forked from pret/pokered
-
Notifications
You must be signed in to change notification settings - Fork 0
/
audio.asm
666 lines (590 loc) · 18.4 KB
/
audio.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
INCLUDE "constants.asm"
SECTION "Sound Effect Headers 1", ROMX ; BANK $02
INCLUDE "audio/headers/sfxheaders1.asm"
SECTION "Sound Effect Headers 2", ROMX ; BANK $08
INCLUDE "audio/headers/sfxheaders2.asm"
SECTION "Sound Effect Headers 3", ROMX ; BANK $1f
INCLUDE "audio/headers/sfxheaders3.asm"
SECTION "Music Headers 1", ROMX ; BANK $02
INCLUDE "audio/headers/musicheaders1.asm"
SECTION "Music Headers 2", ROMX ; BANK $08
INCLUDE "audio/headers/musicheaders2.asm"
SECTION "Music Headers 3", ROMX ; BANK $1f
INCLUDE "audio/headers/musicheaders3.asm"
SECTION "Sound Effects 1", ROMX ; BANK $02
INCLUDE "audio/sfx/snare1_1.asm"
INCLUDE "audio/sfx/snare2_1.asm"
INCLUDE "audio/sfx/snare3_1.asm"
INCLUDE "audio/sfx/snare4_1.asm"
INCLUDE "audio/sfx/snare5_1.asm"
INCLUDE "audio/sfx/triangle1_1.asm"
INCLUDE "audio/sfx/triangle2_1.asm"
INCLUDE "audio/sfx/snare6_1.asm"
INCLUDE "audio/sfx/snare7_1.asm"
INCLUDE "audio/sfx/snare8_1.asm"
INCLUDE "audio/sfx/snare9_1.asm"
INCLUDE "audio/sfx/cymbal1_1.asm"
INCLUDE "audio/sfx/cymbal2_1.asm"
INCLUDE "audio/sfx/cymbal3_1.asm"
INCLUDE "audio/sfx/muted_snare1_1.asm"
INCLUDE "audio/sfx/triangle3_1.asm"
INCLUDE "audio/sfx/muted_snare2_1.asm"
INCLUDE "audio/sfx/muted_snare3_1.asm"
INCLUDE "audio/sfx/muted_snare4_1.asm"
Audio1_WavePointers: INCLUDE "audio/wave_instruments.asm"
INCLUDE "audio/sfx/start_menu_1.asm"
INCLUDE "audio/sfx/pokeflute.asm"
INCLUDE "audio/sfx/cut_1.asm"
INCLUDE "audio/sfx/go_inside_1.asm"
INCLUDE "audio/sfx/swap_1.asm"
INCLUDE "audio/sfx/tink_1.asm"
INCLUDE "audio/sfx/59_1.asm"
INCLUDE "audio/sfx/purchase_1.asm"
INCLUDE "audio/sfx/collision_1.asm"
INCLUDE "audio/sfx/go_outside_1.asm"
INCLUDE "audio/sfx/press_ab_1.asm"
INCLUDE "audio/sfx/save_1.asm"
INCLUDE "audio/sfx/heal_hp_1.asm"
INCLUDE "audio/sfx/poisoned_1.asm"
INCLUDE "audio/sfx/heal_ailment_1.asm"
INCLUDE "audio/sfx/trade_machine_1.asm"
INCLUDE "audio/sfx/turn_on_pc_1.asm"
INCLUDE "audio/sfx/turn_off_pc_1.asm"
INCLUDE "audio/sfx/enter_pc_1.asm"
INCLUDE "audio/sfx/shrink_1.asm"
INCLUDE "audio/sfx/switch_1.asm"
INCLUDE "audio/sfx/healing_machine_1.asm"
INCLUDE "audio/sfx/teleport_exit1_1.asm"
INCLUDE "audio/sfx/teleport_enter1_1.asm"
INCLUDE "audio/sfx/teleport_exit2_1.asm"
INCLUDE "audio/sfx/ledge_1.asm"
INCLUDE "audio/sfx/teleport_enter2_1.asm"
INCLUDE "audio/sfx/fly_1.asm"
INCLUDE "audio/sfx/denied_1.asm"
INCLUDE "audio/sfx/arrow_tiles_1.asm"
INCLUDE "audio/sfx/push_boulder_1.asm"
INCLUDE "audio/sfx/ss_anne_horn_1.asm"
INCLUDE "audio/sfx/withdraw_deposit_1.asm"
INCLUDE "audio/sfx/safari_zone_pa.asm"
INCLUDE "audio/sfx/unused_1.asm"
INCLUDE "audio/sfx/cry09_1.asm"
INCLUDE "audio/sfx/cry23_1.asm"
INCLUDE "audio/sfx/cry24_1.asm"
INCLUDE "audio/sfx/cry11_1.asm"
INCLUDE "audio/sfx/cry25_1.asm"
INCLUDE "audio/sfx/cry03_1.asm"
INCLUDE "audio/sfx/cry0f_1.asm"
INCLUDE "audio/sfx/cry10_1.asm"
INCLUDE "audio/sfx/cry00_1.asm"
INCLUDE "audio/sfx/cry0e_1.asm"
INCLUDE "audio/sfx/cry06_1.asm"
INCLUDE "audio/sfx/cry07_1.asm"
INCLUDE "audio/sfx/cry05_1.asm"
INCLUDE "audio/sfx/cry0b_1.asm"
INCLUDE "audio/sfx/cry0c_1.asm"
INCLUDE "audio/sfx/cry02_1.asm"
INCLUDE "audio/sfx/cry0d_1.asm"
INCLUDE "audio/sfx/cry01_1.asm"
INCLUDE "audio/sfx/cry0a_1.asm"
INCLUDE "audio/sfx/cry08_1.asm"
INCLUDE "audio/sfx/cry04_1.asm"
INCLUDE "audio/sfx/cry19_1.asm"
INCLUDE "audio/sfx/cry16_1.asm"
INCLUDE "audio/sfx/cry1b_1.asm"
INCLUDE "audio/sfx/cry12_1.asm"
INCLUDE "audio/sfx/cry13_1.asm"
INCLUDE "audio/sfx/cry14_1.asm"
INCLUDE "audio/sfx/cry1e_1.asm"
INCLUDE "audio/sfx/cry15_1.asm"
INCLUDE "audio/sfx/cry17_1.asm"
INCLUDE "audio/sfx/cry1c_1.asm"
INCLUDE "audio/sfx/cry1a_1.asm"
INCLUDE "audio/sfx/cry1d_1.asm"
INCLUDE "audio/sfx/cry18_1.asm"
INCLUDE "audio/sfx/cry1f_1.asm"
INCLUDE "audio/sfx/cry20_1.asm"
INCLUDE "audio/sfx/cry21_1.asm"
INCLUDE "audio/sfx/cry22_1.asm"
SECTION "Sound Effects 2", ROMX ; BANK $08
INCLUDE "audio/sfx/snare1_2.asm"
INCLUDE "audio/sfx/snare2_2.asm"
INCLUDE "audio/sfx/snare3_2.asm"
INCLUDE "audio/sfx/snare4_2.asm"
INCLUDE "audio/sfx/snare5_2.asm"
INCLUDE "audio/sfx/triangle1_2.asm"
INCLUDE "audio/sfx/triangle2_2.asm"
INCLUDE "audio/sfx/snare6_2.asm"
INCLUDE "audio/sfx/snare7_2.asm"
INCLUDE "audio/sfx/snare8_2.asm"
INCLUDE "audio/sfx/snare9_2.asm"
INCLUDE "audio/sfx/cymbal1_2.asm"
INCLUDE "audio/sfx/cymbal2_2.asm"
INCLUDE "audio/sfx/cymbal3_2.asm"
INCLUDE "audio/sfx/muted_snare1_2.asm"
INCLUDE "audio/sfx/triangle3_2.asm"
INCLUDE "audio/sfx/muted_snare2_2.asm"
INCLUDE "audio/sfx/muted_snare3_2.asm"
INCLUDE "audio/sfx/muted_snare4_2.asm"
Audio2_WavePointers: INCLUDE "audio/wave_instruments.asm"
INCLUDE "audio/sfx/press_ab_2.asm"
INCLUDE "audio/sfx/start_menu_2.asm"
INCLUDE "audio/sfx/tink_2.asm"
INCLUDE "audio/sfx/heal_hp_2.asm"
INCLUDE "audio/sfx/heal_ailment_2.asm"
INCLUDE "audio/sfx/silph_scope.asm"
INCLUDE "audio/sfx/ball_toss.asm"
INCLUDE "audio/sfx/ball_poof.asm"
INCLUDE "audio/sfx/faint_thud.asm"
INCLUDE "audio/sfx/run.asm"
INCLUDE "audio/sfx/dex_page_added.asm"
INCLUDE "audio/sfx/pokeflute_ch6.asm"
INCLUDE "audio/sfx/peck.asm"
INCLUDE "audio/sfx/faint_fall.asm"
INCLUDE "audio/sfx/battle_09.asm"
INCLUDE "audio/sfx/pound.asm"
INCLUDE "audio/sfx/battle_0b.asm"
INCLUDE "audio/sfx/battle_0c.asm"
INCLUDE "audio/sfx/battle_0d.asm"
INCLUDE "audio/sfx/battle_0e.asm"
INCLUDE "audio/sfx/battle_0f.asm"
INCLUDE "audio/sfx/damage.asm"
INCLUDE "audio/sfx/not_very_effective.asm"
INCLUDE "audio/sfx/battle_12.asm"
INCLUDE "audio/sfx/battle_13.asm"
INCLUDE "audio/sfx/battle_14.asm"
INCLUDE "audio/sfx/vine_whip.asm"
INCLUDE "audio/sfx/battle_16.asm"
INCLUDE "audio/sfx/battle_17.asm"
INCLUDE "audio/sfx/battle_18.asm"
INCLUDE "audio/sfx/battle_19.asm"
INCLUDE "audio/sfx/super_effective.asm"
INCLUDE "audio/sfx/battle_1b.asm"
INCLUDE "audio/sfx/battle_1c.asm"
INCLUDE "audio/sfx/doubleslap.asm"
INCLUDE "audio/sfx/battle_1e.asm"
INCLUDE "audio/sfx/horn_drill.asm"
INCLUDE "audio/sfx/battle_20.asm"
INCLUDE "audio/sfx/battle_21.asm"
INCLUDE "audio/sfx/battle_22.asm"
INCLUDE "audio/sfx/battle_23.asm"
INCLUDE "audio/sfx/battle_24.asm"
INCLUDE "audio/sfx/battle_25.asm"
INCLUDE "audio/sfx/battle_26.asm"
INCLUDE "audio/sfx/battle_27.asm"
INCLUDE "audio/sfx/battle_28.asm"
INCLUDE "audio/sfx/battle_29.asm"
INCLUDE "audio/sfx/battle_2a.asm"
INCLUDE "audio/sfx/battle_2b.asm"
INCLUDE "audio/sfx/battle_2c.asm"
INCLUDE "audio/sfx/psybeam.asm"
INCLUDE "audio/sfx/battle_2e.asm"
INCLUDE "audio/sfx/battle_2f.asm"
INCLUDE "audio/sfx/psychic_m.asm"
INCLUDE "audio/sfx/battle_31.asm"
INCLUDE "audio/sfx/battle_32.asm"
INCLUDE "audio/sfx/battle_33.asm"
INCLUDE "audio/sfx/battle_34.asm"
INCLUDE "audio/sfx/battle_35.asm"
INCLUDE "audio/sfx/battle_36.asm"
INCLUDE "audio/sfx/unused_2.asm"
INCLUDE "audio/sfx/cry09_2.asm"
INCLUDE "audio/sfx/cry23_2.asm"
INCLUDE "audio/sfx/cry24_2.asm"
INCLUDE "audio/sfx/cry11_2.asm"
INCLUDE "audio/sfx/cry25_2.asm"
INCLUDE "audio/sfx/cry03_2.asm"
INCLUDE "audio/sfx/cry0f_2.asm"
INCLUDE "audio/sfx/cry10_2.asm"
INCLUDE "audio/sfx/cry00_2.asm"
INCLUDE "audio/sfx/cry0e_2.asm"
INCLUDE "audio/sfx/cry06_2.asm"
INCLUDE "audio/sfx/cry07_2.asm"
INCLUDE "audio/sfx/cry05_2.asm"
INCLUDE "audio/sfx/cry0b_2.asm"
INCLUDE "audio/sfx/cry0c_2.asm"
INCLUDE "audio/sfx/cry02_2.asm"
INCLUDE "audio/sfx/cry0d_2.asm"
INCLUDE "audio/sfx/cry01_2.asm"
INCLUDE "audio/sfx/cry0a_2.asm"
INCLUDE "audio/sfx/cry08_2.asm"
INCLUDE "audio/sfx/cry04_2.asm"
INCLUDE "audio/sfx/cry19_2.asm"
INCLUDE "audio/sfx/cry16_2.asm"
INCLUDE "audio/sfx/cry1b_2.asm"
