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FVTT 0.8.6, PF2 2.0.0, HUD doesn't show up for PC and NPC #242

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apoapostolov opened this issue May 31, 2021 · 8 comments
Open

FVTT 0.8.6, PF2 2.0.0, HUD doesn't show up for PC and NPC #242

apoapostolov opened this issue May 31, 2021 · 8 comments

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@apoapostolov
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It works in my 5E worlds, but in my PF2 worlds the HUD doesn't show at all.

No changes done other than migrate from 0.7.10 to 0.8.6

@gnlatgh
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gnlatgh commented Jun 1, 2021

0.8.6 and PF2 2.0.2: It works for me except for characters with signature spells checked. Once I clear all signature spells it starts working.

@Eregar43
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Eregar43 commented Jun 6, 2021

I have the same issue with Foundry 0.8.6 with PF2 2.0.3.5912 and TokenActionHud 1.0.22.
The error when a Token is selected (or deselected) is:
Uncaught (in promise) TypeError: Cannot read property 'buildActionList' of undefined
at TokenActionHUD.updateHud (tokenactionhud.js:386)

@dnotar
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dnotar commented Jun 8, 2021

I have the same issue with Foundry 0.8.6 with PF2 2.0.3.5912 and TokenActionHud 1.0.22.
The error when a Token is selected (or deselected) is:
Uncaught (in promise) TypeError: Cannot read property 'buildActionList' of undefined
at TokenActionHUD.updateHud (tokenactionhud.js:386)

This has been occurring for me as well. In my established world only NPC’s work and in new worlds no tokens work.

@espositos
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So I have posted a patch that should have fixed things, but as I understand it strikes have changed again and may not work.

@gnlatgh
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gnlatgh commented Jun 9, 2021

1.0.30 fixed issue regarding signature spells. HUD now appear for every token (PC and NPC) I have in my world.

@Eregar43
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Eregar43 commented Jun 9, 2021

It is fixed in all world except for my oldest. (But it works for my players.)
I get this error on the initial load when it tries to get the subcategory spells_damage for the category spells:

Uncaught (in promise) TypeError: game.macros.entries.filter is not a function
    at Function.getMacros (macroHelper.js:27)
    at Function.getMacrosForFilter (macroHelper.js:21)
    at MacroSubcategory.submitFilterSuggestions (macroSubcategory.js:13)
    at FilterCategory.addMacroSubcategory (filterCategory.js:95)
    at FilterCategory.selectSubcategories (filterCategory.js:59)
    at CategoryManager.init (categoryManager.js:36)
    at Pf2eSystemManager.getActionHandler (manager.js:25)
    at TokenActionHUD.init (tokenactionhud.js:21)
    at init.js:27
    at Function._call (foundry.js:194)

I removed the subcategory coding in categoryManager.js (33-37) and it works now. I'm wondering what this subcategory does. Is it something I created and that is stuck somewhere in the settings?

@espositos
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@Eregar43 sorry, I'm not sure at the moment.
Can you let me know what your foundry version is?

@Eregar43
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I'm on 0.8.6.
I just updated the TAH to version 1.0.34 and everything works fine now!

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5 participants