-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathalien_invasion.py
153 lines (125 loc) · 5.1 KB
/
alien_invasion.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
"""管理游戏资源和行为的类。"""
def __init__(self) -> None:
"""初始化游戏并创建游戏资源。"""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((
self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("外星人入侵")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
def exit(self):
"""退出游戏。"""
sys.exit()
def run_game(self):
"""开始游戏的主循环。"""
while True:
self._check_events()
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
self._fire_bullet()
def _update_bullets(self):
"""更新子弹的位置并删除消失的子弹。"""
# 更新子弹的位置
self.bullets.update()
# 删除消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
# 检查是否有子弹击中了外星人
# 如果是,就删除相应的子弹和外星人
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True)
def _update_aliens(self):
"""检查是否有外星人位于屏幕边缘,并更新外星人群中所有外星人的位置。"""
self._check_fleet_edges()
self.aliens.update()
def _check_events(self):
"""响应鼠标和键盘事件。"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""响应按键。"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
self.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
"""响应松开。"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创建一颗子弹,并将其加入到编组bullets中。"""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _create_fleet(self):
"""创建外星人群。"""
# 创建一个外星人,并计算一行可容纳多少个外星人
# 外星人间距为外星人宽度
alien = Alien(self)
alien_width, alien_height = alien.rect.size
available_space_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = available_space_x // (2 * alien_width)
# 计算屏幕可容纳多少行外星人
ship_height = self.ship.rect.height
available_space_y = (self.settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = available_space_y // (2 * alien_height)
# 创建外星人群
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._create_alien(alien_width, alien_number, row_number)
def _create_alien(self, alien_width, alien_number, row_number):
# 创建一个外星人并将其加入当前行
alien = Alien(self)
alien_width, alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def _check_fleet_edges(self):
"""有外星人到达边缘时采取相应的措施。"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""将整群外星人下移,并改变它们的方向。"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _update_screen(self):
"""更新屏幕上的图象,并切换到新屏幕。"""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
pygame.display.flip()
if __name__ == "__main__":
# 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()