INCLUDE "audio/sfx/cry12_2.asm"
INCLUDE "audio/sfx/cry13_2.asm"
INCLUDE "audio/sfx/cry14_2.asm"
INCLUDE "audio/sfx/cry1e_2.asm"
INCLUDE "audio/sfx/cry15_2.asm"
INCLUDE "audio/sfx/cry17_2.asm"
INCLUDE "audio/sfx/cry1c_2.asm"
INCLUDE "audio/sfx/cry1a_2.asm"
INCLUDE "audio/sfx/cry1d_2.asm"
INCLUDE "audio/sfx/cry18_2.asm"
INCLUDE "audio/sfx/cry1f_2.asm"
INCLUDE "audio/sfx/cry20_2.asm"
INCLUDE "audio/sfx/cry21_2.asm"
INCLUDE "audio/sfx/cry22_2.asm"
SECTION "Sound Effects 3", ROMX ; BANK $1f
INCLUDE "audio/sfx/snare1_3.asm"
INCLUDE "audio/sfx/snare2_3.asm"
INCLUDE "audio/sfx/snare3_3.asm"
INCLUDE "audio/sfx/snare4_3.asm"
INCLUDE "audio/sfx/snare5_3.asm"
INCLUDE "audio/sfx/triangle1_3.asm"
INCLUDE "audio/sfx/triangle2_3.asm"
INCLUDE "audio/sfx/snare6_3.asm"
INCLUDE "audio/sfx/snare7_3.asm"
INCLUDE "audio/sfx/snare8_3.asm"
INCLUDE "audio/sfx/snare9_3.asm"
INCLUDE "audio/sfx/cymbal1_3.asm"
INCLUDE "audio/sfx/cymbal2_3.asm"
INCLUDE "audio/sfx/cymbal3_3.asm"
INCLUDE "audio/sfx/muted_snare1_3.asm"
INCLUDE "audio/sfx/triangle3_3.asm"
INCLUDE "audio/sfx/muted_snare2_3.asm"
INCLUDE "audio/sfx/muted_snare3_3.asm"
INCLUDE "audio/sfx/muted_snare4_3.asm"
Audio3_WavePointers: INCLUDE "audio/wave_instruments.asm"
INCLUDE "audio/sfx/start_menu_3.asm"
INCLUDE "audio/sfx/cut_3.asm"
INCLUDE "audio/sfx/go_inside_3.asm"
INCLUDE "audio/sfx/swap_3.asm"
INCLUDE "audio/sfx/tink_3.asm"
INCLUDE "audio/sfx/59_3.asm"
INCLUDE "audio/sfx/purchase_3.asm"
INCLUDE "audio/sfx/collision_3.asm"
INCLUDE "audio/sfx/go_outside_3.asm"
INCLUDE "audio/sfx/press_ab_3.asm"
INCLUDE "audio/sfx/save_3.asm"
INCLUDE "audio/sfx/heal_hp_3.asm"
INCLUDE "audio/sfx/poisoned_3.asm"
INCLUDE "audio/sfx/heal_ailment_3.asm"
INCLUDE "audio/sfx/trade_machine_3.asm"
INCLUDE "audio/sfx/turn_on_pc_3.asm"
INCLUDE "audio/sfx/turn_off_pc_3.asm"
INCLUDE "audio/sfx/enter_pc_3.asm"
INCLUDE "audio/sfx/shrink_3.asm"
INCLUDE "audio/sfx/switch_3.asm"
INCLUDE "audio/sfx/healing_machine_3.asm"
INCLUDE "audio/sfx/teleport_exit1_3.asm"
INCLUDE "audio/sfx/teleport_enter1_3.asm"
INCLUDE "audio/sfx/teleport_exit2_3.asm"
INCLUDE "audio/sfx/ledge_3.asm"
INCLUDE "audio/sfx/teleport_enter2_3.asm"
INCLUDE "audio/sfx/fly_3.asm"
INCLUDE "audio/sfx/denied_3.asm"
INCLUDE "audio/sfx/arrow_tiles_3.asm"
INCLUDE "audio/sfx/push_boulder_3.asm"
INCLUDE "audio/sfx/ss_anne_horn_3.asm"
INCLUDE "audio/sfx/withdraw_deposit_3.asm"
INCLUDE "audio/sfx/intro_lunge.asm"
INCLUDE "audio/sfx/intro_hip.asm"
INCLUDE "audio/sfx/intro_hop.asm"
INCLUDE "audio/sfx/intro_raise.asm"
INCLUDE "audio/sfx/intro_crash.asm"
