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I realized that the glutin window creation code i used set the depth buffer to 0 bits. I changed it to 24 and it worked. while im here, my app.run code doesnt loop regularly. No events happen unless i move the mouse or something, on the first frame or anyframe after that, meaning redraw doesnt happen until then. and the keyboard input also causes a stutter on the first input. I'm not sure whats causing these issues but the egui glow backend might have something to do with it, |
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Hi, I'm trying to draw a simple 3d pyramid but I can't get depth testing to work. I'm using egui because i plan to use it later. I can't figure out what else would interfere. I tried setting the depth test values every frame but no change
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