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CHANGELOG
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version 2.1-rc1 - 20-Mar-2013
. [NEW] DrawingPrimitives: Added DrawSolidCircle, DrawArc, DrawSolidArc (issue #1465)
. [NEW] GLProgram: Added 2 class methods to create the instance
. [NEW] MenuItem: rect -> renamed activeArea. If contentSize is modified, activeArea is modified too
. [FIX] ClippingNode: Uses glClear to clear the stencil buffer (issue #1463)
. [FIX] Director: Only create the statsLabels if view is not nil
. [FIX] EaseActions: fixed rounding error in BounceXXX and ExpXXX actions
. [FIX] GLProgram: If shader files are not found at init time, returns nil and log warning on console
. [FIX] RenderTexture: returns correct value of contentSize
Internal sprite sets opacityModifyRGB=YES (issue #1464)
. [FIX] Texture2D: Logs using RGB565 textures only if RGB565 is being used
Fixed deprecation warnings on iOS6 (issue #1467)
. [PERF] Uniforms: small performance improvement when setting uniforms
. [3RD] CCBReader: new version of CCBReader (which version is it???)
. [3RD] Chipmunk: Updated to 6.1.4
. [3RD] JS Bindings: Updated to v0.6
. [3RD] SpiderMonkey: Updated to v19.0
version 2.1-rc0a 07-Feb-2013
. [NEW] Actions: Stackable actions behavior can be disabled at compile time (issue #1461)
BezierTo copy: works as expected
. [FIX] LabelBMFont: setting color of label and individual chars works as expected
. [FIX] RGBAProtocol: color and opacity are propagated if parent has cascade property enabled
renamed methods: cascadeColor -> cascadeColorEnabled, cascadeOpacity -> cascadeOpacityEnabled
. [FIX] Sprite: color code improved. Removed 'unmodifiedColor' ivar.
. [FIX] SpriteFrame: rectInPixels is calculated correctly
version 2.1-rc0 28-Jan-2013
. [NEW] Actions: All the actions that modify the position property can be run at the same time.
MoveBy/To, JumpBy/To, BezierTo/By, CatmullRomTo/By and CardinalSplineTo/By won't override the results of previous actions.
. [NEW] FileUtils: Added "filename lookup" dictionary, useful to alter the name of an asset in runtime. Useful for cross platform
. [NEW] GLProgram: Added uniformLocationForName: method
. [NEW] NodeRGBA: New node that implements opacity and color. Sprite, Label, Menu and other are subclasses of this one.
It also supports cascading color and opacity (disabled by default in v2.1)
. [NEW] OpenGL: CC_ENABLE_GL_STATE_CACHE is enabled by default. If you are migrating from v1.x, then turn it off to easy the transition
. [FIX] Texture: PVRv3 textures automatically set the correct value for premultiplid alpha
. [FIX] Actions, Animations, Camera, Director, Menu, Node, Particles, Parallax, Sprite, SpriteBatch, Texture, TextureAtlas, Transitions: All ivars use _ as prefix, not as suffix
. [FIX] CocosDenshion: Tests moved to tests directory. Merged CocosDenshion and CocosDenshionExtras directories
. [FIX] Configuration: Can be initialized before an OpenGL context is created (issue #1450)
. [FIX] Director: replaced lenght with length
Fixed 2 memory leaks in createStatsLabel
Frees DrawingPrimitives resources (issue #1456)
The 1st dt after startAnimation will be 0 (issue #1435)
. [FIX] EaseActions: "other_" ivar renamed to "_inner". It is a property now
. [FIX] Effects: ccGridSize is no longer used. It was replaced by CGPoint and CGSize
API fixes: The first parameters that is received is the duration of the action. This is consistent with the actions API.
API fixes: parameter "grid" was renamed to "size"
. [FIX] externals: All JS related projects are in the externals/JavaScript subfolder
. [FIX] FileUtils: Suffixes for iPhone5 are: "-iphone5" and "-iphone5hd", and not "-wide" and "-widehd"
. [FIX] Layer: _touchPriority is an NSInteger, not a BOOL (issue #1449)
. [FIX] MenuItem: "releaseBlockAtCleanup" enabled by default. Rolls back behavior from v2.1-beta4
. [FIX] RenderTexture: Restures the Projection after using it (issue #1425)
. [FIX] Particles: Adding or removing particles in runtime from an emitter works as expected
. [3RD] CCBReader: is a submodule in github. Using lastest stable version
. [3RD] JRSwizzle: is a submodule
. [3RD] JS Bindings: Updated to v0.5
. [3RD] SpiderMonkey: Updated to v18.0
version 2.1-beta4 4-Dec-2012
. [NEW] FileUtils: Supports iPhone5 resources (-wide, -widehd)
Option to search "resolution resources" in "resolution directores", instead of using "resolution suffixes".
Option to search resources in different subdirectories (good for themes, cache, etc.)
Add method to search resources not associated with any resolution (ideal for music, shaders, etc.)
. [FIX] From cocos2d v1.1-rc0:
Animate Action: Works as expected when display frame rate > than FPS (issue #1438)
. [FIX] Actions: Fixed CCRotateTo, startAngleX now is modded similar to startAngleY to keep the rotation values the same
. [FIX] CocosDenshion: Mute can be called before loading a file (issue #1434)
By default it uses cocos2d fileutils. Define CD_USE_OWN_FILEUTILS to use CD fileutils
. [FIX] Director: fps_images.png is no longer needed. It uses the image from a header file
. [FIX] LabelBMFont: Fixed bug with newlines and fixed width labels
. [FIX] Layer: LayerMultiplex can be created with an NSArray
ivars use '_' as suffix, not preffix
. [FIX] MenuItem: block is no longer released at cleanup. To do so, enable the "releaseBlockAtCleanup" property
ivars use '_' as suffix, not preffix
. [FIX] Templates: sets the Directors delta-time to 0 when the Application Controller become active
. [FIX] Tests: Box2dTestBed: Using new API for touches/accelerometer
JS tests are using a new repo: cocos2d-js-tests
. [FIX] TileMaps: Fix firstGID parser issue for new version TMX file with external TSX file
. [FIX] Transitions: Fixed possible memory leak in some tranitions
Events are enabled/disabled at onEnter/onExit preventing possible bugs
. [FIX] Particles: "unscheduleUpdate" is no longer called at dealloc time
. [FIX] PhysicsSprite: Can be scaled up/down. AnchorPoint works OK.
. [3RD] JS Bindings: Updated to v0.4. Chipmunk-JS + cocos2d-html5 is compatible with cocos2d/chipmunk + JSB
. [3RD] SpiderMonkey: Updated to v17.0
version 2.1-beta3 7-Nov-2012
. [NEW] Clipping Node: New node that let's you clip objects inside it. Check the demos!
. [NEW] Node API additions:
Added: removeChild. Calls removeChild:cleanup: with cleanup=YES
Added: removeChildByTag. Calls removeChildByTag:cleanup: with cleanup=YES
Added: removeFromParent. Calls removeFromParentAndCleanup: with cleanup=YES
Added: removeAllChildren. Calls removeAllChildrenWithCleanup: with cleanup=YES
. [NEW] EventDispatcher: Adds support for gestures in OSX
. [NEW] Layer: Added support of gestures in OSX
. [NEW] RenderTexture: Supports "auto rendering" its children to the texture. No need to call being/end
. [NEW] Scheduler: It is possible to schedule blocks too.
. [NEW] Tests: Added 'JS CocosDragon'. Shows the power of CocosBuilder + JS
. [FIX] Actions: TargetedAction can be copied. Calls super correctly
Blink: "stop" restores original "visibility" state
BezierTo: works with Repeat (issue #1008)
CatmullRom: No "bouncing". Fixed interpolation (issue #1441)
. [FIX] Director: Fixed possible retain cycle with the delegate
Fixed possible crash when purgeCacheData is called before the view is initialized (issue #1440)
. [FIX] Dispatcher: Queueing nested events works as expected (issue #1279, #1410)
. [FIX] Director: Returns correct GL value for coordinates event in custom projections
. [FIX] Documentation: Fixes DrawingPrimitives doc (issue #1409)
. [FIX] GL Cache: when texture is deleted, it is removed form teh GL cache (issue #1429)
. [FIX] LabelAtlas: Honors the directory of the .plist file when loading the .png file
. [FIX] LabelBMFont: Does not crash if it can't parse the FNT. Instead it logs an error and return nil
contextSize honors shadows and strokes
. [FIX] LabelTTF: It is possible to set an empty string
. [FIX] Layer: API improvements
setIsKeyboardEnabled -> setKeyboardEnabled
setIsMouseEnabled -> setMouseEnabled
setIsTouchEnabled -> setTouchEnabled
setIsAccelerometerEnabled -> setAccelerometerEnabled
Old methods can be called, but are deprecated.
New way to enable "targeted" touches: [self setTouchMode:kCCTouchOneByOne];
. [FIX] LayerColor: uses correct default blending function (issues #1422 #1423)
. [FIX] Particle: Honors the directory of the .plist file when loading the .png file
Uses Orphaning + glMapBuffer. Performance improve when rendering serveral particles
. [FIX] Scheduler: API improvements:
unscheduleAllSelectors -> unscheduleAll (since it also unschedules blocks)
unscheduleAllSelectorsForTarget -> unscheduleAllForTarget (since it also unschedules blocks)
Old methods can be called, but are deprecated.
isTargetPaused: fixed logic error
Timer: fixed logic error in non repeat-forever timers
. [FIX] Templates: Autoration can be overriden in runtime on iOS 6
Fixed some grammar errors
. [FIX] TextureAtlas: Uses Orphaning + glMapBuffer. Performance improve when rendering serveral particles
. [FIX] Tests: Watermelon With Me uses new Chipmunk API
Added new JS tests for Chipmunk (Buoyancy, Pyramid, Joints, etc...)
EventTest (Mac): Fixed memory leaks, dangling pointer and logic
. [FIX] Texture: Improved assert when updating filter on NPOT textures
. [FIX] TextureCache: filenames are standarized before adding them into the cache
. [FIX] TMX Tiled Maps: Resused code is re-initialized in a faster
. [FIX] Touch Delegate:
CCTargetedTouchDelegate -> CCTouchOneByOneDelegate
CCStandardTouchDelegate -> CCTouchAllAtOnceDelegate
. [FIX] Windows: Toggle fullscreen does not reset whether or not to support touches (issue #1420)
. [FIX] Xcode: Fixed compiler warnigns
. [3RD] JS Bindings: Updated to v0.3
Chipmunk API is compatible with Chipmunk-JS
CocosBuilder Reader supports "outlets", Animation callbacks, and improved JSB API
Better registration code
. [3RD] Chipmunk: Updated to v6.1.2.
Chipmunk is a git submodule now.
. [3RD] CocosBuilder Reader: Updated to v2.1
. [3RD] SpiderMonkey: Updated to v17-beta
Added armv7s support
. [3RD] uthash: Updated to v1.9.7
. [3RD] ThoMoNetwork / Fragaria: Removed. No longer bundled with cocos2d.
version 2.1-beta2 13-Sept-2012
. [NEW] Templates: Support for new iPhone5 resolution: Added [email protected] in templates and cocos2d-ios.xcodeproj
. [FIX-MAC] LabelTTF works as expected on HiDPI / RetinaDisplay MacBooks
. [FIX] Templates: Mac Chipmunk template compiles OK
Mac Templates don't include the 32-bit architecture
Mac Temapltes use "current version" as new deploy OS version
version 2.1-beta 7-Sept-2012
. [NEW] DrawNode: Node that batches drawing primitives (replaces the drawing primitives free functions )
. [NEW] FileUtils: Added support for mac and retinaDisplay Mac suffix.
. [NEW] GL ES 2.0 code: General improvements in the shader and cache code. Better error reporting.
. [NEW] Javascript bindings for cocos2d, CocosDenshion, CocosBuilder Reader and Chipmunk.
Includes Javascript remote console
Removed old JSCocoa code and samples
Uses Spidermonkey JS VM from Firefox 15.0
Includes JavaScript Templates for iOS and OS X for cocos2d + chipmunk + CocosBuilder Reader
. [NEW] LabelTTF API consistency changes:
"font" and "size" are always the 2nd and 3rd params. eg:
labelWithString:font:size: -> Not changed
labelWithString:dimension:hAlign:font:size -> labelWithString:font:size:dimension:hAlign:
labelWithString:dimension:hAlign:vAlign:font:size -> labelWithString:font:size:dimension:hAlign:vAlign:
. [NEW] Node: Added RotationalSkew featur (compatible with Flash)
. [NEW] Physics nodes: PhysicsSprite and PhysicsDebugNode are part of cocos2d
. [NEW] Tests: Tests for RotationalSkew feature
. [NEW] Texture: Supports PVR v3 file format (issue #1385)
. [FIX] All: fixed many English grammar/syntax errors in the docstrings
. [FIX] Actions: Fixed possible double 'fire' of instant actions inside a sequence (issue #1398)
. [FIX] Director: Fixed flicker again.
Autorotation works on iOS6.
onExitTransitionDidFinish when the director is ended and other "corner" cases.
. [FIX] MenuItemToggle: Don't remove tag of added item.
. [FIX] Node & BatchNode: RENDER_IN_SUBPIXEL works as expected.
. [FIX] LabelBMFont: removed forward declarations for tFontDefHashElement and tKerningHashElement. They are in the header now.
Don't assert if character is not found. Just continue with logging the warning (issue #1404)
. [FIX] LabelTTF: loads custom fonts correctly on Mac
. [FIX] ProgressTimer: reverseDirection properly releases vertex if needed.
version 2.0.0 8-Jul-2012
. [FIX] EventDispatcher: fixed ccMouseEnter/Exit
. [FIX] LabelTTF: supports multiline even if no dimensions are provided
. [FIX] Macros: CCLOGERROR defined in ccDeprecated as CCLOGWARN
. [FIX] Scheduler: removeUpdateFromHash calls [target release] at the very end to prevent a possible crash
. [FIX] Templates: Generate no-flicker-at-startup code
Improved Physics templates: multitouch and gravity+accel works OK
. [FIX] TexturePVR: wrong type when calculating PVR length
. [FIX] Xcode: Fixed compile errors and warnings in Xcode 4.5
. [3RD] libpng: updated to 1.2.49
version 2.0-rc2 03-Jun-2012
. [NEW] Added Javascript test using JSCocoa (Mac only)
ActionTests, SpriteTests (WIP)
. [NEW] Director: Added popToRootScene method
. [NEW] RenderTexture: Added support for Depth Stencil
. [FIX] Actions: CardinalSpline#copy uses tension (issue #1377)
CallFunc: fixed possible crash when releasing the action (issue #1369)
. [FIX] ccArray: Implementation is no longer inlined. Needed for gen_bridge_metada.
Make it compatible with C99
Added __cplusplus #ifdef in header
. [FIX] CocosDenshion: Fixed buffer overrun while resizing buffer (issue #1372)
. [FIX] Director: Fixed memory leak when createStatsLabel was called more than once (issue #1373)
. [FIX] FileUtils: easier to override the search folder
Added __cplusplus #ifdef in header
. [FIX] LabelTTF: improved loading time. Label is updated only if the string is set.
. [FIX] Macros: CCLOG doesn't log the function name. Only CCLOGWARN
. [FIX] MenuItem: setIsEnabled can be called before setting the images
. [FIX] Particle: Handles premultipled images correctly
Fixed possible memory leak when changing textures.
Examples: Removed ARCH_OPTIMAL_PARTICLE_SYSTEM since PointParticle is no longer supported
. [FIX] SpriteFrameCache: plist is not loaded again if it was already loaded (performance)
. [FIX] Texture2d: JPEG are loaded correctly on iOS4 (re-re-fixed issue #886)
Improved iOS5 allocation bug warning and internal conversions.
Fixed alpha when converting RGBA8 textures to RGB5A1
. [3RD] Chipmunk Physics: Updated to v6.1.1
version 2.0-rc1 19-Apr-2012
. [NEW] v1.1 Forward-ported changes:
CCArray: new sorting methods, replaceObjectAtIndex, isEqualToArray
CCArray: equalilty is tested by isEqual instead of comparing pointer addresses
CCArray: CCARRAY_FOREACH macro is now ARC compatible
DrawPrimitives: Added new functions: ccDrawRect, ccDrawSolidRect
Macros: CCLOG logs the class/method name
Particles: The scheduler is removed on dealloc
TMX: fixed bug on release when parsing errors.
. [NEW] Actions: Added Catmull Rom By/To and Cardinal Spline By/To actions
. [NEW] ActionManager: Added support for pause/resume all actions of target
. [NEW] Configuration: logs in which thread the director is running (Mac only)
. [NEW] DrawingPrimitives: added ccDrawCatmullRom, ccDrawCardinalSpline
. [NEW] FileUtils: It is a singleton (easier to subclass)
NSFileManager and NSBundle are properties (can be changed in runtime)
Added "fallback suffix" support for "get full path" and "remove suffix" (disabled by default).
On iPad the default suffix is "-ipad". Before it was ""
. [NEW] LabelAtlas: added .plist config file support. Easier to migrate games to higher resolutions.
. [NEW] LabelTTF: Added support for vertical alignment
. [NEW] Tiled: TMX tile rotation is supported (issue #1350)
. [FIX] All: Fixed compiler warnings. Format strings changed from %08X to %p
. [FIX] Deprecated: displayedFrame points to displayFrame avoiding infinite loop (issue #1347)
. [FIX] Director: Fixed projection. ViewPort is the size of the screen. Projection adjusted (issue #1355)
Fixed crash when calling "end" on RetinaDisplay
Only enable DepthTesting is the view has a depth buffer
Does not raise assert if startAnimation is called when it is already animated.
. [FIX] Events: onMouseExit/Enter fixed on Mac
. [FIX] LabelBMFont: can be "init" without further arguments
Glyphs with big yOffset are rendered correctly (issue #1343)
. [FIX] LabelTTF: Better support for custom TTF (Mac)
Alignments and LineBreak modes values are the both on iOS and Mac. Needed for editors.
. [FIX] MotionStreak: Fast mode works with textures (issue #1358)
The initial position will be the 1st "new" position. Prevents "tail" from (0,0)
. [FIX] NSThread+Block: fixed crash due to block not being copied to the heap
. [FIX] OpenGL: VAO are initialized on the cocos2d thread on machines that don't support shareables VAOs
. [FIX] Scheduler: Logs warnings with better precision (.4f instead of .2f) (issue #1362)
. [FIX] Sprite: setTexture when Batched, don't raise exception. Only if texture id is <> than batch.texture id
. [FIX] Templates: LICENSE_cocosdension -> LICENSE_CocosDension (issue #1363)
. [FIX] Texture: If defaultAlpha is RGBA8888 and image has no alpha, use RGBA8 instead of RGB565
PVR textures sets the glTexParams before creating the texture. faster.
PVR texture logs warning if NPOT + 16-bit textures, or if RGB888 textures are being used on iOS5
"PNG" textures: converts NPOT + 16 bit textures to POT on iOS5
More permissive assert on setTexParams() when CLAMP is used on NPOT textures
version 2.0-rc0a 13-Mar-2012
. [FIX] PerformanceTest: Compiles and run
. [FIX] Tests: fixed shaders tests
version 2.0-rc0 12-Mar-2012
. [NEW] v1.1 Forward-ported changes:
Actions: CCRepeat ends as expected (issue #1288)
ColorLayer: incorrect size in init method
Denshion: Background music fades ok (issue #1304)
MenuItem: removed warning when deleting item
ParticleSystem: prevent bursts of particles due to too high emitCounter (issue #1201)
Sprite: fixed possible setColor and opacity
TileMap: Flipped tiles can be changed during runtime (issue #1264)
TileMap: Fixed a problem with multiple layers and multiple tile sets that could cause TMX maps to not load if rotation is used (issue #1302)
Types: Added convenience function to create a ccColor4F from color components
. [NEW] Actions: Added ActionTargeted action. Useful to target other nodes from a sequence.
. [NEW] Animation: Added new animation format that supports delays per frame, loops and notifications per frame
. [NEW] Deprecated: Added CC_ENABLE_DEPRECATED in ccConfig.h. All deprecated functions, methods and classed are included by default.
. [NEW] Director: When the stats are on, the number of GL draw calls per frame are displayed
Added support for main-thread director (Mac only. Needed for some editors)
Added KVO for isPaused (issue #1324)
. [NEW] DrawingPrimitives: Added ccDrawPoly() free function
. [NEW] LabelTTF: fontName, fontSize and dimensions are properties.
It is possible to init one without parameters
. [NEW] LabelBMFont: added setFntFile method (issue #1119)
Added support for image offset in order to share the texture (issue #762)
Added support for any unicode char (issue #770)
Consumes less memory. Only defined Glyphs are allocated.
. [NEW] FileUtils: Added support for iPad RetinaDisplay files (default suffix is: -ipadhd )
. [NEW] Menu: could be created/initialized using NSArray
Menu could be created without items
Menu could be enabled/disabled (no events will be accepted when it is disabled)
It is possible to change its priority on runtime
Renamed kCCMenuTouchPriority -> kCCMenuHandlerPriority
. [NEW] MenuItem: SpriteItem: Added setters for enabled,disabled,selected sprites
Added setter for targe:selector and block
. [NEW] Node: Added userObject. Similar to userData, but it holds an id.
zOrder property is readwrite
. [NEW] Particle: It is possible to resize the particle in runtime
. [NEW] Sprite: spriteWithBatchNode / initWithBatchNode were removed. Use initWithTexture:batch.texture / spriteWithTexture:batch.texture instead
. [NEW] TextureAtlas: Added option to not use VAO (might be a bit slower, but it consumes less memory)
. [NEW] Texture2D: Added kCCTexture2DPixelFormat_RGB888 to the list of "default alpha pixel formats"
. [NEW] TileMap: polygon, polilines and gid are parsed from the objects (issue #1311)
. [FIX] All: replaced some NSLog() with CCLOG() is some parts of the code (issue #1250)
. [FIX] Actions: Instant actions are trigged on stop and not start (issue #1305)
. [FIX] CocosDenshion: fixed memory leak on CDBufferLoadRequest (issue #1286)
. [FIX] CocosDenshion: fixed issue when background music looping was not respected on resume if playback was stopped (issue #1284)
. [FIX] Director: It is possible to re-init a director after it has been quit (issue #1313)
. [FIX] Director: becomes firstResponder after toggling fullscreen (Mac only) (issue #1189)
. [FIX] DrawingPrimitives: drawColor4f() uses GLFloat instead of GLbyte (issue #1307)
. [FIX] GLProgram: report error correctly if vertex shader has compile issues
Base shaders are no longer parsed files. Instead they are parsed from memory. Faster and ease the migration to v2.0
. [FIX] GLView: Fixed memory leak while dispatching events (Mac only)
. [FIX] GLView: MSAA support is working (issue #1315)
. [FIX] Label: LabelBMFont fixed y-offset in RetinaDisplay (issue #1309)
. [FIX] Node: flip, visible are no longer bitfields to prevent signed issues (issue #1314, issue #1287)
. [FIX] Particles: Fixed memory leak in fillWithEmptyQuadsFromIndex
. [FIX] Progress: works with rotated sprite frames (issue #1303)
. [FIX] RenderTexture: If (running thread != cocos2d thread ) then it locks the OpenGL context. Prevents nasty crash
added newCGImage (issue #1214)
Added save buffer support on Mac
Refactored save code: easier to read and mantain
. [FIX] Sprite: adding family of sprites to a batchnode works as expected (issue #1217)
. [FIX] SpriteBatch: Quad extensions are public
. [FIX] Templates: added -all_load -ObjC on "other linkers"
. [FIX] Tests: LabelTest with custom TTF font works on Mac too
. [FIX] Texture2D: initWithImage renamed with initWithCGImage
JPEG: No need to convert JPG to PNG on iOS4 (issue #886 re-fixed)
BMP: Images are displayed on iOS4 like on iOS5 (without alpha channel) [iOS5 BUG]
'Delete texture' is executed on current thread (not on main thread)
. [FIX] TextureCache: async invokes callback on cocos2d thread (and not on main thread)
. [FIX] Types: kCCResolutionStandard renamed to kCCResolutioniPhone
version 2.0-beta2 17-Jan-2012
. [NEW] v1.1 Forward-ported changes:
LabelTTF: word wrap works on Mac (issue #1074)
Node: Added onExitTransitionDidStart (issue #792)
. [NEW] ActionManager: It is no longer a singleton. It is an ivar of director
. [NEW] Director: it is a subclass of UIViewController (iOS only)
. [NEW] Director: pushScene is the new recommended way to start the scene. Director will start the animation
automatically once the view is displayed (iOS only)
. [NEW] Director: FPS & seconds per frame are displayed at the same time
. [NEW] EventDispatcher / TouchDispatcher: They are no longer singletons. They are an ivar of director.
. [NEW] GL View: Some classes were renamed to have more API concistency:
MacWindow -> CCWindow (Mac)
MacView -> CCGLView (Mac)
EAGLView -> CCGLView (iOS)
ESRenderer -> CCESRenderer (iOS)
ES2Renderer -> CCES2Renderer (iOS)
GLProgram -> CCGLProgram
. [NEW] Macros: Using __CC_PLATFORM_IOS/MAC internally. Suggested way for games too.
. [NEW] Menu: API CHANGE. "itemFrom..." was replaced with "itemWith..."
. [NEW] Menu: target/selector pattern simulated with blocks. Before, blocks were simulated with target/selector
. [NEW] MenuItem: overrides "cleanup" in order to break circular references.
. [NEW] Node: Supports custom scheduler and actionManager
. [NEW] Scheduler: It is no longer a singleton. It is an ivar of director
. [NEW] Template: AppController use a navigation controller (like the cocos2d's tests)
. [NEW] Template: cocos2d v2 and v1 templates can be installed at the same time
. [NEW] Template: Added option for Device Family
. [NEW] Test: Added Director tests. Tests integration with GameCenter and other UIKit components (iOS)
. [NEW] Transitios: Added new transitions: CCTransitionProgressHorizontal, CCTransitionProgressVertical,
CCTransitionProgressInOut and CCTransitionProgressOutIn
. [NEW] Transitions: CCTransitionRadial... renamed to CCTransitionProgressRadial...
. [FIX] Actions: IntervalAction works OK in rewind mode
. [FIX] Actions: EaseIn/EaseOut actions support float arguments
. [FIX] Director: Uses DisplayLink timestamp. More stable delta times (iOS) (issue #1277)
. [FIX] Director: CC_DIRECTOR_INIT() centers main window (Mac)
. [FIX] Effects: 2D Effects and Transitions work as expected with a 2D projection
. [FIX] Events: Events are removed/added from outside an event (Mac) (issue #1282)
. [FIX] Events: Fixed memory leak when removing delegate (Mac)
. [FIX] Grid: Fixed two big memory leaks (issue #1280)
. [FIX] Grid: CCGrid3D was allocating 2x memory on Mac
. [FIX] Menu: Blocks API doesn't crash on Mac
. [FIX] RenderTexture: Works with RGB888 (issue #1293)
. [FIX] RenderTexture: Supports NPOT textures (issue #1291)
. [FIX] Shaders: example shaders have the "example_" prefix
. [FIX] Sprite: isFrameDisplayed takes into accout the offset (issue #1295)
. [FIX] Tests: ActionProgress, Box2dtest, ChipmunkTest, LayerTest, MotionStreakTest, NodeTest, RotateWorld and SceneTest work on Mac
. [FIX] Tests: MenuTestBlocks removed. Merged into MenuTest
. [FIX] Tests: ShaderTest works (issue #1285)
. [FIX] Tests: ShaderTest centers shaders (Mac and iOS Retina Display)
. [FIX] Texture2D: Uses CGImageRef instead of UIKit for iOS API
. [FIX] TileMaps: Re-added "cc_vertexz" property
. [3RD] Chipmunk: Using Chipmunk v6.0.3
version 2.0-beta 27-Nov-2011
. [NEW] v1.1 Forward-ported changes:
reorderSprite: faster reordering sprites/nodes
Particle batches: Particles support batch rendering
TMX parse from memory
events fixes
ARC compatible
. [NEW] Director: Added API to display Milliseconds Per Frame
. [NEW] LabelBMFont: Added support for alignment, also in multiline (issue #1178)
. [NEW] Node: Added glServerState property. Ideal to enable/disabled blending for certain nodes.
. [NEW] Particle: ParticlePoint removed
. [NEW] Shader: Added AlphaTesting shader
. [NEW] DrawingPrimitives: DrawPoint and PointSize fixed both on Mac and iOS. DrawPoly fixed on Mac
. [FIX] Node#draw() Added helper macro to setup draw
. [FIX] Node#draw() removed [super draw]. Draw() should be "atomic". It shall not depend on a possible state of super class.
. [FIX] ccGLState: Added cache for texture unit and GL_BLEND
. [FIX] Paticles: Faster initialization: texCoords are generated only once.
. [FIX] SpriteFrameCache: readded API to create spriteFrames from CCTexture2D
. [FIX] Shaders: Using correct precision. Fixed performance issue with iOS 5
. [FIX] Shaders: Improved internal API and constants names
. [FIX] Templates: Works when the project name contains spaces
. [3RD] Chipmunk: Using Chipmunk v6.0.2
version 2.0-alpha 18-Sept-2011
. [NEW] Action: Added new CallBlockO action
. [NEW] AtlasNode: added init method
. [NEW] ccConfig: removed CC_USES_VBO since VBO is always used
. [NEW] ccConfig: removed CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA since the ccBlendFunctions keeps state
. [NEW] ccConfig: removed CC_SPRITEBATCHNODE_DEBUG_DRAW. CC_SPRITE_DEBUG_DRAW can be used both for batches and non batches.
. [NEW] ccConfig: renamed CC_COCOSNODE_RENDER_SUBPIXEL to CC_NODE_RENDER_SUBPIXEL
. [NEW] ccGLState: added helper functions that keeps the GL state
. [NEW] CCProgressTimer:
- Convenience class constructor now passes in CCSprite (this gives developers easier access to timer with CCSpriteFrames, CCSprites, etc)
- Reduced the progress timer types to just radial and bar - added in reverse, midpoint, barChangeRate to be have more flexible options to modify the progress.
- Supports Tint + Color
. [NEW] Director: Removed Fast, FastThreaded and NSTimer director. The only one available is DisplayLink.
. [NEW] Director: Orientations are no longer supported. Only Portrait mode is supported. Use a ViewController to rotate the EAGL view.
. [NEW] Director: The FPS position can be configured via ccConfig.h file
. [NEW] Director: Fast FPS is the only supported way to display FPS. Removed the CCLabelTTF way of doing it
. [NEW] Macros: ccgl* replaced with ccGL*
. [NEW] Macros: CC_ENABLE/DISABLE_DEFAULT_STATE: Removed. No longer needed.
. [NEW] MotionStreak: Using new motion streak code. 10x faster than the old one.
. [NEW] OpenGL ES: Added support for OpenGL ES 2.0. OpenGL ES 1.1 is no longer supported
. [NEW] ParticleQuad: Uses VAO for rendering. Indices are part the VBO.
. [NEW] ParticlePoint: removed code. It is a subclass of ParticleQuad for compatibility.
. [NEW] Profiler: API heavily updated to make it easier to integrate into any kind of component
. [NEW] Sprite: initWithTexture:rect is the designated initializer
. [NEW] Sprite: removed pixels API.
. [NEW] Sprite: useSelfRender / useBatchNode replaced with setBatchNode
. [NEW] Sprite: Improved API in order to make it easier to create DoubleResolution sprites
. [NEW] SpriteBatchNode / Sprite / Node: Simplied rendering. Easiert to integrate with physics engines. Just subclass nodeToParentTransform().
. [NEW] SpriteBatchNode: Removed support for HONOR_PARENT_TRANSFORM.
. [NEW] SpriteFrameCache: addSpriteFramesWithFile:textureFile renamed to addSpriteFramesWithFile:textureFilename to be consistent with the new API
. [NEW] Templates: Removed Xcode3 templates. Updated Xcode4 templates.
. [NEW] Templates: Box2d & Chipmunk templates use new way to sync cocos2d and physics engine by using PhysicsSprite
. [NEW] Tests: All tests use RootViewController
. [NEW] Tests: Box2d + cocos2d test: Added PhysicsSprite and other Box2d best practices
. [NEW] Tests: Chipmunk + cocos2d test: Added PhysicsSprite and other Chipmunk's best practices
. [NEW] Tests: FontTest uses "bundle" fonts instead of FontLabel
. [NEW] Tests: Removed HelloWorld* tests
. [NEW] Tests: TextureTest has TextureCache#asyncWithBlock test
. [NEW] Tests: Removed Chipmunk iOS TestBed since it was outdated
. [NEW] Texture: Uses NPOT textures (gles20 already supports them)
. [NEW] Texture: PVRTC-RAW format is no longer supported. Use the non-raw format instead.
. [NEW] TextureAtlas: Uses VAO for rendering
. [NEW] TextureCache: Added asyncWithBlock method
. [NEW] Tiled: cc_vertexz property is no longer supported. Will raise exception if found.
. [FIX] All: Removed deprecated methods and classes that were scheduled for removal post 1.0
. [FIX] Node: slightly faster nodeToParentTransform()
. [FIX] ProgressTimer: reverse renamed to reverseDirection in order to prevent possible collision with action#reverse
. [FIX] RenderTexture: getUIImageFromBuffer doesn't return artifacs
. [FIX] TextureCache: Uses "self" instead of "CCTextureCache" in shared instance
. [FIX] Sprite: displayedFrame correctly returns originalSize
. [FIX] SpriteFrameCache: it doesn't retain the textures when they are loaded from a dictionary file (issue #1227)
. [FIX] Xcode: cocosLive: Removed. Use OpenFeint or GameCenter instead
. [FIX] Xcode: FontLabel: Removed since in iOS 4 you can load custom TTF
. [FIX] Xcode: TouchJSON: Removed. No longer needed since cocosLive was removed
. [FIX] Xcode: Tremor / vorbis: Removed. Experimental sound engine is no longer supported
. [FIX] Xcode: iOS 4 is minimun required to run
. [3RD] Box2d: Using Box2D 2.2.1
. [3RD] Chipmunk: Using Chipmunk v6.0.1
. [3RD] Kazmath: New external library. kazmath library for matrix and projection operations, and matrix GL stack
. [3RD] Kazmath: Added ARM NEON Matrix Multiplication from Oolong project
version 1.1-rc0 .. -..-2012
. [NEW] Macros: made CCLOG a bit more verbose
. [NEW] CCSprite: added useTrimmedFrameForAnchorPoint property. This makes the trimmed frame frame of reference for the anchorpoint and contentSize.
. [FIX] CCAnimation: bug in addFrames that resulted in incorrect delayPerUnit (issue #1341)
. [FIX] CCSprite: CCSprite bug in setDisplayFrameWithAnimationName
. [FIX] CCParticleSystem: unschedule update method when deallocated
. [FIX] CCParticleSystemQuad: Changed animation property to particleAnimation, for compiler warning
. [FIX] CCRenderTexture: fixed getUIImageFromBuffer
. [FIX] CCTouchDispatcher: fixed crash after showing UIAlertView (issue #1279)
. [FIX] CCGrabber: added log message to warn that grabber doesn't support transparent parts with a color buffer of RGB565
. [FIX] Compiler: fixed unrecognised clang pragmas so cocos can still be compiled with LLVM version < 2.0.
version 1.1-beta2b 14-Mar-2012
. [FIX] CCUtils: missing method declaration
version 1.1-beta2 12-Mar-2012
. [NEW] v2.0 forward ported changes:
LabelBMFont: added setFntFile method
Animation: Added new animation format that supports delays per frame and notifications per frame
Actions: Added ActionTargeted action. Useful to target other nodes from a sequence.
. [NEW] All: Code is compatible with ARC (issue #1199)
. [NEW] CCArray: new sorting methods, replaceObjectAtIndex, isEqualToArray
. [NEW] ccFileUtiles: new iPad retina file extension (ipadhd)
. [NEW] DrawPrimitives: Added new functions, ccDrawRect, ccDrawSolidRect, ccDrawSolidPoly
. [NEW] DrawPrimitives: Added batch drawing of lines, ccDrawLines (issue #1081)
. [NEW] Node: Added onExitTransitionDidStart (issue #792)
. [NEW] ParticleSystem: supports animations in new animation format
. [NEW] TileMap: supports in-memory TMX map creation (issue #1239)
. [NEW] TileMap: Flipped tiles can be changed during runtime (issue #1264)
. [NEW] Touchdispatcher: new implementation, supporting changing dispatchers based on (ranges) of properties, custom sorting and more (full list in online release notes)
. [NEW] Types: Added convenience function to create a ccColor4F from color components
. [FIX] Actions: incorrect behavior of CCRepeat
. [FIX] CCArray: equalilty is tested by isEqual instead of comparing pointer addresses
. [FIX] CCArray: CCARRAY_FOREACH macro is now ARC compatible
. [FIX] CCLabelBMFont: full unicode support
. [FIX] CCTMXXMLParser: removed unused variables in release mode
. [FIX] ColorLayer: incorrect size in init method
. [FIX] Director: 3d projection setting for iPad retina
. [FIX] Denshion: Background music fades ok (issue #1304)
. [FIX] EAGLView: always destroy and recreate OpenGL buffers completely (issue #1254)
. [FIX] MenuItem: removed warning when deleting item
. [FIX] Node: orderOfArrival is @synthezied correctly (issue #1273)
. [FIX] Node & Sprite: Scale before Skew to prevent issues with negatives scales.
