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I did few morale calculation for the wiki tonight and I notice this here.
The formula to calculate morale damage for Less Lethal Shotgun is new morale value = old morale value - stung temporary modifier (0.8 * times beanbags fired) - lethal firearm injury permanent modifier (0.2). While for taser the formula is new morale value = old morale value - tased temporary modifier (0.9).
Is it really intentional that the Less Lethal Shotgun damages target morale better than taser (1.0 + 0.8 * additional times fired
vs. 0.9)?
Screenshot attached below as proof for my test:
Beanbag strike morale change
Tased morale change
The text was updated successfully, but these errors were encountered:
I dug into the code a bit and it looks like stinger, beanbag and melee attack do the same amount of morale damage (0.8 * attacks applied). I find it hilarious that a punch in the face will put people down just as good as the taser.
I did few morale calculation for the wiki tonight and I notice this here.
The formula to calculate morale damage for Less Lethal Shotgun is new morale value = old morale value - stung temporary modifier (0.8 * times beanbags fired) - lethal firearm injury permanent modifier (0.2). While for taser the formula is new morale value = old morale value - tased temporary modifier (0.9).
Is it really intentional that the Less Lethal Shotgun damages target morale better than taser (1.0 + 0.8 * additional times fired
vs. 0.9)?
Screenshot attached below as proof for my test:
Beanbag strike morale change
Tased morale change
The text was updated successfully, but these errors were encountered: