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NSImage+NegativeImage.m
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/**
* DisableMonitor, Disable Monitors on Mac
*
* Copyright (C) 2014 Tobias Salzmann
*
* DisableMonitor is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 2 of the
* License, or (at your option) any later version.
*
* DisableMonitor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details. You should have received a copy of the GNU
* General Public License along with DisableMonitor. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Tobias Salzmann
*/
#import "NSImage+NegativeImage.h"
@implementation NSImage (NegativeImage)
- (NSImage *)negativeImage
{
// get width and height as integers, since we'll be using them as
// array subscripts, etc, and this'll save a whole lot of casting
CGSize size = self.size;
int width = size.width;
int height = size.height;
// Create a suitable RGB+alpha bitmap context in BGRA colour space
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *memoryPool = (unsigned char *)calloc(width*height*4, 1);
CGContextRef context = CGBitmapContextCreate(memoryPool, width, height, 8, width * 4, colourSpace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
// draw the current image to the newly created context
CGImageSourceRef source;
source = CGImageSourceCreateWithData((CFDataRef)[self TIFFRepresentation], NULL);
CGImageRef maskRef = CGImageSourceCreateImageAtIndex(source, 0, NULL);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), maskRef);
// run through every pixel, a scan line at a time...
for(int y = 0; y < height; y++)
{
// get a pointer to the start of this scan line
unsigned char *linePointer = &memoryPool[y * width * 4];
// step through the pixels one by one...
for(int x = 0; x < width; x++)
{
// get RGB values. We're dealing with premultiplied alpha
// here, so we need to divide by the alpha channel (if it
// isn't zero, of course) to get uninflected RGB. We
// multiply by 255 to keep precision while still using
// integers
int r, g, b;
if(linePointer[3])
{
r = linePointer[0] * 255 / linePointer[3];
g = linePointer[1] * 255 / linePointer[3];
b = linePointer[2] * 255 / linePointer[3];
}
else
r = g = b = 0;
// perform the colour inversion
r = 255 - r;
g = 255 - g;
b = 255 - b;
// multiply by alpha again, divide by 255 to undo the
// scaling before, store the new values and advance
// the pointer we're reading pixel data from
linePointer[0] = r * linePointer[3] / 255;
linePointer[1] = g * linePointer[3] / 255;
linePointer[2] = b * linePointer[3] / 255;
linePointer += 4;
}
}
// get a CG image from the context, wrap that into a
// UIImage
CGImageRef cgImage = CGBitmapContextCreateImage(context);
NSImage *returnImage = [[NSImage alloc] initWithCGImage:cgImage size: NSZeroSize];
// clean up
CGImageRelease(cgImage);
CGContextRelease(context);
free(memoryPool);
// and return
return returnImage;
}
@end