Making quasicrystal voxels in Processing
Starting from this sketch: https://www.openprocessing.org/sketch/704262 I am in the process of writing a voxel manipulating / generated terrain game with an aperiodic grid inside of Processing.
I've now switched to Godot for development of the main game. At some point I'd like to keep going with this version until it has support for various grids, including some periodic ones such as a rhombic dodecahedron grid.