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This repository has been archived by the owner on Jun 2, 2018. It is now read-only.
Playing the game for a while, it quickly becomes clear there are two separate types of players; the "thinking" player that thinks about each individual move and (what I like to call) the "twitch" player who mostly rely on figuring out and using patterns.
Personally I employ this twitch style, but it does tend to utterly trash the thinking players. I'd like to keep using this style, and playing against other, similar players is quite fun, but I fear it's ruining the fun for the thinking players who may make brilliant combinations but can't beat the speed of the "twitch" type players.
Isn't there some way to separate the two types using game modes or options? Perhaps limiting the number of moves per second or some other game mechanic?
The text was updated successfully, but these errors were encountered:
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Playing the game for a while, it quickly becomes clear there are two separate types of players; the "thinking" player that thinks about each individual move and (what I like to call) the "twitch" player who mostly rely on figuring out and using patterns.
Personally I employ this twitch style, but it does tend to utterly trash the thinking players. I'd like to keep using this style, and playing against other, similar players is quite fun, but I fear it's ruining the fun for the thinking players who may make brilliant combinations but can't beat the speed of the "twitch" type players.
Isn't there some way to separate the two types using game modes or options? Perhaps limiting the number of moves per second or some other game mechanic?
The text was updated successfully, but these errors were encountered: