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drwjf committed Dec 4, 2024
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4 changes: 4 additions & 0 deletions ad3/licenses.html
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Expand Up @@ -17,6 +17,10 @@ <h1>Orion Master</h1>
Commons License.</li>
<li>Music made by <a href="https://github.com/rayfowler/rotp-public/tree/master/src/rotp/data/sounds">Remi
Agullo</a> are licensed by the Creative Commons License.</li>

<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Master_of_Orion">Steve Barcia's Master of Orion 1993</a> from MicroProse.</li>
<li>Data structure design and simualtion algorithm are inspired by <a
href="https://gitlab.com/KilgoreTroutMaskReplicant/1oom">Kilgore Trout's 1oom</a> and <a href="https://github.com/rayfowler/rotp-public">Rayfowler's Remnants of the Precursors</a>.</li>
</ol>

<b>Update: There are no plans to change the container app AD3000 and the Orion Master mode to GPL 3+ license, the Space Explorer
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293 changes: 154 additions & 139 deletions bc4/licenses.html

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10 changes: 9 additions & 1 deletion bf1/licenses.html
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Expand Up @@ -24,11 +24,15 @@ <h2>Nexus</h2>
Thorsten Jordan, Laurent Le Guillou, Chang Tang Yen, Thomas Klausner, Andrej Krivulcik
from <a href="https://github.com/drwjf/games-crimson" itle="Crimson">Crimson Fields</a> are licensed by the GNU General
Public License.</li>

<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Battle_Isle_(video_game)">Batte Isle</a> from Blue Byte.</li>
<li>Data structure design and simualtion algorithm are inspired by <a
href="https://github.com/drwjf/games-crimson/blob/master/README">Crimson Fields</a>, created by Jens Granseuer.</li>
</ol>

<h2>World War II</h2>
<ol>
<li>Maps, icons and code made by
<li>Maps, icons made by
<a href="https://lgames.sourceforge.io/LGeneral/">Michael Speck</a>
are licensed by the GNU General Public License.
</li>
Expand All @@ -37,6 +41,10 @@ <h2>World War II</h2>
is licensed by the Creative Commons BY 3.0.
</li>
<li>Pictures from <a href="https://www.flation.com/">Flation</a> are licensed by the Flaticon License.</li>

<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Panzer_General">Panzer General</a> from Strategic Simulations.</li>
<li>Data structure design and simualtion algorithm are inspired by <a
href="https://github.com/drwjf/lgeneral/blob/master/lgeneral/AUTHORS">lgeneral</a>, created by Michael Speck, Leo Savernik and Peter Ivanyi .</li>
</ol>

<h2>Planet Icarus</h2>
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68 changes: 43 additions & 25 deletions ctm/licenses.html
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Expand Up @@ -24,8 +24,8 @@ <h2>City Simuation</h2>
is licensed under the Creative Commons Attribution-ShareAlike (CC BY-SA) 3.0 license.
</li>

<li>Text, icons, sounds and simualtion algorithm from Open Source Micropolis made by <a
href="https://github.com/simhacker/micropolis">Will Wright</a> are licensed under The Micropolis GPL license.</li>
<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/SimCity_(1989_video_game)">Will Wright's SimCity 1989</a> from Maxis.</li>
<li>Data structure design and simualtion algorithm are inspired by <a href="https://github.com/simhacker/micropolis">Don Hopkins's Micropolis</a>.</li>
</ol>

<h2>Anicent Rome</h2>
Expand All @@ -45,15 +45,22 @@ <h2>Anicent Rome</h2>
<li>Pixel arts from CaesarIA made by <a href="https://github.com/dalerank/caesaria-game">dalerank</a> are licensed
under the GNU General Public License
</li>

<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Caesar_III">Eric Ouellette's Caesar III</a> from Impressions Games.</li>
<li>Data structure design and simualtion algorithm are inspired by <a href="https://github.com/dalerank/caesaria-game">dalerank's Caesaria</a> and <a href="https://github.com/bvschaik/julius">Bianca van Schaik's Julius</a></li>
</ol>

<h2>Transport Simulation</h2>
<ol>
<li>Pixel arts from <a href="https://github.com/zephyris/opengfx2">OpenGFX2 - Base graphics set for OpenTTD</a> by
<a href="https://github.com/zephyris">Richard Wheeler (zephyris)</a> are licensed under the GNU General Public License.</li>

<li>Pixel arts from <a href="https://github.com/OpenTTD/OpenGFX">OpenGFX - 8bpp Graphics Base Set for OpenTTD</a>
are licensed under the GNU General Public License.</li>
<ul>Pixel arts
<li>Pixel arts from <a href="https://github.com/zephyris/opengfx2">OpenGFX2 - Base graphics set for OpenTTD</a> by
<a href="https://github.com/zephyris">Richard Wheeler (zephyris)</a> are licensed under the GNU General Public
License.
</li>

<li>Pixel arts from <a href="https://github.com/OpenTTD/OpenGFX">OpenGFX - 8bpp Graphics Base Set for OpenTTD</a>
are licensed under the GNU General Public License.</li>
</ul>

<li>Music 'Return to Vesnoth' made by
<a href="https://github.com/wesnoth/resources/tree/master/music">Mattias Weslund</a>
Expand All @@ -63,25 +70,36 @@ <h2>Transport Simulation</h2>
<li>Sounds from <a href="https://github.com/OpenTTD/OpenSFX">OpenSFX</a></li> are licensed under the Creative
Commons Attribution-ShareAlike 3.0 Unported license.</li>

<li>Truetype font `Noto Sans SC` from <a href="https://fonts.google.com/noto/specimen/Noto+Sans+SC">Google</a> are licensed under the <a href="https://openfontlicense.org">Open Font License</a>.</li>

<li><a href="https://www.tt-forums.net/viewtopic.php?f=32&t=75058&p=1173476#p1173476">Australia and Timor (v1.1)</a> by CH4S is
licensed under the GNU General Public License.
<li> Maps from public forums
<ul>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=32&t=75058&p=1173476#p1173476">Australia and Timor (v1.1)</a>
by CH4S is licensed under the GNU General Public License.
</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=85651">Brazil Porto Alegre Metropolitian area +
surroundings</a> by Negostrike is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0
Uported License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=71106">China and Asia (mini)</a> by mleoking is licensed
under the Creative Commons Attribution 3.0 Unported License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=74576">Denmark Djursland</a> by Beastybeast is licensed
under the Creative Commons 1.0 Universal License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=74576">England Yorkshire</a> by Dreedo is licensed
under the GNU General Public License.</li>
<li><a href="https://www.wiki.openttd.org/Scenario:France">France</a> is licensed under the GNU General Public
License.
</li>
<li>Germany 'Deutschalndkarte Germany Map' is licensed under the Creative Commons Attribution-ShareAlike 3.0
Unported
License.</li>
<li>Hawaiian Islands by Train_man is licensed under the GNU General Public License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?t=56494">Italy</a> by Zvezda is licensed under the Creative
Commons License.</li>
</ul>
</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=85651">Brazil Porto Alegre Metropolitian area +
surroundings</a> by Negostrike is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0
Uported License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=71106">China and Asia (mini)</a> by mleoking is licensed
under the Creative Commons Attribution 3.0 Unported License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=74576">Denmark Djursland</a> by Beastybeast is licensed
under the Creative Commons 1.0 Universal License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?f=60&t=74576">England Yorkshire</a> by Dreedo is licensed
under the GNU General Public License.</li>
<li><a href="https://www.wiki.openttd.org/Scenario:France">France</a> is licensed under the GNU General Public License.
</li>
<li>Germany 'Deutschalndkarte Germany Map' is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported
License.</li>
<li>Hawaiian Islands by Train_man is licensed under the GNU General Public License.</li>
<li><a href="https://www.tt-forums.net/viewtopic.php?t=56494">Italy</a> by Zvezda is licensed under the Creative Commons License.</li>
</ol>

<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Transport_Tycoon#Transport_Tycoon_Deluxe">Chris Sawyer's Transport Tycoon</a> from MicroProse.</li>
<li>Data structure design and simualtion algorithm are inspired by<a href="https://github.com/OpenTTD/OpenTTD">Ludvig Strigeus's OpenTTD</a> and <a href="https://github.com/simutrans/simutrans">Hansjörg Malthane's Simutrans</a>.</li>
</ol>

</html>
2 changes: 1 addition & 1 deletion ddh/index.html
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Expand Up @@ -35,7 +35,7 @@ <h2>Introduction</h2>
treasure and gold. Based on <b>Willie Crowther's Colossal Cave Adventure</b>.
</li>
</ul>
<p><small>Most graphics, music, map and text materials come from public domain licensed by Creative Commons License
<p><small>Most graphics, music, map and text materials are sourced from the public domain, Creative Commons License
or General Public License.</p>

<hr>
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8 changes: 6 additions & 2 deletions ddh/licenses.html
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Expand Up @@ -59,8 +59,9 @@ <h2>Kingdom</h2>
</ul>
are licensed by the Creative Commons License.
</li>
<li>Most Kingdoms maps generated by fans from public domain are licensed by The Creative Commons license or free
<li>Most Kingdoms maps generated by fans from public forums are licensed by The Creative Commons license or free
to use license.</li>
<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_II">Jon Van Caneghem's Heroes of Might and Magic II</a> from New World Computing.</li>
</ol>

<h2>Dungeon</h2>
Expand All @@ -72,7 +73,10 @@ <h2>Dungeon</h2>
<li>Font and algorithm made by <a href="https://github.com/tmewett/BrogueCE">BrogueCE</a> is licensed by the GNU
Affero General Public License v3.0
</li>
</ol>
<li>The game concept is inspired by <a href="https://en.wikipedia.org/wiki/Brogue_(video_game)">Brian Walker's </a> from New World Computing.</li>
<li>Data structure design and simualtion algorithm are inspired by <a
href="https://github.com/tmewett/BrogueCE">Brogue Community Edition</a>.</li>
</ol>

<h2>Cave</h2>
<ol>
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4 changes: 2 additions & 2 deletions index.html
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Expand Up @@ -142,12 +142,12 @@ <h3>Strategy Games</h3>
<li>Assume the role of a provincial governor to build thriving cities
across the Roman Empire, in which they must ensure their citizens have their needs met, and deal
with various disasters, angry gods and hostile enemies. Inspired by <b>Sierra Studios' Caesar
III</b>. Based on <b>Caeraria</b> and <b>Julius</b>.
III</b>. Based on <b>dalerank's Caesaria</b> and <b>Bianca van Schaik's Julius</b>.
</li>
<li>player acts as an entrepreneur in control of a transport company, and can compete against rival
companies to make as much profit as possible by transporting passengers and various goods by
road, rail, sea and air. Inspired by <b>Chris Sawyer's Transport Tycoon Deluxe</b>. Based on
<b>OpenTTD</b>.</li>
<b>Hansjörg Malthane's Sumutrans</b>, <b>Ludvig Strigeus's OpenTTD</b>, <b>Richard Wheeler's OpenGFX2</b>, and <b>OpenSFX</b>.</li>
</ul>
</small>
</a>
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