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<!-- ephtracy content page --->
<h2>MagicaCSG @ ephtracy [Beta Version 0.4.5]</h2>
<p>
A Nondestructive Signed Distance Field (SDF) Editor and Path Tracing Renderer Created by Ephtracy.
</p>
<div id="mv-carousel" class="carousel slide" data-ride="carousel">
<!-- Indicators -->
<ol class="carousel-indicators">
<li data-target="#mv-carousel" data-slide-to="0" class="active"></li>
<li data-target="#mv-carousel" data-slide-to="1"></li>
<li data-target="#mv-carousel" data-slide-to="2"></li>
<li data-target="#mv-carousel" data-slide-to="3"></li>
<li data-target="#mv-carousel" data-slide-to="4"></li>
</ol>
<!-- Wrapper for slides, put your images there -->
<div class="carousel-inner">
<div class="item active">
<img src="image/mikko-0.png" alt="0">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/metin-2.png" alt="1">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/metin-0.png" alt="2">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/denorelli2-0.jpg" alt="3">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/denorelli2-1.jpg" alt="4">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/DrPix3lz-0.jpg" alt="5">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/DrPix3lz-2.jpg" alt="6">
<div class="carousel-caption"></div>
</div>
<div class="item">
<img src="image/metin-1.png" alt="7">
<div class="carousel-caption"></div>
</div>
</div>
<!-- Controls -->
<a class="left carousel-control" href="#ss-carousel_ss" role="button" data-slide="prev" onclick="$('#mv-carousel').carousel('prev')" id="mv_carousel_left">
<span class="glyphicon glyphicon-chevron-left" aria-hidden="true"></span>
<span class="sr-only">Previous</span>
</a>
<a class="right carousel-control" href="#ss-carousel_ss" role="button" data-slide="next" onclick="$('#mv-carousel').carousel('next')" id="mv_carousel_right">
<span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span>
<span class="sr-only">Next</span>
</a>
</div>
<table class="table table-bordered">
<tbody>
<tr>
<th>Features </th>
<th>Demo Version</th>
<th>Beta Version</th>
</tr>
<tr>
<th>Downloads </th>
<th><a href="https://github.com/ephtracy/ephtracy.github.io/releases/download/g0.0.0/MagicaCSG-Demo.zip">[Free]</a></th>
<th><a href="https://www.patreon.com/magicavoxel">[Patreon]</a></th>
</tr>
<tr>
<td>Personal Licence</td>
<td>noncommercial</td>
<td>yes</td>
</tr>
<tr>
<td>Interactive SDF based Path Tracer</td>
<td>yes</td>
<td>yes (0.2.0)</td>
</tr>
<tr>
<td>Scene Editor and Instancing</td>
<td>yes</td>
<td>yes (0.1.0)</td>
</tr>
<tr>
<td>Independent Volume Resolution</td>
<td>yes</td>
<td>yes (0.1.0)</td>
</tr>
<tr>
<td>All Stroke Profile Shapes </td>
<td>yes</th>
<td>yes (0.0.4)</td>
</tr>
<tr>
<td>Revolve Mode</td>
<td>yes</td>
<td>yes (0.0.5)</td>
</tr>
<tr>
<td>Helix Mode</td>
<td>-</td>
<td>yes (0.3.1)</td>
</tr>
<tr>
<td>Sweep Mode</td>
<td>-</td>
<td>yes (0.4.0 - 0.4.5)</td>
</tr>
<tr>
<td>Curved Boundary</td>
<td>-</td>
<td>yes (0.4.1)</td>
</tr>
<tr>
<td>Muscle Primitive</td>
<td>-</td>
<td>yes (0.2.3)</td>
</tr>
<tr>
<td>High Quality Bezier</td>
<td>-</td>
<td>yes (0.2.3)</td>
</tr>
<tr>
<td>High Quality Ellipsoid</td>
<td>-</td>
<td>yes (0.3.0)</td>
</tr>
<tr>
<td>Fine Tune Color Blend</td>
<td>-</td>
<td>yes (0.2.4)</td>
</tr>
<tr>
<td>Groove and Chamfer Blend</td>
<td>yes</td>
<td>yes (0.2.4)</td>
</tr>
<tr>
<td>Subgroup Boolean</td>
<td>-</td>
<td>0.5.0</td>
</tr>
<tr>
<td>Avoid Blend</td>
<td>-</td>
<td>0.5.1</td>
</tr>
<tr>
<td>Text/Glyphs SDF</td>
<td>-</td>
<td>Coming Soon</td>
</tr>
<tr>
<td>Advanced Cone Mode</td>
<td>-</td>
<td>Coming Soon</td>
</tr>
<tr>
<td>Advanced Gizmo Operations (Array Duplications, etc.)</td>
<td>yes</th>
<td>yes (0.0.3)</td>
</tr>
<tr>
<td>Forward Kinematics</td>
<td>-</td>
<td>yes (0.1.1)</td>
</tr>
<tr>
<td>Dual Materials</td>
<td>-</td>
<td>yes (0.2.1)</td>
</tr>
<tr>
<td>Scattering Materials</td>
<td>-</td>
<td>yes (0.2.2)</td>
</tr>
<tr>
<td>Mesh Export</td>
<td>-</td>
<td>yes</td>
</tr>
<tr>
<td>Image Reference</td>
<td>-</td>
<td>yes (0.1.2)</td>
</tr>
</tbody>
</table>
<div class="row">
<div class="col-lg-10 col-md-10 col-sm-9">
<div class="panel panel-primary" id="update_log_container">
<div class="panel-heading">
<h3 class="panel-title">Update Log</h3>
</div>
<div id="faq">
<div class="updatelog_header text-warning">FAQ</div>
<ul class="decimallist">
<li> Requirement: Win64, OpenGL 4.6, 2GB GPU Ram </li>
<li> Display nothing: Force windows to use the dedicated gpu (via high performance power plan or gpu panel or Settings > System > Display > Graphics Settings). </li>
<li> UI too small: <kbd>Ctrl +/-</kbd> to scale the ui. or change <kbd>ui_scale</kbd> in <kbd>config.txt</kbd>. </li>
<li> Check <a href="https://www.patreon.com/magicavoxel">[Patreon]</a> for more tutorials and information. </li>
<li> An unofficial tutorial: <a href="https://youtu.be/J-xHx28BMA4?si=FEb1KO_moKCA2g8H">[MagicaCSG 0.4.1 Tutorial]</a>. </li>
</ul>
</div>
<div id="update_0_0">
<div class="updatelog_header text-warning">0.1.x</div>
<ul class="decimallist">
<li>[0.1.0]
<ul class="squarelist">
<li> Scene Editor. </li>
<li> Independent Resolution for each volume (Press ⊕ / ⊖). </li>
<li> Support Instancing Rendering. </li>
</ul>
</li>
</ul>
<div class="updatelog_header text-warning">0.0.x</div>
<ul class="decimallist">
<li>[0.0.5]
<ul class="squarelist">
<li> Revolve /Two-sided Cone Modes. </li>
<li> New Triangle Variant Shapes:
1. 4-Point Quadrilateral (Triangle->P4)
2. 3D Triangle (Triangle->P3 + 3D)
3. 3D Tetrahedron (Triangle->P4 + 3D)
4. 4-Point Rhombus Shape (Triangle->PD + Rhombus Modifier + Vertex/Top)
</li>
</ul>
</li>
<li>[0.0.4]
<ul class="squarelist">
<li> Layer & Stroke visibility: click the eye icons besides layers/strokes to toggle the visibility. hotkey: [CTRL+H/CTRL+SHIFT+H]. </li>
<li> 2D/3D Line/Bezier, Rhombus stroke shapes: the line can have up to 4 control points now (but without taper). 2D/3D Line/Bezier splines are combined. </li>
<li> Curved and centered line taper: click the egg and football icons in [Stroke->Taper]. It only works with [Line->P0] control points. </li>
<li> Stroke brush: a tool (on the top bar) to add new strokes by clicking on the surface. changing [Stroke->Properties] only affects the next added stroke, not the selected ones. </li>
<li> Snap move offset and rotate angle: e.g., rotate multiples of 15 degrees [ALT+Move/Rotate Gizmo]. change snap value in [Gizmo->Snap]. </li>
<li> Snap control points: for [Line/Bezier] splines, you can [CTRL+Drag] the control points to snap the control points to the surface. </li>
<li> Snap array duplicates: you can [CTRL+SHIFT+Drag] strokes to multiple duplicate strokes and place them along the surface. </li>
<li> Stroke color opacity: you can change the color opacity of strokes when using [Replace Operation] to color models (click the [Droplet Icon] to show the [Opacity] sliders). </li>
</ul>
</li>
<li>[0.0.3]
<ul class="squarelist">
<li> 3/4-point 2D/3D Bezier spline: choose [Bezier/Bezier3D]->[P3/P4]. </li>
<li> Trapezoid: change [Triangle]->[Top Width/Vertex]. </li>
<li> L-norm Sphere: change [Sphere]->[Power]. </li>
<li> Drag & drop strokes: from the stroke menu to the scene. </li>
<li> Array duplicates: change the [Number] on the top bar; [Shift+Gizmo] to create multiple duplicates while transforming the strokes. </li>
<li> Free move tool: move strokes along the surface. </li>
<li> Stroke level transform mode: transform strokes locally. </li>
<li> Scale distance transform mode: transform stroke positions only. </li>
<li> Enable/disable selecting strokes in [Replace] mode. </li>
<li> Copy/Paste stroke transformations. </li>
<li> Align stroke rotation to the axes of the current space. </li>
<li> Align origins and axes of strokes. </li>
</ul>
</li>
<li>[0.0.2]
<ul class="squarelist">
<li> <kbd>New Stroke Shapes</kbd>: Quadratic Bezier (3-point), Oval (Cylinder), Star (Polygon)</li>
<li> <kbd>Icons</kbd>: add icons to stroke panel and list.</li>
<li> <kbd>Stroke List:</kbd>: use SHIFT/CTRL to multi-select strokes in the stroke list. use right-click menu to rename layers and strokes.</li>
</ul>
</li>
<li>[0.0.1]
<ul class="squarelist">
<li> <kbd>Marching Cube mesh export</kbd>: IO->Mesh->Export.</li>
</ul>
</li>
<li>[0.0.0]
<ul class="squarelist">
<li> <kbd>Shift+Drag</kbd> any gizmo to duplicate strokes. </li>
<li> <kbd>Shift/Alt+shift</kbd> for multi-selection. </li>
<li> Drag on the surface of selected strokes to freely rotate them. </li>
</ul>
</li>
</div>
<div>
<div class="updatelog_header text-warning">Thanks for the Support</div>
<a href="https://www.patreon.com/bePatron?u=2650949" data-patreon-widget-type="become-patron-button">Become a Patron!</a><script async src="https://c6.patreon.com/becomePatronButton.bundle.js"></script>
<div>
<form action="https://www.paypal.com/donate" method="post" target="_top">
<input type="hidden" name="hosted_button_id" value="FSF6FNP37CLGL" />
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit" title="PayPal - The safer, easier way to pay online!" alt="Donate with PayPal button" />
<img alt="" border="0" src="https://www.paypal.com/en_US/i/scr/pixel.gif" width="1" height="1" />
</form>
</div>
</div>
</div>
</div>