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Friction not working #5
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The problem in the collision between a robot and the wall is that two "wrong" models have a very bad interference:
A solution would be to have a finite friction between the robot's wheels and the ground, but that is probably not trivial to implement right. |
Dear Stéphane, Where is the part of code that determines this infinite friction between I was looking at collideWithStaticObject in PhysicalEngine.cpp and the Insights are much welcome! Deniz |
Dear Deniz, For "bare" The model in |
Hello!
I am currently trying to incorporate some friction into the world to simulate realistic robot-wall collisions. In order to I do this, I simply set the dryFrictionCoefficient to 1 for all wall objects and the e-puck. However, this doesn't seem to impede the robot dragging along the wall so far as I can see.
I also thought to make the collisions perfectly inelastic (collisionElasticity = 0) such that the robot gets stuck on the wall if it collides with it. Again, I had no luck observing a real inelastic collision.
I was just curious if there is something I am missing. Any advice on how to overcome this problem is much welcome.
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