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mkdocs.yml
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site_name: Mohanson
site_description: Mohanson 的网络日志, 分享数字图像处理, 编译器和虚拟机等领域的原创文章.
site_url: http://accu.cc
site_author: Mohanson
theme:
name: readthedocs
highlightjs: true
custom_dir: custom_theme/
repo_url: https://github.com/mohanson/accu
plugins: []
nav:
- 主页: index.md
- 个人信息: content/resume.md
- 数字图像处理:
- 数字图像处理/通道: content/pil/channel.md
- 数字图像处理/均值: content/pil/mean.md
- 数字图像处理/对比增强: content/pil/contrast.md
- 数字图像处理/对比拉伸: content/pil/contrast_tensile.md
- 数字图像处理/位图切割: content/pil/bit.md
- 数字图像处理/直方图均衡化: content/pil/histogram_equalization.md
- 数字图像处理/图像减法: content/pil/sub.md
- 数字图像处理/加性高斯白噪声与去噪: content/pil/agwn.md
- 数字图像处理/空间滤波基础: content/pil/spatial_filter.md
- 数字图像处理/空间滤波/均值滤波: content/pil/spatial_filter_mean.md
- 数字图像处理/空间滤波/中值滤波: content/pil/spatial_filter_medium.md
- 数字图像处理/空间滤波/锐化滤波: content/pil/spatial_filter_sharpening.md
- 数字图像处理/空间滤波/高斯滤波: content/pil/spatial_filter_gaussian_blur.md
- 数字图像处理/频域滤波基础: content/pil/frequency_filter.md
- 数字图像处理/频域滤波/低通滤波: content/pil/frequency_filter_lpf.md
- 数字图像处理/频域滤波/高通滤波: content/pil/frequency_filter_hpf.md
- 数字图像处理/噪声: content/pil/noise.md
- 数字图像处理/安全色: content/pil/safe_color.md
- 数字图像处理/马卡龙色: content/pil/macaron_color.md
- 数字图像处理/补色和反色: content/pil/complementary_and_invert_color.md
- 数字图像处理/水印: content/pil/watermark.md
- 数字图像处理/缩放/最近邻插值法: content/pil/resize_nearst.md
- 数字图像处理/缩放/最近邻插值法的幽灵事件: content/pil/resize_nearst_ghost.md
- 数字图像处理/缩放/双线性算法: content/pil/resize_bilinear.md
- 数字图像处理/缩放/双三次插值法: content/pil/resize_bicubic.md
- 数字图像处理/字符画: content/pil/ascii.md
- 数字图像处理/PIL/概览: content/pil/pil_tutorial_overview.md
- 数字图像处理/PIL/Image: content/pil/pil_image.md
- 数字图像处理/PIL/ImageChops: content/pil/pil_imagechops.md
- 数字图像处理/PIL/ImageColor: content/pil/pil_imagecolor.md
- 数字图像处理/PIL/ImageDraw: content/pil/pil_imagedraw.md
- 数字图像处理/PIL/ImageEnhance: content/pil/pil_imageenhance.md
- 数字图像处理/PIL/ImageOps: content/pil/pil_imageops.md
- GameBoy 仿真器:
- GB/前言: content/gameboy/preface.md
- GB/虚拟机发展史/硬件仿真器: content/gameboy/history/emulator.md
- GB/虚拟机发展史/程序虚拟机: content/gameboy/history/runtime.md
- GB/虚拟机发展史/软件模拟器: content/gameboy/history/simulator.md
- GB/游戏卡带/漫谈卡带: content/gameboy/cartridge/about_cartridge.md
- GB/游戏卡带/Header: content/gameboy/cartridge/cartridge_header.md
- GB/游戏卡带/Memory Bank Controller: content/gameboy/cartridge/memory_bank_controller.md
- GB/游戏卡带/ROM only: content/gameboy/cartridge/rom_only.md
- GB/游戏卡带/MBC1: content/gameboy/cartridge/mbc1.md
- GB/游戏卡带/MBC2: content/gameboy/cartridge/mbc2.md
- GB/游戏卡带/MBC3: content/gameboy/cartridge/mbc3.md
- GB/游戏卡带/MBC5: content/gameboy/cartridge/mbc5.md
- GB/游戏卡带/完整代码: content/gameboy/cartridge/others.md
- GB/CPU/概览: content/gameboy/cpu/overview.md
- GB/CPU/算术逻辑单元: content/gameboy/cpu/alu.md
- GB/CPU/寄存器与存储系统: content/gameboy/cpu/register.md
- GB/CPU/指令与指令集: content/gameboy/cpu/isa.md
- GB/CPU/流水线: content/gameboy/cpu/pipeline.md
- GB/CPU/LR35902 标准指令集: content/gameboy/cpu/lr35902_standard.md
- GB/CPU/LR35902 扩展指令集: content/gameboy/cpu/lr35902_extension.md
- GB/CPU/LR35902 时钟周期与频率仿真: content/gameboy/cpu/cycles.md
- GB/CPU/LR35902 中断: content/gameboy/cpu/interrupts.md
- GB/CPU/内存管理单元与主板: content/gameboy/cpu/mmu.md
- GB/视频/概览: content/gameboy/video/overview.md
- GB/视频/点阵图: content/gameboy/video/dot_matrix.md
- GB/视频/显示输出: content/gameboy/video/show.md
- GB/视频/光栅成像原理与概念: content/gameboy/video/crt.md
- GB/视频/图像显示系统: content/gameboy/video/system.md
- GB/视频/GPU 寄存器与内存结构: content/gameboy/video/gpu.md
- GB/视频/代码实现: content/gameboy/video/code.md
- GB/音频/概览: content/gameboy/audio/overview.md
- GB/音频/声音的构成: content/gameboy/audio/sound.md
- GB/音频/Rust Cpal 库介绍: content/gameboy/audio/cpal.md
- GB/音频/音频系统概念简介: content/gameboy/audio/concept.md
- GB/音频/寄存器: content/gameboy/audio/register.md
- GB/音频/512 Hz 时钟信号: content/gameboy/audio/timer.md
- GB/音频/序列发生器: content/gameboy/audio/frame_sequence.md
- GB/音频/长度计数器: content/gameboy/audio/length_counter.md
- GB/音频/音量包络: content/gameboy/audio/vol.md
- GB/音频/频率扫描器: content/gameboy/audio/frequency_sweep.md
- GB/音频/方波通道: content/gameboy/audio/square.md
- GB/音频/可编程波形通道: content/gameboy/audio/wave.md
- GB/音频/白噪音通道: content/gameboy/audio/noise.md
- GB/音频/混频器: content/gameboy/audio/mixer.md
- GB/音频/在计算机上播放: content/gameboy/audio/play.md
- GB/其它/游戏手柄: content/gameboy/other/joypad.md
- GB/其它/串行通行接口: content/gameboy/other/serial.md
- GB/其它/定时器: content/gameboy/other/timer.md
- GB/其它/硬件初始化工作: content/gameboy/other/init.md
- GB/其它/测试: content/gameboy/other/test.md
- GB/后记: content/gameboy/foot.md
- 遗传算法:
- 遗传算法/简单遗传算法: content/ga/sga.md
- 遗传算法/格雷码: content/ga/graycode.md
- 遗传算法/俄罗斯轮盘赌: content/ga/russian_roulette.md
- 遗传算法/最优保留策略: content/ga/maintain_the_best_solution.md
- 遗传算法/生物进化模拟: content/ga/evolve.md
- 遗传算法/愚弄神经网络: content/ga/fooled_nn.md
- Linux x64 汇编:
- Linux x64 汇编/Hello World: content/linux_x64_asm/linux_x64_part1.md
- Linux x64 汇编/术语和概念: content/linux_x64_asm/linux_x64_part2.md
- Linux x64 汇编/栈: content/linux_x64_asm/linux_x64_part3.md
