A collection of assets that were used during the Oldboat project's development. You can find each package's use below.
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Each arena has unique properties required for the game to properly function. These properties are stored in the
arenas
package. The specification is as follows:
display_name
: The display name of the arena, as shown to the client. e.g.Origins
.numeric_id
: The numeric ID of the arena. It is not used internally, instead preferring the arena properties' name, however with its extension trimmed, e.g.origins
.sign_positions
: The block position(s) of the sign(s) that allow the users to join the arenas.death_match_position
: The position that the death match arena is created at. This is always the center of the map, as it was in Lifeboat 2014.save
: The save file (excluding the.zip
extension) in thesaves
package.pedestal_positions
: The block positions at which the pedestals are located, used for adding players to the arena.chest_positions
: The block positions at which the chests are located, used for filling chests.
The worlds used for each arena. The format is the vanilla mcworld
format, however only up to date to v1.17.0
. The
name of each save is the one referenced in the arena properties, under the save
key.
All worlds are public domain, scattered on various sites, however in different formats. Each world was manually converted
to the mcworld
format mostly using chunker.app
and sometimes my pmf
implementation, for extremely legacy worlds
such as Origins.
Various mcstructure
files, used for various purposes.
Most notably, the deathmatch_arena.mcstructure
is used for generating death match arenas, as they're generated in the
same world being played in, and only at the end of the match. The position it is generated at is reliant on the arena
properties, under the death_match_position
key.