-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Discussion]: Re-adding the hold fire command in Delta #110
Comments
It's Amazinite that added it actually |
The bug was that the gather command no longer worked. |
Thanks for doing this. I, too, would like to have a hold-fire command, and if we can do it in a way that doesn't have the bug... That's even better. That being said, if it doesn't have the bug, it might be worth PRing upstream since they presumably wanted it too. The public comments that I've seen are that it was reverted to get rid of the bug, not that they had any wish to get rid of the feature itself. |
That's what it seems. |
Hold on I'm looking at it rn |
So it looks like we've got an option between two slightly buggy possibilities or not having it at all.
We can use just Hurleveur's branch for the first option, or revert the PR that took it out. |
It seems odd that escorts can't gather and hold fire at the same time... |
We could test the changes from endless-sky#10585 here, but warp-core didn't think that would work, and as the author... |
My 2 cents. This has got to be doable. But they ought to be able to walk and chew gum at the same time. Or stop chewing gum. Or go collect flotsam and don't chew gum. Or only shoot if shot at. Or fly away if shot at. This relates to my own list (see my fork) of wants including a "battle computer" outfit that allows for much better enemy selection and fighter management (vaporware). 😀 |
The question is "better enemy selection according to who?" But yeah, I agree, that this should be doable. |
Me. one key to choose the closest hostile is not enough. Very difficult to find the big guy i care about. Cycling backwards through the list is difficult too. This is for another topic entirely -- I have a whole list: https://github.com/xobes/endless-sky/wiki/Idea-list |
Yes, that makes sense. The hard part is coding into the game to have a shio automatically select the target you prefer. I could see a few variants on this, ditching the ship to:
|
Problem Description
As part of updating from ES master, the hold fire command was removed because of some slight bugs.
I personally liked the hold fire command, even though there were some bugs.
This issue should serve as a discussion about whether we want to put it back into ES Delta or not.
Related Links
endless-sky#9506
endless-sky#10578
Desired Solution
Re-add the Hold Fire command. It looks like @Hurleveur, who added it originally, deleted the PR branch, so we'd probably have to reimplement the hold fire command by reverting endless-sky#10652.
Alternative Approaches
N/A
Additional Context
I don't think the bugs are big enough to be a blocker.
The text was updated successfully, but these errors were encountered: