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sphere.h
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#ifndef SPHERE_H_
#define SPHERE_H_
#include <cmath>
#include "linalg/linalg.h"
#include "ray.h"
#include "geometry.h"
using namespace linalg::aliases;
class Sphere : public Geometry {
private:
vec center;
double diameter;
public:
Sphere(Color color, double reflect, vec center, double diameter):
Geometry(color, reflect), center(center), diameter(diameter) {}
virtual vec getNormalAt(const vec& point) const override {
return linalg::normalize(point - center);
}
double exitDistance(const Ray& ray) const {
double a = -(linalg::dot(ray.direction, ray.startPos - center));
double b = a*a - linalg::distance2(center, ray.startPos) + diameter*diameter;
return a + sqrt(b);
}
virtual std::string getType() const override {
return "SPHERE";
}
virtual bool intersectsWithRay(const Ray& ray) const override {
double a = -(linalg::dot(ray.direction, ray.startPos - center));
if (a*a + diameter*diameter < linalg::distance2(center, ray.startPos)) {
return false;
}
if (intersectDistance(ray) <= 0) {
return false;
}
return true;
}
virtual double intersectDistance (const Ray& ray) const override {
double a = -(linalg::dot(ray.direction, ray.startPos - center));
double b = a*a - linalg::distance2(center, ray.startPos) + diameter*diameter;
return a - sqrt(b);
}
virtual Color getColorAt(const vec& point) const override {
return color;
}
};
#endif