From 7590086753cfd8ba2f7bdc3291b7c414e2d8a3f2 Mon Sep 17 00:00:00 2001 From: szchixy Date: Thu, 7 Dec 2023 01:06:35 +0800 Subject: [PATCH] =?UTF-8?q?fix=20360=C2=B0=20to=20180=C2=B0=20in=20quickst?= =?UTF-8?q?art=20tutorial=20(#3498)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/i18n/gettext/tutorials/quickstart.pot | 2 +- docs/source/tutorials/quickstart.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/i18n/gettext/tutorials/quickstart.pot b/docs/i18n/gettext/tutorials/quickstart.pot index 1c4f8f0537..04a2c393a7 100644 --- a/docs/i18n/gettext/tutorials/quickstart.pot +++ b/docs/i18n/gettext/tutorials/quickstart.pot @@ -202,7 +202,7 @@ msgid "This ``Scene`` illustrates the quirks of ``.animate``. When using ``.anim msgstr "" #: ../../source/tutorials/quickstart.rst:344 -msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``." +msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``." msgstr "" #: ../../source/tutorials/quickstart.rst:353 diff --git a/docs/source/tutorials/quickstart.rst b/docs/source/tutorials/quickstart.rst index 2a93e0b1f6..f118a66149 100644 --- a/docs/source/tutorials/quickstart.rst +++ b/docs/source/tutorials/quickstart.rst @@ -342,7 +342,7 @@ the corners of the square appear to contract slightly as they move into the posi for the first square to transform into the second one. In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the -``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees +``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``.