. [FIX] ParticleSystem: prevent bursts of particles due to too high emitCounter (issue #1201)
. [FIX] ParticleSystem: CCParticleExamples on armv6 uses quad particle system by default, so CCParticleBatchNode can be used
. [FIX] ParticleBatchNode: removeChild error and 'freezing' particles (issue #1316)
. [FIX] ParticleBatchNode: memoryleak (issue #1306)
. [FIX] Sprite: fixed possible setColor and opacity
. [FIX] Sprite: fixed adding premade sprite hierarchy to batchnode (issue #1217)
. [FIX] TileMap: Fixed a problem with multiple layers and multiple tile sets that could cause TMX maps to not load if rotation is used (issue #1302)
. [FIX] TouchDispatcher: correctly handles addition and removal of handlers when being inside a touch handler (issue #1084, #1139)
. [FIX] TouchDispatcher: new implementation fixes multiple issues (issue #1173, #1267)
. [FIX-MAC] LabelTTF: word wrap works on Mac (issue #1074)
. [FIX-MAC] fix for failed to compile on 32-bit mac builds.
version 1.1-beta 11-Oct-2011
. [NEW] Animation: Added file format. AnimationCache can load animations from file
. [NEW] ccConfig: Removed CC_RETINA_DISPLAY_FILENAME_SUFFIX. Use CCFileUtils API instead
. [NEW] ccConfig: Removed CC_RETINA_DISPLAY_SUPPORT. It is always enabled.
. [NEW] FileUtils: Added iPad / RetinaDisplay extension. To use it, call [CCFileUtils setiPadSuffix:@"-ipad"] or setRetinaDisplaySuffix (issue #1211)
. [NEW] FileUtils: Added xxxFileExistAtPath for iPad and RetinaDisplay resources
. [NEW] Node: improved speed when reordering and adding nodes (integration of reorderSprite branch)
. [NEW] Particles: Added ParticleBatchNode (issue #955)
. [NEW] Sprite: improved speed when reordering and adding sprites (integration of reorderSprite branch)
. [NEW] Scheduler: Added support for delay and repeat (issue #630)
. [NEW] Textures: Added support for RGB888 textures (issue #958)
. [NEW] TileMap: TMX map supports flipped tiles (issue #1233)
. [FIX] TileMap: don't use new sorting for tilemap (issue #1262)
. [FIX] Actions: removed #undef CLAMP (issue #1210)
. [FIX] Actions: Repeat & RepeatForEver work as expected(issue #1247)
. [FIX] Actions: duration is not divided by zero (issue #615)
. [FIX] Actions: Instant actions can be sequenceables (issue #1166)
. [FIX] FileUtils: Loads -hd resources even if the sd resource is not present (issue #1179)
. [FIX] FileUtils: renamed ccRemoveSuffixFromFile to +[CCFileUtils removeSuffixFromFile:];
. [FIX] FileUtils: localized resources can be loaded using fullPathFromRelativePath (issue #1230)
. [FIX] LayerColor: init calls initWithColor:width:height (issue #1226)
. [FIX] Sprite: Debug draw fixed (issue #1069)
. [FIX] SpriteBatchNode: removeAllChildrenWithCleanup works correctly (issue #1216)
. [FIX] Texture2D: drawAtPoint uses the correct vertices
. [FIX] Texture2D: drawAtPoint, drawInRect disables color state (issue #1222)
. [FIX-MAC] Director: Only call set setAcceptsTouchEvents: when OS X >= 10.6 (issue #1225)
version 1.0.1 - 28-July-2011
. [FIX] All: Implicit atomic properties converted to nonatomic
. [FIX] All: Removed deprected code
. [FIX] CCArray: copyWithZone fixed
. [FIX] Director: frames -> totalFrames, and it works as expected. Value is not being reset.
. [FIX] Menu: If any ancestor is invisible, then touches won't be accepted
. [FIX] Node: vertexZ returns points, not "pixels"
. [FIX] LabelTTF: don't crash when calling description after dealloc
. [FIX] Tests: [window release] instead of [window dealloc]
. [FIX] Texture: TextureCache#dump reports the right info (issue #1205)
. [FIX-MAC] CocosDenshion: Cleanup buffers to prevent noise
version 1.0.0 - 13-July-2011
. [NEW] ccpSegmentIntersect & ccpPointIntersect: Added helper functions for ccpLineIntersect (issue #1193)
. [NEW] ccConfig: Added possibility to define the configuration as preprocessor macros
. [NEW] Director: frames is a readonly property
. [NEW] Menu: MenuItemFont can change size and font from instance (issue #1192)
. [NEW] Scheduler: Added isTargetPaused method
. [NEW] Sprite: Debugging draw for texture (issue #879)
. [NEW] Textures: PVR supports NPOT textures
. [FIX] CCArray: ForEach prepends "__" to inner variables to prevent conflict
. [FIX] ccpLineIntersect works as expected. Improved performance (issue #1174, #1193)
. [FIX] cocosLive: fixed memory leak in ScoreServerPost
. [FIX] Director: Added asserts to prevent calling startAnimation twice.
. [FIX] EAGLView: Fixed leak when using multisampling and resizing the layer (issue #1198)
. [FIX] Menu: Column aligment is centered. Removed the +10 pixels padding.
. [FIX] Node: Node#Draw calls super#draw
. [FIX] Tests: Fixed memory leak in ParticleTest
. [FIX] Tests: Fixed memory leak in cocosLiveTest
. [FIX] Tiles: Worked around memory leak in NSXMLParser (issue #1197)
. [FIX] TouchDispatcher: added setPriority (issue #757)
. [FIX] Xcode: cocos2d compiles OK with Xcode 4.2 + llvm 3.0
. [3RD] Chipmunk: updated to v5.3.5
version 1.0-rc3 - 31-May-2011
. [NEW] Actions: Added SkewTo and SkewBy actions
. [NEW] LabelTTF: Added support for LineBreakMode. Mac only supports Word-Break.
. [NEW] Node / Sprite: Added support for SkewX and SkewY properties
. [NEW] Tests: Added skewX, skewY tests for sprites and actions. Added linebreak tests for LabelTTF.
. [NEW] TextureCache: Added dumpCachedTextureInfo method. Shows the RAM used by the cached textures (issue #1154)
. [FIX] cocosLive: Fixed memory leaks in NSURLConnection
. [FIX] Sprites: DisplayedFrame returns the correct frame (issue #1182)
. [FIX] Templates: Supports spaces in project name (issue #1158)
. [FIX] TextureCache: Textures are autoreleased to prevent a crash in multi-threading environments
. [FIX] TexturePVR: clean glError() before creating textures
. [FIX] TMX Maps: Consume less memory (only what is needed), faster loading times (issue #1175)
. [FIX-MAC] Tests: Added test case for issue #1071
. [FIX-MAC] Director: Doesn't crash when entering fullscreen if window is not Key (issue #1185)
version 1.0-rc2 - 03-May-2011
. [NEW] CCArray: Added reduceMemoryFootprint and reverseObject (issue #1167)
. [NEW] Director: Use small dt when the game is being debugged.
. [NEW] Label: TTF supports new LA88 texture format instead of RGBA8888. A8 is still the default one.
. [NEW] Particles: Added support for ParticleDesigner 1.3.60 (spinning support)
. [NEW] Tests: Added test case for bug 1159
. [FIX] Particles: TTL is always >= 0.
. [FIX] Particles: texture coordinates are being used correctly when texture is NPOT.
