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Write a program to modify the volume of an audio file.
$ ./volume INPUT.wav OUTPUT.wav 2.0
Where INPUT.wav
is the name of an original audio file and OUTPUT.wav
is the name of an audio file with a volume that has been scaled by the given factor (e.g., 2.0).
WAV files are a common file format for representing audio. WAV files store audio as a sequence of "samples": numbers that represent the value of some audio signal at a particular point in time. WAV files begin with a 44-byte "header" that contains information about the file itself, including the size of the file, the number of samples per second, and the size of each sample. After the header, the WAV file contains a sequence of samples, each a single 2-byte (16-bit) integer representing the audio signal at a particular point in time.
Scaling each sample value by a given factor has the effect of changing the volume of the audio. Multiplying each sample value by 2.0, for example, will have the effect of doubling the volume of the origin audio. Multiplying each sample by 0.5, meanwhile, will have the effect of cutting the volume in half.
So far, we've seen a number of different types in C, including int
, bool
, char
, double
, float
, and long
. Inside a header file called stdint.h
are the declarations of a number of other types that allow us to very precisely define the size (in bits) and sign (signed or unsigned) of an integer. Two types in particular will be useful to us in this lab.
uint8_t
is a type that stores an 8-bit unsigned (i.e., not negative) integer. We can treat each byte of a WAV file's header as auint8_t
value.int16_t
is a type that stores a 16-bit signed (i.e., positive or negative) integer. We can treat each sample of audio in a WAV file as anint16_t
value.
Complete the implementation of volume.c
, such that it changes the volume of a sound file by a given factor.
- The program accepts three command-line arguments:
input
represents the name of the original audio file,output
represents the name of the new audio file that should be generated, andfactor
is the amount by which the volume of the original audio file should be scaled.- For example, if
factor
is2.0
, then your program should double the volume of the audio file ininput
and save the newly generated audio file inoutput
.
- For example, if
- Your program should first read the header from the input file and write the header to the output file. Recall that this header is always exactly 44 bytes long.
- Note that
volume.c
already defines a variable for you calledHEADER_SIZE
, equal to the number of bytes in the header.
- Note that
- Your program should then read the rest of the data from the WAV file, one 16-bit (2-byte) sample at a time. Your program should multiply each sample by the
factor
and write the new sample to the output file.- You may assume that the WAV file will use 16-bit signed values as samples. In practice, WAV files can have varying numbers of bits per sample, but we'll assume 16-bit samples for this lab.
- Your program, if it uses
malloc
, must not leak any memory.
{% alert primary %}
This video was recorded when the course was still using CS50 IDE for writing code. Though the interface may look different from your codespace, the behavior of the two environments should be largely similar!
{% endalert %}
{% video https://video.cs50.io/LiGhjz9ColQ %}
- You'll likely want to create an array of bytes to store the data from the WAV file header that you'll read from the input file. Using the
uint8_t
type to represent a byte, you can create an array ofn
bytes for your header with syntax like
uint8_t header[n];
replacing n
with the number of bytes. You can then use header
as an argument to fread
or fwrite
to read into or write from the header.
- You'll likely want to create a "buffer" in which to store audio samples that you read from the WAV file. Using the
int16_t
type to store an audio sample, you can create a buffer variable with syntax like
int16_t buffer;
You can then use &buffer
as an argument to fread
or fwrite
to read into or write from the buffer. (Recall that the &
operator is used to get the address of the variable.)
- You may find the documentation for
fread
andfwrite
helpful here.- In particular, note that both functions accept the following arguments:
ptr
: a pointer to the location in memory to store data (when reading from a file) or from which to write data (when writing data to a file)size
: the number of bytes in an item of datanmemb
: the number of items of data (each ofsize
bytes) to read or writestream
: the file pointer to be read from or written to
- Per its documentation,
fread
will return the number of items of data successfully read. You may find this useful to check for when you've reached the end of the file!
- In particular, note that both functions accept the following arguments:
{% spoiler "Not sure how to solve?" %}
{% video https://video.cs50.io/-rtZkTAK2gg %}
{% endspoiler %}
Your program should behave per the examples below.
$ ./volume input.wav output.wav 2.0
When you listen to output.wav
(as by control-clicking on output.wav
in the file browser, choosing Download, and then opening the file in an audio player on your computer), it should be twice as loud as input.wav
!
$ ./volume input.wav output.wav 0.5
When you listen to output.wav
, it should be half as loud as input.wav
!
Execute the below to evaluate the correctness of your code using check50
. But be sure to compile and test it yourself as well!
check50 cs50/labs/2022/fall/volume
Execute the below to evaluate the style of your code using style50
.
style50 volume.c
- Download your
volume.c
file by control-clicking or right-clicking on the file in your codespace's file browser and choosing Download. - Go to CS50's Gradescope page.
- Click "Lab 4: Volume".
- Drag and drop your
volume.c
file to the area that says "Drag & Drop". Be sure it has that exact filename! If you upload a file with a different name, the autograder likely will fail when trying to run it, and ensuring you have uploaded files with the correct filename is your responsibility! - Click "Upload".
You should see a message that says "Lab 4: Volume submitted successfully!"
{% spoiler "Want to see the staff's solution?" %}
// Modifies the volume of an audio file
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
// Number of bytes in .wav header
const int HEADER_SIZE = 44;
int main(int argc, char *argv[])
{
// Check command-line arguments
if (argc != 4)
{
printf("Usage: ./volume input.wav output.wav factor\n");
return 1;
}
// Open files and determine scaling factor
FILE *input = fopen(argv[1], "r");
if (input == NULL)
{
printf("Could not open file.\n");
return 1;
}
FILE *output = fopen(argv[2], "w");
if (output == NULL)
{
printf("Could not open file.\n");
return 1;
}
float factor = atof(argv[3]);
// Copy header from input file to output file
uint8_t header[HEADER_SIZE];
fread(header, HEADER_SIZE, 1, input);
fwrite(header, HEADER_SIZE, 1, output);
// Read samples from input file and write updated data to output file
int16_t buffer;
while (fread(&buffer, sizeof(int16_t), 1, input))
{
// Update volume
buffer *= factor;
fwrite(&buffer, sizeof(int16_t), 1, output);
}
// Close files
fclose(input);
fclose(output);
}
{% endspoiler %}