INCLUDE "audio/sfx/intro_whoosh.asm"
INCLUDE "audio/sfx/slots_stop_wheel.asm"
INCLUDE "audio/sfx/slots_reward.asm"
INCLUDE "audio/sfx/slots_new_spin.asm"
INCLUDE "audio/sfx/shooting_star.asm"
INCLUDE "audio/sfx/unused_3.asm"
INCLUDE "audio/sfx/cry09_3.asm"
INCLUDE "audio/sfx/cry23_3.asm"
INCLUDE "audio/sfx/cry24_3.asm"
INCLUDE "audio/sfx/cry11_3.asm"
INCLUDE "audio/sfx/cry25_3.asm"
INCLUDE "audio/sfx/cry03_3.asm"
INCLUDE "audio/sfx/cry0f_3.asm"
INCLUDE "audio/sfx/cry10_3.asm"
INCLUDE "audio/sfx/cry00_3.asm"
INCLUDE "audio/sfx/cry0e_3.asm"
INCLUDE "audio/sfx/cry06_3.asm"
INCLUDE "audio/sfx/cry07_3.asm"
INCLUDE "audio/sfx/cry05_3.asm"
INCLUDE "audio/sfx/cry0b_3.asm"
INCLUDE "audio/sfx/cry0c_3.asm"
INCLUDE "audio/sfx/cry02_3.asm"
INCLUDE "audio/sfx/cry0d_3.asm"
INCLUDE "audio/sfx/cry01_3.asm"
INCLUDE "audio/sfx/cry0a_3.asm"
INCLUDE "audio/sfx/cry08_3.asm"
INCLUDE "audio/sfx/cry04_3.asm"
INCLUDE "audio/sfx/cry19_3.asm"
INCLUDE "audio/sfx/cry16_3.asm"
INCLUDE "audio/sfx/cry1b_3.asm"
INCLUDE "audio/sfx/cry12_3.asm"
INCLUDE "audio/sfx/cry13_3.asm"
INCLUDE "audio/sfx/cry14_3.asm"
INCLUDE "audio/sfx/cry1e_3.asm"
INCLUDE "audio/sfx/cry15_3.asm"
INCLUDE "audio/sfx/cry17_3.asm"
INCLUDE "audio/sfx/cry1c_3.asm"
INCLUDE "audio/sfx/cry1a_3.asm"
INCLUDE "audio/sfx/cry1d_3.asm"
INCLUDE "audio/sfx/cry18_3.asm"
INCLUDE "audio/sfx/cry1f_3.asm"
INCLUDE "audio/sfx/cry20_3.asm"
INCLUDE "audio/sfx/cry21_3.asm"
INCLUDE "audio/sfx/cry22_3.asm"
SECTION "Audio Engine 1", ROMX ; BANK $02
PlayBattleMusic::
xor a
ld [wAudioFadeOutControl], a
ld [wLowHealthAlarm], a
dec a
ld [wNewSoundID], a
call PlaySound ; stop music
call DelayFrame
ld c, BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.notGymLeaderBattle
ld a, [wCurOpponent]
cp OPP_ID_OFFSET
jr c, .wildBattle
cp OPP_SONY3
jr z, .finalBattle
cp OPP_LANCE
jr nz, .normalTrainerBattle
ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme
jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic
INCLUDE "audio/engine_1.asm"
; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart::
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b1a2
call Audio1_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b21d
call Audio1_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b2b5
Audio1_OverwriteChannelPointer:
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b119
jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
call Music_RivalAlternateStart
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b19b
jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_Cities1_branch_aa6f
