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blockworld -- sloped and corner blocks #6

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chrisforbes opened this issue Mar 19, 2016 · 4 comments
Open

blockworld -- sloped and corner blocks #6

chrisforbes opened this issue Mar 19, 2016 · 4 comments

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@chrisforbes
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We kept putting these off in EN1. Let's get them right from the start this time.

@chrisforbes
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There's a couple headaches here:

  • Inverse corner blocks have 7 faces, not 6, so we can't just take the existing faces and map them down.
  • Raycast changes a little
  • We /really/ want the faces to be submeshes in the framing mesh if we do this, to keep everything organised

@chrisforbes
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  • Airtightness changes

@chrisforbes
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Thinking on atmo impact:

  • Normal blocks are one node in the atmo topology.
  • A sloped / corner / invcorner block is two nodes, if its sloped face is present and airtight. Otherwise, it's just one node.
  • An airtight surface on a triangular face doesn't seal an adjacent full block's surface.

@chrisforbes
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Expected proportion of two-node blocks is <5%. This may drive storage decisions.

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