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WebSocket.cpp
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#include "WebSocket.h"
#include "sha1.h"
#include "Base64.h"
//#define DEBUG 1
struct Frame {
bool isMasked;
bool isFinal;
byte opcode;
byte mask[4];
byte length;
char data[64];
} frame;
WebSocketServer::WebSocketServer(const char *urlPrefix, int inPort, byte maxConnections) :
m_server(inPort),
m_socket_urlPrefix(urlPrefix),
m_maxConnections(maxConnections),
m_connectionCount(0)
{
m_connections = new WebSocket*[ m_maxConnections ];
for( byte x=0; x < m_maxConnections; x++ )
m_connections[x] = NULL;
onConnect = NULL;
onData = NULL;
onDisconnect = NULL;
}
void WebSocketServer::registerConnectCallback(Callback *callback) {
onConnect = callback;
}
void WebSocketServer::registerDataCallback(DataCallback *callback) {
onData = callback;
}
void WebSocketServer::registerDisconnectCallback(Callback *callback) {
onDisconnect = callback;
}
void WebSocketServer::begin() {
m_server.begin();
}
byte WebSocketServer::connectionCount()
{
return m_connectionCount;
}
void WebSocketServer::send( char *data, byte length )
{
m_server.write((uint8_t) 0x81); // Txt frame opcode
m_server.write((uint8_t) length); // Length of data
m_server.write( (const uint8_t *)data, length );
}
void WebSocketServer::listen() {
// First check existing connections:
for( byte x=0; x < m_maxConnections; x++ )
{
if( !m_connections[x] )
continue;
WebSocket *s = m_connections[x];
if( !s->isConnected() )
{
m_connectionCount--;
delete s;
m_connections[x] = NULL;
continue;
}
s->listen();
}
EthernetClient cli = m_server.available();
if( !cli )
return;
// Find a slot:
for( byte x=0; x < m_maxConnections; x++ )
{
if( m_connections[x] )
continue;
WebSocket *s = new WebSocket(this, cli);
m_connections[x] = s;
m_connectionCount++;
#ifdef DEBUG
Serial.println(F("Websocket client connected."));
#endif
return;
}
// No room!
#ifdef DEBUG
Serial.println(F("Cannot accept new websocket client, maxConnections reached!"));
#endif
cli.stop();
}
WebSocket::WebSocket( WebSocketServer *server, EthernetClient cli ) :
m_server(server),
client(cli)
{
if( doHandshake() )
{
state = CONNECTED;
if( m_server->onConnect )
m_server->onConnect(*this);
return;
}
disconnectStream();
}
void WebSocket::listen()
{
if( !client.available() )
return;
if( !getFrame() )
// Got unhandled frame, disconnect
disconnectStream();
}
bool WebSocket::isConnected() {
return (state == CONNECTED);
}
void WebSocket::disconnectStream() {
#ifdef DEBUG
Serial.println(F("Disconnecting"));
#endif
state = DISCONNECTED;
if( m_server->onDisconnect )
m_server->onDisconnect(*this);
client.flush();
delay(1);
client.stop();
}
bool WebSocket::doHandshake() {
char temp[128];
char key[80];
char bite;
bool hasUpgrade = false;
bool hasConnection = false;
bool isSupportedVersion = false;
bool hasHost = false;
bool hasKey = false;
byte counter = 0;
while ((bite = client.read()) != -1) {
temp[counter++] = bite;
if (counter > 2 && (bite == '\n' || counter >= 127)) { // EOL got, or too long header. temp should now contain a header string
temp[counter - 2] = 0; // Terminate string before CRLF
#ifdef DEBUG
Serial.print("Got header: ");
Serial.println(temp);
#endif
// Ignore case when comparing and allow 0-n whitespace after ':'. See the spec:
// http://www.w3.org/Protocols/rfc2616/rfc2616-sec4.html
if (!hasUpgrade && strstr_P(temp, PSTR("Upgrade: "))) {
// OK, it's a websockets handshake for sure
hasUpgrade = true;
} else if (!hasConnection && strstr_P(temp, PSTR("Connection: "))) {
hasConnection = true;
} else if (!hasHost && strstr_P(temp, PSTR("Host: "))) {
hasHost = true;
} else if (!hasKey && strstr_P(temp, PSTR("Sec-WebSocket-Key: "))) {
hasKey = true;
strtok(temp, " ");
strcpy(key, strtok(NULL, " "));
} else if (!isSupportedVersion && strstr_P(temp, PSTR("Sec-WebSocket-Version: ")) && strstr_P(temp, PSTR("13"))) {
isSupportedVersion = true;
}
counter = 0; // Start saving new header string
}
}
// Assert that we have all headers that are needed. If so, go ahead and
// send response headers.
