You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 5, 2018. It is now read-only.
This means you effectively cannot switch planets manually, as you'll immediately auto-switch back.
This would normally be low priority, as I don't think many people use the override often, but it does break our testing of planet-switching, specifically for issue #81
The text was updated successfully, but these errors were encountered:
I think it only calls SwitchNextZone() cf. the callback for INJECT_switch_planet ? So the best way to avoid the automatic CheckSwitchBetterPlanet() being done at each INJECT_start_round() would be to set auto-switch for planets to false when you manually exit a planet to join another. Maybe adding a warning too somehow.
A potential issue too is for players that want to target a specific zone manually. Due to the zone 0 of planet 38 and the undefined error i changed the call at the end of a round in loop_rounds if from INJECT_start_round to SwitchNextZone(). It also allows a check for a boss on the current planet as it'd not do so otherwise (with auto-switch planet disabled). Before you'd just stay in the same zone forever until the zone was captured. Especially if it was max diff (3).
I wouldn't worry too much about this, unless it becomes a big issue when testing other bugs. It's likely more hassle than it's worth to try to figure out maintaining auto-swap/override states(manual swap sets a flag until zone ends, then swap back, I guess?). Would likely run into other issues with the error handling, etc. I'm good leaving this issue open/documented but unfixed, unless there's some magic easy fix.
This means you effectively cannot switch planets manually, as you'll immediately auto-switch back.
This would normally be low priority, as I don't think many people use the override often, but it does break our testing of planet-switching, specifically for issue #81
The text was updated successfully, but these errors were encountered: