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Balls of Steel - option to hide cursor #296
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That doesn't sound right. What build of dxwrapper are you using? Can you upload your logs? |
I'm using the latest build. Here are 2 logs: |
Just discovered that the launcher that GOG use to launch Balls of Steal is the "BOS Loader v1.0" which is "inspired by the DirectDraw wrapper project". |
Can you try with the latest unreleased build? This one may have a fix for this already: dxwrapper.zip |
Sadly not. The tables now give no output. Here's the log file: Edit: Thanks for trying. It's past 02:00 over here,.. bedtime for me. |
It looks like it is hanging at or after:
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dbg dlls are not present. removed all loaders and dlls except for audiow32.dll because it's needed to run the game. |
Ok, try this one. I disabled all those hooks: dxwrapper.zip |
With this one the game works again, but still shows the cursor in the center of the screen. |
That build I just disable the features. Would you mind helping me troubleshoot this so that the features actually work? I made some changes and added some logging to this build: dxwrapper.zip This won't fix the mouse cursor issue, but I want to try and fix the other issue. I will also make an option to hide the cursor later as well. Let me know if this build works or not. If it does not work please attach the debug build. Also, if you have another game you can test this will that would be good. Just to see if that is an issue with the game or your operating system. |
This one crashes at the same place, at "Installing memory management hooks". |
Tested it with Jazz Jackrabbit 2 and it gives the same crash. dxwrapper-jazz2.log I'm running it on Windows 11 build 27695.1000 rs_prerelease (Canary build). |
Thanks for testing that. I suspect that the issue is the pre-release build. Should work with the release build. As far as |
You're welcome! Here's a debug log in case you can use it: |
Thanks! I plan to test the game later and fix any issues. But this crash is unique to your computer so I am hoping to figure out where it has the issue. Can you test with this one and give me the logs? This will help me see where it crashes: dxwrapper.zip |
Do you know if there is a demo or some way for me to test the game? The only one I could find was on Amazon for over $100. |
Sorry,.. busy days here. |
If you live in or near the US, you could try this option: https://www.amazon.com/dp/B0006H0MGO/?tag=mobygames02-20&aod=1 |
That is for the a Pinball game called "Balls of Steel". I thought you were playing Duke Nukem Forever: Balls of Steel Edition. Correct me if I am wrong. |
Sure, happy to get the GOG version if you have a way to get it to me. |
Ha,.. no. I'm playing the pinball game. A re-release is also available on Steam, but it has a custom loader and it's missing the Duke Nukem table. |
Here's the test log: |
Here is the latest build. This should fix the crash. Also, I tested with Balls of Steel and Alt+Tab works fine for me. Also, I am not seeing the cursor issue. Here is the latest build: dxwrapper.zip |
Thanks! That build fixed the crash. Did you remove the DdrawCreateDeviceEarly function from this build? That changed the loading cursor into a regular cursor for me. That way I can swipe the cursor into a corner while loading a table. Now it's showing the loading cursor again. |
I have an other request: Do you run Windows 11? |
I did not have Windows 11, but last week I installed in on VMware so I can test this. It works fine for me. Here is what I do:
If you think there is an issue with one of your files in Windows you can run |
I removed that because it caused issues with some games and I was trying to make it so that "extra" options are not needed to play games. I want it so that you just set the singe Anyways, I updated the build and now I always do early device creation. I figured out the issue why some games don't work with early device creation and fixed it. Try this build: dxwrapper.zip |
Hi,.. sorry for the late reply. Busy days here. I did run sfc /scannow several times before and it didn’t find any problems. I do think that I have a DirectX problem because I experience problems with some games like Avatar: Frontiers of Pandora. The game crashes frequently and when I use a DirectX to Vulkan wrapper, the game runs without crashes. I think that System File Checher does not check all DirectX files. That’s why I asked for the files. |
Tested it today and it works, but I still have the cursor issue when I use the loader that's included with the GOG version. When I use the default loader (bos.exe) it does not have the cursor issue when a table is loaded, but the loader is stuck at the top left of the screen. Changing the compatibility settings to "Windows 98 / Windows ME" gives no difference. |
I tried this game with Windows 7, 10 and 11. All of them works for me. Make sure you have all compatibility option disabled except Windows 95/98 (see screenshot below). I cannot try it with GOG, I am using the original game. Make sure you disable the GOG loader and any specific GOG files (ddraw.dll, dinput.dll, winmm.dll, etc.). Backup the files before deleting them so you can put them back if needed. Here is the latest build I tested with: dxwrapper.zip |
Hi Elisha, first of all: thanks for your wrappers!
I use dxwrapper (Dd7to9 & ForceDirect3D9On12) on Balls of Steal (GOG version) and it works like a charm, except for one thing: The cursor in the center of the screen (the cursor should not be there).
I've tried dinputto8 and it lets me move the cursor to the side, but it adds a nasty long exit of the tables and I still have to move the cursor every time I start a table.
Can you please add a "hide cursor" option to dxwrapper?
Greetings,
Omni4
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