Replace deprecated TileMap with TileMapLayer #18
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Since commit ef98998, this project has required Godot 4.3. In Godot 4.3, TileMap is deprecated in favour of TileMapLayer, and a warning to that effect is shown in the scene tree.
The warning, and the documentation, explains how to migrate to TileMapLayer. It was a little more involved than clicking that button because we have a separate .tscn file for the tilemap, instance it in the main scene, and draw the actual map in the instance in the main. Essentially I used the automated process, then moved the node & properties to the right places by hand.
https://docs.godotengine.org/en/stable/classes/class_tilemap.html