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[Request] Compatibility with nbt-crafting #14
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Some funky API integration would be required to get them to appear indeed - NBT Crafting modifies the vanilla recipe code in ways EMI can't really see without explicitly depending on NBT Crafting to look for them. Recipe remainders will always be accurate in EMI, no matter what type of weird injections are made to alter them - it simulates crafting the recipe and getting the remainders to see what they are. |
Ah, that's enlightening! thanks for the info.
There's some things that could be open to movement on the EMI side
admittedly. The concept of "declare a new brewable potion" isn't too
uncommon to be api-accessible.
I should probably see if my smithing-repair datapack actually *needs* to
use the `nbtcrafting:smithing` type instead of vanilla's, as well...
…On Mon, 25 Jul 2022, 4:19 pm Meredith Espinosa, ***@***.***> wrote:
Some funky API integration would be required to get them to appear indeed
- NBT Crafting modifies the vanilla recipe code in ways EMI can't really
see without explicitly depending on NBT Crafting to look for them.
Recipe remainders will always be accurate in EMI, no matter what type of
weird injections are made to alter them - it simulates crafting the recipe
and getting the remainders to see what they are.
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I think the issue on nbtcrafting supersedes this one, and if an API change needs to be made it can probably be made with a new issue, so I'm gonna close this. |
Siphalor/nbt-crafting provides the ability for datapacks to create recipes that require or modify item NBT. This includes adding new smithing/brewing/anvil recipes, or just through the crafting table.
These recipes don't show up in EMI. For whichever reason.
I'm unclear on the logical conclusion of "who writes the integration / sets the standard for who" here, but we figured we'd start here.
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