. [FIX] Scheduler: Fixed possible crash when unscheduling a sibling (issue #1144)
. [FIX] Templates: Use NS_BLOCK_ASSERTIONS and NDEBUG in Release Mode to remove asserts
. [FIX] Templates: Xcode 3 templates fixed. Removed unused files in cocos2d lib. Added missing files from TouchJSON
. [FIX] Templates: ARMv6 devices uses "none" autorotation to improve speed
. [FIX] Templates: Added Xcode 4 "File" templates both for iOS and Mac OS X
. [FIX] Templates: Uses CFBundleIconFiles in Info.plist instead of "Icon Files" (issue #1151)
. [FIX] Templates: Xcode 4 templates generates "sub groups"
. [FIX] Templates: Xcode 4 Mac templates include CocosDenshion
. [FIX] TextureAtlas: Render "static" VBO batches between 6~10 % faster (issue #1150)
. [FIX-MAC] Templates: Generates by default an RGBA8 color buffer instead of an RGBA16
version 1.0-rc - 29-Mar-2011
. [NEW] Actions: Added the possibility to create a CCSpawn and CCSequence with an NSArray
. [NEW] CCArray: Added exchangeObject & exchangeObjectAtIndex (issue #1085)
. [NEW] Templates: Added Xcode4 templates for cocos2d, cocos2d+box2d, cocos2d+chipmunk both for iOS and Mac OS X
. [NEW] Templates: Possibility to run the installer from any directory
. [NEW] Tests: Added DirectorTest
. [NEW] Tests: Added Texture2d subtest for an unsupported PVR pixel format
. [NEW] TextureAtlas: added possibility to draw the quads in parts
. [FIX] All: Removed many deprecated methods and classes that were scheduled for removal on v1.0
. [FIX] Actions: Instant, "base" actions, ReverseTime, Spawn and Sequence don't leak memory if actions are reused
. [FIX] ccpLineIntersect: doesn't produce false positives for collisions (issue #962)
. [FIX] Director: convertToUI works OK in RetinaDisplay mode
. [FIX] Documentation: Drawing primitives fixed syntax error (issue #1127)
. [FIX] Documentation: onExit doxystring improved (issue #1135)
. [FIX] MenuItemToggle: Don't scale up if it is pressed several times (issue #948)
. [FIX] ProgressTimer: fixed underflow in setPercentage() (issue #1123)
. [FIX] RenderTexture: Only enable default GL states, without disabling them (mitigated issue #1145)
. [FIX] StreakMotion: fixed flicker introduced in v0.99.x (issue #1075)
. [FIX] Templates: Don't generate analyze warnings in Xcode4 (issue #1142)
. [FIX] Xcode: TexturePVR compiles when using cocos2d as an external library (issue #1132)
. [FIX] Xcode: Added SKIP_INSTALL=YES in libraries for Xcode4 (issue #1137)
. [FIX-MAC] All: Code is 64-bit friendly. No more warnings when casting from 64 to 32 bits
. [FIX-MAC] Director: Compiles in Mac when "slow" FPS are selected (issue #1126)
. [FIX-MAC] Director: Fullscreen reuses the OpenGL view.
. [3RD] FontLabel: Fixes issues with wrapping and apostraphes and hyphens (issue #1124)
. [3RD] TouchJSON: Updated to "master" from March, 5 2011 (issue #1128)
. [3RD] uthash / utlist: Updated to version 1.9.3
version 1.0-beta - 01-Mar-2011
. [NEW] Actions: Repeat and RepeatForEver has getter/setter for the inner action (issue #1110)
. [NEW] LayerGradient: Added "compressed interpolation" (default mode) in order to display all graident's colors in any vector
. [NEW-MAC] Added CC_DIRECTOR_INIT(). It is possible to create a Mac Window programatically
. [NEW-MAC] EventDispatcher: Added support for Touch events
. [FIX] CocosDenshion: Improved logging
. [FIX] CocosDenshion: Fixed excessively large or negative gain values cause distorted audio in the simulator.
. [FIX] CocosDenshion: Added guards to prevent memory corruption caused by invalid parameters
. [FIX] CocosDenshion: Define some constants for defaults, make const parameter on buffer asynch load method
. [FIX] CCArray: insertObjectAtIndex checks bounds (issue #1121)
. [FIX] Director: Fixed possible crash when purging the TextureCache
. [FIX] Layer: CCMultiplexLayer deprecated. New name is CCLayerMultiplex
. [FIX] Particles: consumes less memory (12 bytes less per particle) and are a bit faster
. [FIX] ProgressTimer: Consumes less memory
. [FIX] RenderTexture: Added possibility to save buffer in any place (issue #1100)
. [FIX] RenderTexture: re-added getUIImageFromBuffer method. Supports RetinaDisplay
. [FIX] Sprite: flipx/flipy don't modify the contentSize (issue #1073)
. [FIX] SpriteFrame: setRect sets pixels too. setRectInPixels sets points too (issue #1088)
. [FIX] Templates: ItunesArtwork renamed to iTunesArtwork (issue #1092)
. [FIX] Templates: HelloWorld -> HelloWorldLayer and other improvements (issue #873)
. [FIX] TextureCache: asyncObject#dealloc uses CCLOGINFO instead of CCLOG (issue #1096)
. [FIX] TiledMap: TMX maps work with zlib compression (Tiled v0.6)
. [FIX-MAC] Director: runLoop enables NSTimers events (issue #1107)
. [FIX-MAC] EventDispatcher: flagsChanged is triggered correctly (issue #1066)
. [FIX-MAC] EventDispatcher: queue & dispatch events are synced (issue #1083)
. [FIX-MAC] LabelTTF: alignment works OK (issue #1073)
. [FIX-MAC] Menu: Menu doesn't hang up with invisible menus (issue #1070)
. [FIX-MAC] Menu: Tracking "touches" works as expected (issue #1114)
. [FIX-MAC] Templates includes AudioToolbox and OpenAL frameworks
version 0.99.5 - 16-Dec-2010
. [NEW] All: small performance improvements in all the code
. [NEW] Layer: Added gradient layer
. [NEW] MenuItem: it also supports class methods
. [NEW] SpriteFrameCache: added method to load a plist file with a texture file name
. [NEW] Texture: It is possible to use a subclass like MutableTexture without modifying the code
. [NEW-MAC] Added Mac templates
. [NEW-MAC] Added "flagsChanged" keyboard event
. [NEW-MAC] Added support for Fullscreen / window mode
. [NEW-MAC] Added support for AutoScale if the window is resized / fullscreen (EXPERIMENTAL)
. [FIX] All: Misc cleanups in the code
. [FIX] Action: Blink restores doesn't set as invisible the frame when the action is done (issue #1061)
. [FIX] Camera: uses points intead of pixels. Works OK in RetinaDisplay mode (issue #1023)
. [FIX] CCArray: fixed possible crash
. [FIX] Configuration: checks for possible glErrors. Only ask for max samples if iOS >= 4 (issue #1041)
. [FIX] Director: Fixed possible memory leak when popping a scene.
. [FIX] FileUtils: loads .gz / .ccz files correctly in RetinaDisplay mode (issue #1037)
. [FIX] FileUtils: fixed big memory leaks on .ccz inflater
. [FIX] FileUtils: removes -hd suffix if the filename already has it (issue #1040)
. [FIX] Node: updated doxygen strings regarding default anchorPoint (issue #1049)
. [FIX] Sprite: updateTransform can be overriden (issue #824)
. [FIX] Sprite: Assert if an sprite initialized with a batchnode and it is not using it (issue #1053)
. [FIX] Sprite: correctly overrides setIsRelativeAnchorPoint (issue #1055)
. [FIX] SpriteFrameCache: textureFileName is relative to path (issue #1044)
. [FIX] Particles: QuadParticle uses Points (issue #1057)
. [FIX] Templates: removeStartup compiles (issue #1059)
. [FIX] Texture: PVR with non-square mipmaps generates a warning log in debug mode (issue #1052)
. [FIX-MAC] Display Link thread: async images works as expected. Enabled by default.
. [FIX-MAC] EAGLView: VSync is enabled when the view is loaded from the NIB
. [TEST] Added Glyph Designer test case
. [TEST] Added LayerGradient test
. [TEST-MAC] Added cocos2d icon to Mac tests
. [TEST-MAC] Added EventTest
. [3RD] Chipmunk: Updated to v5.3.4
. [3RD] libpng: don't compile pngtest.c (issue #1058)
version 0.99.5-rc1 - 15-Nov-2010
. [NEW] Director: setProjection calls "updateProjection" delegate if "custom" projection is used
. [NEW] Label: The CCLabelProtocol implements the -(NSString*)string method.
. [NEW] Particles: Added a new type kCCPositionTypeRelative. Useful for "trail" particles. Added Test.
. [NEW] Textures: Added support for pvz.ccz and pvr.gz formats
. [NEW] Textures: TextureCache has a method to test if a texture is already cached (issue #793)
. [NEW] ZipUtils: Added generic functions to uncompress any .gz or .ccz file (issue #1016)
. [FIX] Actions: OrbitCamera doesn't crash on Simulator
. [FIX] CCArray: fastRemoveObjectAtIndex works as expected (issue #1024)
. [FIX] CocosDenshion: Fixed possible loss of audio on iOS 4.2
. [FIX] config: CC_FONT_LABEL_SUPPORT is again, enabled by default
. [FIX] Configuration: removed main bundle from CCConfiguration (issue #839 issue #773)
. [FIX] Director: projection is doubled in RetinaDisplay mode
. [FIX] DrawingPrimitives: don't modify the buffer in RetinaDisplay (issue #995)
. [FIX] EAGLView: Doesn't crash in multithread environment (re-fixed issue #350)
. [FIX] Label: BMFontLabel simplified loading of atlas. Doesn't use CCFileUtils (issue #1031)
. [FIX] Label: setString copies the string, and not retain it (issue #1034)
. [FIX] Mac: Events are dispatched when CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD is used
. [FIX] Menu: MenuItems can draw its children (issue #458)
. [FIX] Menu: MenuItems positions can be controlled manually (issue #1013)
. [FIX] Menu: Menus uses touch priority kCCMenuTouchPriority (-128) (issue #1033)
. [FIX] Node: convertToAR method fixed (issue #1017)
. [FIX] Node: vertexZ works OK in RetinaDisplay mode
. [FIX] Particles: Improved doxygen documentation (issue #1026)
. [FIX] Particles: centerOfGravity renamed to sourcePosition (issue #1026)
. [FIX] RenderTexture: removed unneeded and dangerous assert in getUIImageAsDataFromBuffer
. [FIX] RenderTexture: fixed important memory leak when saving images
. [FIX] SpriteBatchNode: improved performance when drawing the batch (issue #824)
. [FIX] SpriteBatchNode: children sprites use the visible property correctly (issue #665)
. [FIX] TextureCache: Improved loading time of cached PVR images (issue #998)
. [FIX] Texture2D: addPVRTCImage: -> addPVRImage: since it also loads non-compressed PVR images
. [FIX] Texture2D: Use 32-bit textures when creating labels on ARM_NEON hardware. Performance improvement.
