You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are several ways in 3D programming to identify which object has received a mouse click, which may be put into two categories: Calculate via raycast or color picking from a second framebuffer.
It seems that egui uses a form of the former solution. I would like to ask why this method was chosen - is there some deeper reasoning behind or was it randomly selected?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
There are several ways in 3D programming to identify which object has received a mouse click, which may be put into two categories: Calculate via raycast or color picking from a second framebuffer.
It seems that egui uses a form of the former solution. I would like to ask why this method was chosen - is there some deeper reasoning behind or was it randomly selected?
Thank you.
Beta Was this translation helpful? Give feedback.
All reactions