jp Audio1_OverwriteChannelPointer
SECTION "Audio Engine 2", ROMX ; BANK $08
Music_DoLowHealthAlarm::
ld a, [wLowHealthAlarm]
cp $ff
jr z, .disableAlarm
bit 7, a ;alarm enabled?
ret z ;nope
and $7f ;low 7 bits are the timer.
jr nz, .asm_21383 ;if timer > 0, play low tone.
call .playToneHi
ld a, 30 ;keep this tone for 30 frames.
jr .asm_21395 ;reset the timer.
.asm_21383
cp 20
jr nz, .asm_2138a ;if timer == 20,
call .playToneLo ;actually set the sound registers.
.asm_2138a
ld a, $86
ld [wChannelSoundIDs + Ch4], a ;disable sound channel?
ld a, [wLowHealthAlarm]
and $7f ;decrement alarm timer.
dec a
.asm_21395
; reset the timer and enable flag.
set 7, a
ld [wLowHealthAlarm], a
ret
.disableAlarm
xor a
ld [wLowHealthAlarm], a ;disable alarm
ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel?
ld de, .toneDataSilence
jr .playTone
;update the sound registers to change the frequency.
;the tone set here stays until we change it.
.playToneHi
ld de, .toneDataHi
jr .playTone
.playToneLo
ld de, .toneDataLo
;update sound channel 1 to play the alarm, overriding all other sounds.
.playTone
ld hl, rNR10 ;channel 1 sound register
ld c, $5
xor a
.copyLoop
ld [hli], a
ld a, [de]
inc de
dec c
jr nz, .copyLoop
ret
;bytes to write to sound channel 1 registers for health alarm.
;starting at FF11 (FF10 is always zeroed), so these bytes are:
;length, envelope, freq lo, freq hi
.toneDataHi
db $A0,$E2,$50,$87
.toneDataLo
db $B0,$E2,$EE,$86
;written to stop the alarm
.toneDataSilence
db $00,$00,$00,$80
INCLUDE "engine/menu/bills_pc.asm"
INCLUDE "audio/engine_2.asm"
Music_PokeFluteInBattle::
; begin playing the "caught mon" sound effect
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
; then immediately overwrite the channel pointers
ld hl, wChannelCommandPointers + Ch4 * 2
ld de, SFX_08_PokeFlute_Ch4
call Audio2_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch5
call Audio2_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch6
Audio2_OverwriteChannelPointer:
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
SECTION "Audio Engine 3", ROMX ; BANK $1f
PlayPokedexRatingSfx::
ld a, [$ffdc]
ld c, $0
ld hl, OwnedMonValues
.getSfxPointer
cp [hl]
jr c, .gotSfxPointer
inc c
inc hl
jr .getSfxPointer
.gotSfxPointer
push bc
ld a, $ff
ld [wNewSoundID], a
call PlaySoundWaitForCurrent
pop bc
ld b, $0
ld hl, PokedexRatingSfxPointers
add hl, bc
add hl, bc
ld a, [hli]
ld c, [hl]
call PlayMusic
jp PlayDefaultMusic
PokedexRatingSfxPointers:
db SFX_DENIED, BANK(SFX_Denied_3)
