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JS/TS library simple manifold operations are susceptible to floating point error #1135

Answered by elalish
fzembow asked this question in Q&A
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Indeed, this is the correct approach. To avoid surprises, we let our transformations happen according to standard floating point math, rather than trying to "correct" it. You've outlined a good approach to avoiding floating point errors.

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@elalish
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Converted from issue

This discussion was converted from issue #1132 on January 20, 2025 01:52.