From 23cd0d0d456a753c0bb59200b2962512d406dce7 Mon Sep 17 00:00:00 2001 From: Oshroth Date: Wed, 26 Jan 2022 02:50:37 +1100 Subject: [PATCH] Push colour numbers forward so they aren't hidden by room names on Admin map --- source/Patches/CrewmateRoles/SpyMod/Admin.cs | 6 +++--- source/Patches/CrewmateRoles/SpyMod/PooledMapIconPatch.cs | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/source/Patches/CrewmateRoles/SpyMod/Admin.cs b/source/Patches/CrewmateRoles/SpyMod/Admin.cs index b936e522e..20264d73f 100644 --- a/source/Patches/CrewmateRoles/SpyMod/Admin.cs +++ b/source/Patches/CrewmateRoles/SpyMod/Admin.cs @@ -40,11 +40,11 @@ public static void UpdateBlips(CounterArea area, List colorMapping) // Show second row numbers above player icons // show all icons on player icons when there are three rows if(useCompactText) { - text.transform.localPosition = new Vector3(0, 0, -1); + text.transform.localPosition = new Vector3(0, 0, -20); } else if (i / area.MaxWidth == 0) { - text.transform.localPosition = new Vector3(0, -area.YOffset, -1); + text.transform.localPosition = new Vector3(0, -area.YOffset, -20); } else { - text.transform.localPosition = new Vector3(0, area.YOffset, -1); + text.transform.localPosition = new Vector3(0, area.YOffset, -20); } } } diff --git a/source/Patches/CrewmateRoles/SpyMod/PooledMapIconPatch.cs b/source/Patches/CrewmateRoles/SpyMod/PooledMapIconPatch.cs index 466750adc..b6425c24f 100644 --- a/source/Patches/CrewmateRoles/SpyMod/PooledMapIconPatch.cs +++ b/source/Patches/CrewmateRoles/SpyMod/PooledMapIconPatch.cs @@ -22,7 +22,7 @@ public static void Postfix(PooledMapIcon __instance) { text.fontMaterial.SetFloat("_OutlineWidth", 0.1745f); text.fontMaterial.SetFloat("_FaceDilate", 0.151f); } - text.transform.localPosition = new Vector3(0, 0, -1); + text.transform.localPosition = new Vector3(0, 0, -20); text.text = ""; text.gameObject.SetActive(false); var sprite = __instance.GetComponent();