To enable it, edit ccConfig and set CC_USE_RGBA32_LABELS_ON_NEON_ARCH = 1
. [FIX] Texture2D: Improved creation time of texts. It's not so expensive to create ZFont labels (issue #971)
. [FIX] Tiled: images can be relative to source map (issue #787)
. [FIX] Tiled: TMXLayer checks for correct GID (issue #742)
version 0.99.5-rc0 - 25-Oct-2010
. [NEW] AnimationCache: New class. It deprecates the CCSprite#animation methods (issue #848)
. [NEW] Animation: simplified API. Name is no longer needed. Deprecated API that uses name.
. [NEW] Animation: Animation has its own file: CCAnimation.m
. [NEW] CocosDenshion: Added duration, freq and size queries for buffers
. [NEW] Director: Added "hook" for notifications or any other kind of object like CCNotifications
. [NEW] Director: Added "enableRetinaDisplay:(BOOL)enabled"
. [NEW] EAGLView: Added support for multisampling
. [NEW] EAGLView: Added support sharegroup
. [NEW] Templates: Install HD, iPad and spotlight icons
. [FIX] Blocks: Actions and MenuItems copy the blocks instead of retaining it (issue #1007)
. [FIX] config: CC_FONT_LABEL_SUPPORT is disabled by default since it performs really bad on iOS >= 4.0
. [FIX] Layer: register accelerometer onEnterTransitionDidFinsih (issue #624)
. [FIX] Node: converToNodeSpace works on RetinaDisplay (issue #1000)
. [FIX] Node: all transform methods uses Points instead of Pixels (issue #999)
. [FIX] Node: onEnterTransitionDidFinsih is also called when added a node to a running node (issue #1018)
. [FIX] Node: addChild returns void, and not self in order to simplify the API
. [FIX] Node: Initializes parent_ to nil at init time
. [FIX] Node: Performance improvement in insertChild (issue #909)
. [FIX] RenderTexture: improved performance, improved logic, no more glMaskColor() bugs (issue #1012)
. [FIX] Sprite: setPositionInPixels set to dirty when called (issue #1001)
. [FIX] Templates: Fixed startup flicker (issue #947)
. [FIX] Templates: Installs @2x, iPad and spotlight icons
. [FIX] Tests: Touch Tests works on RetinaDisplay (issue #1000)
. [FIX] Tests: box2d tests work with RetinaDisplay
. [FIX] Transitions: PageTurnTransition re-fixed. No more artifacts. This time is for real (issue #751)
. [3RD] Chipmunk: Using version 5.3.2
version 0.99.5-beta3 23-Sep-2010
. [NEW] RetinaDisplay supported automatically:
Director: winSize returns size in Points. Use winSizeInPixels for pixels
Node: position is in Points. Use positionInPixels for pixles
Node: contentSize is in Points. Use contentSizeInPixels for pixels
Node: boundingBox is in Points. Use boundingBoxInPixels for pixels
Texture2d: contentSize is in Points. Use contentSizeInPixels for pixels
FileUtils: Will try to load the file with the suffix "-hd" if RetinaDisplay is enabled, unless the "-hd" suffix is already present
The following objects were enhanced to work with points:
TMXTileMap, Sprite, SpriteFrame, Node, ParticleSystem, LabelBMFont, LabelTTF, Menu, MenuItem,
ColorLayer, RenderTexture, MotionStreak, Transitions, Actions, LabelAtlas, AtlasNode
and the drawing primitives
The nodes that weren't updated is because there was no need to update them.
. [NEW] SpriteFrameCache: Added a way to remove from the SpriteFrameCache frames given a dictionary, file or texture (issue #953)
. [FIX] CCArray: improved speed in inserting and deleting elements
. [FIX] ParticleSystem: fixed memory leak when using ParticleDesigner (issue #986)
. [FIX] RenderTexture: creates a POW texture, but this doesn't mean that it should be an squared texture (issue #993)
. [FIX] Templates: Default SDK is 4.1
. [FIX] Texture2d: Fixed possible crash in NPOT PVR images
. [FIX] Texture2d: If Text in context can't be created return nil (prevent possible crash)
. [FIX] Texture2d: Optimized loading time of PVR images
. [FIX] Transitions: PageTurn3D transition has fewer visible artifacts (issue #751)
version 0.99.5-beta2 31-Ago-2010
. [NEW] Actions: files renamed: CCXXXAction.[hm] -> CCActionXXX.[hm]
. [NEW] Actions: Using new naming convetion:
CCInstantAction -> CCActionInstant
CCIntervalAction -> CCActionInterval
CCEaseAction -> CCActionEase
CCCameraAction -> CCActionCamera
. [NEW] Action: CCPropertyAction renamed to CCActionTween
. [NEW] Director: New naming convention: CCnameDirector -> CCDirectorName
. [NEW] Director: DirectorIOS is responsible for swapping buffers
. [NEW] Label: CCLabelAtlas#labelAtlasWithString: -> labelWithString. Old method deprecated
. [NEW] Label: CCBitmapFontAtlas deprecated. Use CCLabelBMFont instead.
. [NEW] Label: CCBitmapFontAtlas#bitmapFontAtlasWithString -> labelWithString. Old method deprecated.
. [NEW] Label: CCLabel renamed to CCLabelTTF
. [NEW] Mac: cocos2d works on Mac. All objects works with the following exceptions:
- CCParticleSystemPoint is not supported. Use CCParticleSystemQuad instead
- CCRenderTexture doesn't save textures to images
- ZLabel (FontLabel) is not supported
- Mmm... probably a bit more.
. [NEW] Particles: New naming convention:
CCPointParticleSystem -> CCParticleSystemPoint
CCQuadParticleSystem -> CCParticleSystemQuad
. [NEW] Transitions: new transition naming convention (issue #946)
. [FIX] Actions: ivars 'duration', 'elapsed', 'tag' now have the '_' suffix in their names.
. [FIX] Artifact fixer is a compile time option in ccConfig. Disabled by default
. [FIX] ccCArray: off-by-1 offset, and lastObject fixed (issue #960 and #961)
. [FIX] ccTypes: using GL types for CC GL structures. Prevents possible errors on 64-bit machines
. [FIX] CocosDenshion: Added SDK4.0 compile check in CDAudioManager
. [FIX] CocosDenshion: panning does not work correctly on iOS4 (issue #949)
. [FIX] Director: Works with Fast FPS disabled (issue #954)
. [FIX] Director: it's possible to set a custom projection before setting the openGL view (issue #952)
. [FIX] Label: BitmapFontAtlas supports empty strings (issue #950)
. [FIX] Label: LabelAtlas doesn't crash if the texture file can't be found (issue #965)
. [FIX] Layer: ivars isTouchEnabled / isAccelerometerEnabled have the '_' suffix in their names
. [FIX] Menu: Disabled possible menuItem on onExit (issue #969)
. [FIX] Sprite: little optimization when using BatchNode + children
. [FIX] Templates: Added missing keys in Info.plist (issue #939)
. [FIX] Tools: mkatlas supports artifact removal (issue #549)
. [FIX] Tools: mkatlas supports spaces in the name (issue #618)
. [3RD] Chipmunk: updated to Chipmunk v5.3 and Chipmunk Demos
version 0.99.5-beta 30-Jul-2010 - AKA 'CJ the artifact killer'
. [NEW] BitmapFontAtlas: added support for multilines labels
. [NEW] BitmapFontAtlas: added optional setCString method
. [NEW] Configuration: added a helper method to obtain the iOS version
. [NEW] Config: added CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA. Enabled by default.
. [NEW] Texture Atlas & Particles: Uses VBO on ARMv7 and iPhone Simulator.
Uses a vertex array list on ARMv6. Performance improvment.
. [NEW] Sprite: Added support for Zwoptex v1.0 (issue #913)
. [NEW] SpriteFrameCache: Added support for Zwoptex name aliases (issue #935)
. [NEW] SpriteSheet is deprecatd. Use SpriteBatchNode instead.
. [NEW] Support/ccUtils.h: added new file that contains some useful functions like nextPOT
. [NEW] RenderTexture: default blend function compatible with premultiplied alpha (issue #937)
. [NEW] Tests: Zwoptex Test added
. [NEW] Texture2D: Added support for Non compressed PVR images. New supported formats:
RGBA_8888, BGRA_8888, RGBA_4444, RGBA_5551, RGB_565, A_8, AI_88, I_8
. [NEW] Texture2D: PVR images can be treated as having alpha premultiplied with:
+(void) PVRImagesHavePremultipliedAlpha:(BOOL)
. [FIX] CCArray: conforms to NSCopying protocol (issue #934)
. [FIX] CocosDenshion: Improved sound interruption code (issue #928)
. [FIX] Particles: Built-in particles use QuadParticles when compiled in ARMv7,
and PointParticles when compiled in ARMv6
. [FIX] Sprites: No artifacts when using spritehsheets (issue #938)
. [FIX] Templates & Tests: call CC_DIRECTOR_END() on AppDelegate Terminate
. [FIX] Templates: Use LLVM-GCC as default compiler
. [FIX] Tests: AtlasTest renamed to LabelTest
. [FIX] Tests: CocosLive Demo: added requestRank tests
. [FIX] TextureCache: JPEG workaround (issue #866) is only applied on iOS >= 4 (issue #932)
. [3RD] libpng: updated to v1.2.44 (libpng is only used by a cocos2d test)
version 0.99.4 - 14-Jul-2010
. [NEW] CocosDenshion: switching between background and foreground music (issue #928)
. [FIX] CocosDenshion: fixed memory leak weak reallocing buffers (issue #919)
. [FIX] CocosDenshion: SimpleAudioEngine's enable works as expected (issue #927)
. [FIX] ccCArray: ccCArrayAppendValueWithResize fixed function signature (issue #926)
. [FIX] Director: 2d projection + HighRes works OK (issue #918)
. [FIX] Director: purgeCachedData doesn't purge the SpriteFrameCache (issue #922)
. [FIX] EAGLView: removed unused 'delegate_' ivar
. [FIX] EAGLView: it is possible to resize the view (issue #914)
. [FIX] EAGLView: projection is recalculated after view is resized (issue #924)
. [FIX] GLES-Render: solid objects' colors synced with box2d repository
. [FIX] Scheduler: Doesn't reschedule already scheduled method. It only updates the interval.
. [FIX] Templates & Tests: added App Delegate foreground & background callbacks
version 0.99.4-rc3 - 01-Jul-2010
. [FIX] All: Import ccCArray instead of ccArray (compiles in case sentive file system)
. [FIX] CCArray: fixed overflow (issue #901)
. [FIX] CocosDenshion: Fixed bug in CDBufferManager, added test case to FadeToGrey, fixed Info.plist
. [FIX] RenderTexture: works in HiRes mode (issue #898)
. [FIX] Director: Avoid re-scale initial issue (issue #899, issue #350)
. [FIX] Director: convertToUI works as expected (issue #902)
. [FIX] Director: renamed mainLoop -> drawScene
. [FIX] Director: appended '_' to ivars (eg: FPSLabel -> _FPSLabel)
version 0.99.4-rc2 - 24-Jun-2010
. [NEW] CCArray: Internally uses CCARRAY_FOREACH. Improved performance (issue #353)
. [NEW] Templates: BaseSDK 4.0. Deploy OS Target: 3.0
. [FIX] CocosDenshion: compiles with LLVM v1.5
. [FIX] Removed artifacts from PageTurnTransition (issue #751)
. [FIX] Templates: calls Director#purgeCachedData on memory warning
. [FIX] Templates: sets CD_DEBUG=1 in debug configuration
. [FIX] Texture2D: JPEG images are displayed correctly in iOS4 (issue #886)
version 0.99.4-rc - 22-Jun-2010
. [NEW] Director: supports "setContentScaleFactor" (high-res support natively)
. [FIX] Effects: Creates correct color buffer
. [FIX] Director: Sets correctly portrait upside-down orientation
. [FIX] Sprites: flipX/Y works with offsets (issue #732)
. [FIX] Templates: Bundle Version is 1.0 (issue #871)
version 0.99.4-beta - 14-Jun-2010
. [NEW] CDSoundEngine loadBufferFromData method added for loading custom buffer data.
. [NEW] CDSoundEngine channel groups renamed source groups to make function clearer.
. [NEW] CDSoundEngine source groups can be dynamically modified using defineSourceGroups.
. [NEW] CDSoundSource new object oriented sound API
. [NEW] CDSoundEngine added soundSourceForSound method to create CDSoundSource objects
. [NEW] CDSoundEngine buffers are automatically increased as needed (no more CD_MAX_BUFFERS)
. [NEW] CDPropertyModifier class for modifying properties such as pitch and gain over time
. [NEW] CDXPropertyModifierAction class for modifying properties such as pitch and gain using cocos2d actions
. [NEW] Convenience methods for fading volume of background music, sound effects and CDSoundSource objects
. [NEW] SimpleAudioEngine soundSourceForFile method for creating CDSoundSource objects
. [NEW] SimpleAudioEngine rewrote buffer management code using new CDBufferManager class
. [NEW] CDBufferManager - class for associating buffer ids with a file name
. [NEW] CDAudioManager simplified initialisation. Now by default creates a single source group containing all sources
. [NEW] CDAudioInterruptProtocol - implemented by classes that can be muted or enabled such as CDAudioManager
. [NEW] Mute now works like television mute i.e. audio continues but is silenced use the enabled property to disable sound.
. [NEW] CDAudioTransportProtocol - implemented by classes that can be played, paused, stopped and rewound.
. [NEW] CDAudioInterruptTargetGroup container for objects that implement CDAudioInterruptProtocol so that groups of objects can be set mute/enabled.
. [NEW] CCArray: added high performance array. Used by CCNode, CCSpriteSheet
. [NEW] Director: added support for high-res resolutions
. [NEW] EAGLView: renderer is an object. EAGLView creates a ES1Renderer object (issue #883)
. [NEW] EAGLView: it's possible to create a EAGLView manually, or by using Interface Builder
. [NEW] Particle: QuadParticle supports subrects (issue #870)
. [NEW] TextureCache: Added removeTextureForKey: instance method
. [NEW] Tests: Added PerformanceNodeChildren performance test
. [FIX] Particle: Added support for ParticleDesigner 1.2
. [FIX] Particle: QuadParticle renders the image correctly (not upside-down) (issue #872)
. [FIX] Particle: ParticleSamples are subclass of 'quad' particle and not 'point' particle
. [FIX] Tests: removed ParticleView, AccelViewPortDemo since they were deprecated
. [FIX] Tests: fixed some tests so they look OK on the ipad
. [FIX] Xcode: default family is: iPhone/iPad
version 0.99.3 - 25-May-2010
. [NEW] Animation: added 2 methods to create the Animation without delay (updated samples)
. [NEW] Director: added 'purgeCachedData' method. Should be called on memory-warning event.
. [FIX] ActionManager: Improved API, with better names (issue #835)
. [FIX] Action CCCallFunc: supports class methods (issue #868)
. [FIX] BitmapFontAtlas: Improved loading times (issue #833)
. [FIX] Node: Improved performance when rendering at the cost of 64 bytes more per node (issue #830)
. [FIX] Particle: Kill the particle if timeToLive < 0 before updating it.
. [FIX] Templates: Define DEBUG in Debug configurations
version 0.99.3-rc - 18-May-2010
. [NEW] License: Using MIT license
. [NEW] Node: added removeFromParentAndCleanup:(BOOL) (issue #566)
. [NEW] Particle: Added support for modes: "gravity mode" (old behavior) and "radial movement" mode
. [NEW] Particle: Added support Particle Designer (issue #XXX)
. [NEW] Scheduler: supports pause/resume/'update' with priority (issue #439)
. [FIX] ActionManager: using uthash instead of ccHashSet (easier to use)
. [FIX] Actions: CallFuncND can pass any void ptr, even 0 or 1.
. [FIX] BitmapFontAtlas: using uthash instead of ccHashSet (easier to use)
. [FIX] Grid: Fixed memory leak (issue #853)
. [FIX] Menu: If items are disabled or invisible, touch is not consumed (issues #779, #866)
. [FIX] Particles: Removed unnecesary assert (issue #851)
. [FIX] Particles: QuadParticle works with NPOT textures (issue #863)
. [FIX] Scheduler: Improved performance (issue #492)
. [FIX] Templates: Using uthash instead of ccHashSet (issue #860)
. [FIX] Templates: templates can be installed in user directory (issue #856)
version 0.99.2 - 28-Apr-2010
. [FIX] ActionManager: removeByTag doesn't crash if action is also running (issue #841)
. [FIX] cocos2d/*.m: fixed several memory leaks in cases where initXXX failed (issue #XXX)
. [FIX] Director: fixed start-up flicker (issue #350)
. [FIX] EAGLView: If discard-framebuffer is supported and using depthBuffer, then discard it before swapping (SDK4.0 only) (issue #XXX)
. [FIX] Grid: simplied code, easier to maintain, added support for flipped textures (part of issue #448)
. [FIX] Sprite/SpriteSheet: reorderChild works as expected when using subchildren (issue #767)
. [FIX] Templates: installer has better error messages and checks the installer conditions in a better way (issue #842)
. [FIX] Xcode: compiles OK with LLVM Compiler SDK 4.0beta2
. [3RD] Box2d: Updatd to SVN r100 (v2.1.2)
version 0.99.2-rc - 15-Apr-2010
. [NEW] Actions: Added blocks actions via PLBlocks: CCCallBlock and CCCallBlockN (issue #699)
. [NEW] Actions: Added CCFollow, an action that follows a CCNode (issue #738)
. [NEW] Actions: Added CCPropertyAction, a generic way to update properties using an action (issue #491)
. [NEW] MenuItem: MenuItems supports blocks via PLBlocks (issue #699)