- Fix autoloading new worlds
- Add WildStacker integration
- Add "biomes" and "not_biomes" options to spawn rules
- Add support for "" or "*" target entity types (wildcard, will match all entity types)
- Add "target_class" option, e.g. "LivingEntity", to match a variety of mobs
- Hide cast log messages by default, re-enable with "verbose: true"
- Add replace_biomes option
- Citizens NPCs are ignored by spawn rules (by default, use target_npc: true to change)
- Update for 1.13+
- Chunk generator removed (wasn't really ever used)
- Fix error when using allow_indoors
- Now reacts to all spawn reasons by default. You can change this behavior in configs.
- Adds quiet=true parameter to all spell casts.
- Requires Magic 7.6.6 or higher (to support WG7 and MC 1.13)
- Fixes to chest populator to work with recent spigot versions (1.11+) Will not work with previous spigot versions.
- Fix replaced mobs dropping default loot.
- Config files can now be placed in the plugins/MagicWorlds folder, and will be merged. See: https://github.com/elBukkit/MagicWorlds/tree/master/src/main/resources/examples/mixins for some fun examples!
- Add per-world resource pack feature
- Add WGCustomFlags integration, "spawn-tags" custom flag and tags on spawn rules
- WorldGuard custom flag support added, requires latest builds of WorldGuard, replaces WGCustomFlags
- The default config is now empty! See the "mixins" folder for the chest populators
- Removed mcstats
- Now requires the Magic plugin, MagicLib is no more
- Add EquipmentRule for changing items held by specific mobs
- Add custom mob spawning via Magic
- Minor update for Magic 4.5.5
- Allow adding any magic item (spells, etc) to chests NOTE: Configuration has changed, please see example configs WandChestPopulator -> MagicChestPopulator wand_probability -> item_probability
- Some fixes to the world copying function
- Some major optimizations to chest population. (Block replacement is still slow!)
- The Purge spell won't kill NPCs
- Will auto-create/copy worlds if configured to do so
- Fix magicw load command
- The Purge spell is undoable
- Fix shading of mcstats to avoid conflicting with other plugins that use it.
- Can now be used without Magic, using MagicLib: http://dev.bukkit.org/plugins/magiclib/
- Integrate MCStats for plugin metrics. This can be turned off in config.yml
- Support variant data type replacement (e.g. stained clay -> stained glass of the same color)
- Lots of "Other Side" related tweaks
- Add "Purge" example Magic spell.
- Requires Magic 3.0 (RC1 or later)
- Re-worked the configuration for the spawn handlers to be more intuitive.
- Add configurable minimum y height for casting and replacement.
- Autonoma drop XP on death.
- Allow replacing with variants of horses, skeletons and ocelots
- Allow probabilities and rankings for entity replace rules
- Allow randomly casting spells (useful for spawning Autonoma)
- First release
- Config-driven block and entity replacement.
- /magicw populate, search, generate, load and cancel commands and permissions