if (hasUpgrade && hasConnection && isSupportedVersion && hasHost && hasKey) {
strcat_P(key, PSTR("258EAFA5-E914-47DA-95CA-C5AB0DC85B11")); // Add the omni-valid GUID
Sha1.init();
Sha1.print(key);
uint8_t *hash = Sha1.result();
base64_encode(temp, (char*)hash, 20);
char buf[132];
snprintf_P( buf, sizeof(buf), PSTR("HTTP/1.1 101 Switching Protocols\r\nUpgrade: websocket\r\nConnection: Upgrade\r\nSec-WebSocket-Accept: %s\r\n\r\n"), temp );
client.print( buf );
} else {
// Nope, failed handshake. Disconnect
#ifdef DEBUG
Serial.print(F("Handshake failed! Upgrade:"));
Serial.print( hasUpgrade );
Serial.print(F(", Connection:"));
Serial.print( hasConnection );
Serial.print(F(", Host:"));
Serial.print( hasHost );
Serial.print(F(", Key:"));
Serial.print( hasKey );
Serial.print(F(", Version:"));
Serial.println( isSupportedVersion );
#endif
return false;
}
return true;
}
bool WebSocket::getFrame() {
byte bite;
// Get opcode
bite = client.read();
frame.opcode = bite & 0xf; // Opcode
frame.isFinal = bite & 0x80; // Final frame?
// Determine length (only accept <= 64 for now)
bite = client.read();
frame.length = bite & 0x7f; // Length of payload
if (frame.length > 64) {
#ifdef DEBUG
Serial.print(F("Too big frame to handle. Length: "));
Serial.println(frame.length);
#endif
client.write((uint8_t) 0x08);
client.write((uint8_t) 0x02);
client.write((uint8_t) 0x03);
client.write((uint8_t) 0xf1);
return false;
}
// Client should always send mask, but check just to be sure
frame.isMasked = bite & 0x80;
if (frame.isMasked) {
frame.mask[0] = client.read();
frame.mask[1] = client.read();
frame.mask[2] = client.read();
frame.mask[3] = client.read();
}
// Clear any frame data that may have come previously
memset(frame.data, 0, sizeof(frame.data)/sizeof(char));
// Get message bytes and unmask them if necessary
for (int i = 0; i < frame.length; i++) {
if (frame.isMasked) {
frame.data[i] = client.read() ^ frame.mask[i % 4];
} else {
frame.data[i] = client.read();
}
}
//
// Frame complete!
//
if (!frame.isFinal) {
// We don't handle fragments! Close and disconnect.
#ifdef DEBUG
Serial.println(F("Non-final frame, doesn't handle that."));
#endif
client.print((uint8_t) 0x08);
client.write((uint8_t) 0x02);
client.write((uint8_t) 0x03);
client.write((uint8_t) 0xf1);
return false;
}
switch (frame.opcode) {
case 0x01: // Txt frame
// Call the user provided function
if( m_server->onData )
m_server->onData(*this, frame.data, frame.length);
break;
case 0x08:
// Close frame. Answer with close and terminate tcp connection
// TODO: Receive all bytes the client might send before closing? No?
#ifdef DEBUG
Serial.println(F("Close frame received. Closing in answer."));
#endif
client.write((uint8_t) 0x08);
return false;
break;
default:
// Unexpected. Ignore. Probably should blow up entire universe here, but who cares.
#ifdef DEBUG
Serial.println(F("Unhandled frame ignored."));
#endif
return false;
break;
}
return true;
}
bool WebSocket::send(char *data, byte length)
{
if( state != CONNECTED )
{
#ifdef DEBUG
Serial.println(F("No connection to client, no data sent."));
#endif
return false;
}
client.write((uint8_t) 0x81); // Txt frame opcode
client.write((uint8_t) length); // Length of data
client.write( (const uint8_t *)data, length );
return true;
}