionNode struct {
ConditionLeaf *ConditionLeaf
ConditionRelation *ConditionRelation
}
// ConditionLeafAsConditionNode is a convenience function that returns ConditionLeaf wrapped in ConditionNode
func ConditionLeafAsConditionNode(v *ConditionLeaf) ConditionNode {
return ConditionNode{
ConditionLeaf: v,
}
}
// ConditionRelationAsConditionNode is a convenience function that returns ConditionRelation wrapped in ConditionNode
func ConditionRelationAsConditionNode(v *ConditionRelation) ConditionNode {
return ConditionNode{
ConditionRelation: v,
}
}
// Unmarshal JSON data into one of the pointers in the struct
func (dst *ConditionNode) UnmarshalJSON(data []byte) error {
var err error
match := 0
// try to unmarshal data into ConditionLeaf
err = newStrictDecoder(data).Decode(&dst.ConditionLeaf)
if err == nil {
jsonConditionLeaf, _ := json.Marshal(dst.ConditionLeaf)
if string(jsonConditionLeaf) == "{}" { // empty struct
dst.ConditionLeaf = nil
} else {
if err = validator.Validate(dst.ConditionLeaf); err != nil {
dst.ConditionLeaf = nil
} else {
match++
}
}
} else {
dst.ConditionLeaf = nil
}
// try to unmarshal data into ConditionRelation
err = newStrictDecoder(data).Decode(&dst.ConditionRelation)
if err == nil {
jsonConditionRelation, _ := json.Marshal(dst.ConditionRelation)
if string(jsonConditionRelation) == "{}" { // empty struct
dst.ConditionRelation = nil
} else {
if err = validator.Validate(dst.ConditionRelation); err != nil {
dst.ConditionRelation = nil
} else {
match++
}
}
} else {
dst.ConditionRelation = nil
}
if match > 1 { // more than 1 match
// reset to nil
dst.ConditionLeaf = nil
dst.ConditionRelation = nil
return fmt.Errorf("data matches more than one schema in oneOf(ConditionNode)")
} else if match == 1 {
return nil // exactly one match
} else { // no match
return fmt.Errorf("data failed to match schemas in oneOf(ConditionNode)")
}
}
// Marshal data from the first non-nil pointers in the struct to JSON
func (src ConditionNode) MarshalJSON() ([]byte, error) {
if src.ConditionLeaf != nil {
return json.Marshal(&src.ConditionLeaf)
}
if src.ConditionRelation != nil {
return json.Marshal(&src.ConditionRelation)
}
return nil, nil // no data in oneOf schemas
}
// Get the actual instance
func (obj *ConditionNode) GetActualInstance() (interface{}) {
if obj == nil {
return nil
}
if obj.ConditionLeaf != nil {
return obj.ConditionLeaf
}
if obj.ConditionRelation != nil {
return obj.ConditionRelation
}
// all schemas are nil
return nil
}
type NullableConditionNode struct {
value *ConditionNode
isSet bool
}
func (v NullableConditionNode) Get() *ConditionNode {
return v.value
}
func (v *NullableConditionNode) Set(val *ConditionNode) {
v.value = val
v.isSet = true
}
func (v NullableConditionNode) IsSet() bool {
return v.isSet
}
func (v *NullableConditionNode) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableConditionNode(val *ConditionNode) *NullableConditionNode {
return &NullableConditionNode{value: val, isSet: true}
}
func (v NullableConditionNode) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableConditionNode) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}