db SFX_POKEDEX_RATING, BANK(SFX_Pokedex_Rating_1)
db SFX_GET_ITEM_1, BANK(SFX_Get_Item1_1)
db SFX_CAUGHT_MON, BANK(SFX_Caught_Mon)
db SFX_LEVEL_UP, BANK(SFX_Level_Up)
db SFX_GET_KEY_ITEM, BANK(SFX_Get_Key_Item_1)
db SFX_GET_ITEM_2, BANK(SFX_Get_Item2_1)
OwnedMonValues:
db 10, 40, 60, 90, 120, 150, $ff
INCLUDE "audio/engine_3.asm"
SECTION "Music 1", ROMX ; BANK $02
INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
INCLUDE "audio/music/routes2.asm"
INCLUDE "audio/music/routes3.asm"
INCLUDE "audio/music/routes4.asm"
INCLUDE "audio/music/indigoplateau.asm"
INCLUDE "audio/music/pallettown.asm"
INCLUDE "audio/music/unusedsong.asm"
INCLUDE "audio/music/cities1.asm"
INCLUDE "audio/sfx/get_item1_1.asm"
INCLUDE "audio/music/museumguy.asm"
INCLUDE "audio/music/meetprofoak.asm"
INCLUDE "audio/music/meetrival.asm"
INCLUDE "audio/sfx/pokedex_rating_1.asm"
INCLUDE "audio/sfx/get_item2_1.asm"
INCLUDE "audio/sfx/get_key_item_1.asm"
INCLUDE "audio/music/ssanne.asm"
INCLUDE "audio/music/cities2.asm"
INCLUDE "audio/music/celadon.asm"
INCLUDE "audio/music/cinnabar.asm"
INCLUDE "audio/music/vermilion.asm"
INCLUDE "audio/music/lavender.asm"
INCLUDE "audio/music/safarizone.asm"
INCLUDE "audio/music/gym.asm"
INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX ; BANK $08
INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm"
INCLUDE "audio/sfx/unused2_2.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm"
INCLUDE "audio/music/finalbattle.asm"
INCLUDE "audio/sfx/level_up.asm"
INCLUDE "audio/sfx/get_item2_2.asm"
INCLUDE "audio/sfx/caught_mon.asm"
INCLUDE "audio/music/defeatedtrainer.asm"
INCLUDE "audio/music/defeatedwildmon.asm"
INCLUDE "audio/music/defeatedgymleader.asm"
SECTION "Music 3", ROMX ; BANK $1f
INCLUDE "audio/music/bikeriding.asm"
INCLUDE "audio/music/dungeon1.asm"
INCLUDE "audio/music/gamecorner.asm"
INCLUDE "audio/music/titlescreen.asm"
INCLUDE "audio/sfx/get_item1_3.asm"
INCLUDE "audio/music/dungeon2.asm"
INCLUDE "audio/music/dungeon3.asm"
INCLUDE "audio/music/cinnabarmansion.asm"
INCLUDE "audio/sfx/pokedex_rating_3.asm"
INCLUDE "audio/sfx/get_item2_3.asm"
INCLUDE "audio/sfx/get_key_item_3.asm"
INCLUDE "audio/music/oakslab.asm"
INCLUDE "audio/music/pokemontower.asm"
INCLUDE "audio/music/silphco.asm"
INCLUDE "audio/music/meeteviltrainer.asm"
INCLUDE "audio/music/meetfemaletrainer.asm"
INCLUDE "audio/music/meetmaletrainer.asm"
INCLUDE "audio/music/introbattle.asm"
INCLUDE "audio/music/surfing.asm"
INCLUDE "audio/music/jigglypuffsong.asm"
INCLUDE "audio/music/halloffame.asm"
INCLUDE "audio/music/credits.asm"