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Crouching is currently bolted onto the side of the standard first person character controller. It has some weird effects, including falling as we enter crouch, and not being able to prevent uncrouch when there isn't space.
Let's integrate it properly.
The text was updated successfully, but these errors were encountered:
Crouching is currently bolted onto the side of the standard first person character controller. It has some weird effects, including falling as we enter crouch, and not being able to prevent uncrouch when there isn't space.
Let's integrate it properly.
The text was updated successfully, but these errors were encountered: