Releases: dtolnay/remain
Releases · dtolnay/remain
0.2.4
0.2.3
0.2.2
0.2.1
0.2.0
0.1.5
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Add an #[unsorted] attribute to allow individual items to be ignored (#4, thanks @Juici)
#[remain::sorted] pub enum Bucket { ChannelsId(ChannelId), ChannelsIdInvites(ChannelId), ChannelsIdMessages(ChannelId), ChannelsIdMessagesBulkDelete(ChannelId), ChannelsIdMessagesId(ChannelId), ChannelsIdMessagesIdDelete(ChannelId), ChannelsIdMessagesIdReactions(ChannelId), ChannelsIdMessagesIdReactionsEmoji(ChannelId), ChannelsIdMessagesIdReactionsEmojiMe(ChannelId), ChannelsIdMessagesIdReactionsEmojiUserId(ChannelId), ChannelsIdPermissionsOverwriteId(ChannelId), ChannelsIdPins(ChannelId), ChannelsIdPinsMessageId(ChannelId), ChannelsIdRecipientsUserId(ChannelId), ChannelsIdTyping(ChannelId), ChannelsIdWebhooks(ChannelId), Guilds, GuildsId(GuildId), GuildsIdAuditLogs(GuildId), GuildsIdBans(GuildId), GuildsIdBansUserId(GuildId), GuildsIdChannels(GuildId), GuildsIdEmbed(GuildId), GuildsIdEmojis(GuildId), GuildsIdEmojisId(GuildId), GuildsIdIntegrations(GuildId), GuildsIdIntegrationsId(GuildId), GuildsIdIntegrationsIdSync(GuildId), GuildsIdInvites(GuildId), GuildsIdMembers(GuildId), GuildsIdMembersId(GuildId), GuildsIdMembersIdRolesId(GuildId), GuildsIdMembersMeNick(GuildId), GuildsIdPrune(GuildId), GuildsIdRegions(GuildId), GuildsIdRoles(GuildId), GuildsIdRolesId(GuildId), GuildsIdVanityUrl(GuildId), GuildsIdWebhooks(GuildId), InvitesCode, UsersId, UsersMe, UsersMeChannels, UsersMeConnections, UsersMeGuilds, UsersMeGuildsId(GuildId), VoiceRegions, WebhooksId(WebhookId), #[unsorted] None, #[doc(hidden)] __Nonexhaustive, }