- Linux x64 汇编/宏: content/linux_x64_asm/linux_x64_part4.md
- Linux x64 汇编/AT&T: content/linux_x64_asm/linux_x64_part5.md
- Linux x64 汇编/汇编与 C: content/linux_x64_asm/linux_x64_part6.md
- JIT 编译器原理简述:
- JIT 编译器原理简述/原理简述: content/jit_tour/principle.md
- JIT 编译器原理简述/实现 Brainfuck 解释器与 IR 优化: content/jit_tour/brainfuck_interpreter.md
- JIT 编译器原理简述/实现 Brainfuck JIT 编译器: content/jit_tour/brainfuck_jit.md
- Rust 速成课:
- Rust 速成课/概览: content/rust_crash/overview.md
- Rust 速成课/开发环境搭建: content/rust_crash/env.md
- Rust 速成课/变量与可变性: content/rust_crash/variables_and_mutability.md
- Rust 速成课/数据类型: content/rust_crash/data_type.md
- Rust 速成课/流程控制: content/rust_crash/control_flow.md
- Rust 速成课/结构体, 函数与方法: content/rust_crash/structs.md
- Rust 速成课/泛型类型: content/rust_crash/trait.md
- Rust 速成课/所有权: content/rust_crash/ownership.md
- Rust 速成课/引用与借用: content/rust_crash/borrow.md
- Rust 速成课/二叉树: content/rust_crash/binary_tree.md
- 圣杯:
- 圣杯/追寻之路: content/sangreal/overview.md
- 圣杯/网格交易: content/sangreal/grid.md
- 杂项:
- 杂项/演讲 minits, 以 LLVM 为后端的 TypeScript 静态编译器: content/misc/minits.md
- 杂项/演讲 WASC, WebAssembly 到 RISC-V 的 AOT 编译器(中文): content/misc/wasc_cn.md
- 杂项/演讲 WASC, WebAssembly 到 RISC-V 的 AOT 编译器(英文): content/misc/wasc_en.md
- 杂项/演讲 CKB VM B 扩展指令集与宏指令融合: content/misc/ckb_vm_b_extension_and_mop.md
- 杂项/演讲 RISC-V 在区块链智能及云原生中的应用, 机遇与挑战: content/misc/riscv_and_ckb_vm.md
- 杂项/我们如何通过模糊测试保证 CKB VM 的正确性(中文): content/misc/fuzzing_ckb_vm_cn.md
- 杂项/我们如何通过模糊测试保证 CKB VM 的正确性(英文): content/misc/fuzzing_ckb_vm_en.md
- 杂项/蒙哥马利约分算法: content/misc/montgomery.md
- 杂项/Dlib 人脸识别: content/misc/dlib.md
- 杂项/RC4: content/misc/rc4.md
- 杂项/生命游戏: content/misc/game_of_life/overview.md
- 杂项/算法心得笔记: content/misc/hackers_delight.md
- 杂项/EVM: content/misc/evm.md
- 杂项/Merkle Tree: content/misc/merkle_tree.md
- 杂项/AHK: content/misc/ahk.md
- 杂项/图像风格转移: content/misc/neural_style_transfer.md
- 杂项/霍夫曼编码: content/misc/huffman.md
- 杂项/Matplotlib: content/misc/matplotlib.md
- 杂项/时间的终结: content/misc/end_of_time.md
- 杂项/令牌桶算法限流: content/misc/token_bucket.md
- 杂项/Python f-strings: content/misc/python_f_strings.md
- 杂项/Python Windows 编程: content/misc/python_windows.md
- 杂项/Python Pypi: content/misc/python_pypi.md
- 杂项/Go 按行读取文件: content/misc/go_read_line.md
- 杂项/Go Socket 编程: content/misc/go_socket.md
- 杂项/Go Socket 假如服务端不调用 Accept: content/misc/go_socket_not_accept.md
- 杂项/Go TLS: content/misc/go_tls.md
- 杂项/Go 目录监听: content/misc/go_fswatch.md
- 杂项/Go Cgo: content/misc/go_cgo.md
- 竹书纪年:
- Y2019: content/diary/2019.md
- Y2020: content/diary/2020.md
- Y2021: content/diary/2021.md