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Enki has reached its complexity limit with its current design. After a discussion with @dmiklic, we think it should be refactored into an Entity Component System (https://en.wikipedia.org/wiki/Entity_component_system), as this approach has proved successful in the game industry.
The text was updated successfully, but these errors were encountered:
@plsm and myself have started putting together a class diagram of the new architecture, in order to better understand it. So far, we've tried to transfer the document attached above to a diagram that can be accessed here.
It's done in draw.io, which is quite a pain to work with, so if you have a better suggestion, please let us know :)
Enki has reached its complexity limit with its current design. After a discussion with @dmiklic, we think it should be refactored into an Entity Component System (https://en.wikipedia.org/wiki/Entity_component_system), as this approach has proved successful in the game industry.
The text was updated successfully, but these errors were encountered: