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Hexagonal tilemaps #79
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Yup, though I don't work on this library anymore. If I ever get time to work on it, I would be doing it in gl-tiled |
ah ok :) That'd be https://github.com/englercj/gl-tiled/tree/master/bundles/phaser2 - is that fully cross-platform compatible? |
All that bundle would do is add an API that feels more "Phaser-y". Define "cross-platform compatible" |
Will it work for native iOS/OSX/Windows builds? Are there any incompatible environments? |
It uses WebGL, so it should just work everywhere. If it doesn't that would be surprising, but likely something to do with the hardware rather than the software. |
phaser-tiled/src/tiled/TilemapParser.js
Line 74 in 90aca84
What work would need to be done to get support for hex maps? I assume at bare minimum, the algorithm for laying out the tiles would need attention?
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