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sdl.inc
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sdl.inc
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//from "sdl.h"
const
SDL_INIT_TIMER = $00000001;
{$EXTERNALSYM SDL_INIT_TIMER}
SDL_INIT_AUDIO = $00000010;
{$EXTERNALSYM SDL_INIT_AUDIO}
SDL_INIT_VIDEO = $00000020; // SDL_INIT_VIDEO implies SDL_INIT_EVENTS
{$EXTERNALSYM SDL_INIT_VIDEO}
SDL_INIT_JOYSTICK = $00000200; // SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS
{$EXTERNALSYM SDL_INIT_JOYSTICK}
SDL_INIT_HAPTIC = $00001000;
{$EXTERNALSYM SDL_INIT_HAPTIC}
SDL_INIT_GAMECONTROLLER = $00002000; //turn on game controller also implicitly does JOYSTICK
{$EXTERNALSYM SDL_INIT_GAMECONTROLLER}// SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK
SDL_INIT_EVENTS = $00004000;
{$EXTERNALSYM SDL_INIT_EVENTS}
SDL_INIT_NOPARACHUTE = $00100000; //Don't catch fatal signals
{$EXTERNALSYM SDL_INIT_NOPARACHUTE} // compatibility; this flag is ignored.
SDL_INIT_EVERYTHING = SDL_INIT_TIMER or
SDL_INIT_AUDIO or
SDL_INIT_VIDEO or
SDL_INIT_EVENTS or
SDL_INIT_JOYSTICK or
SDL_INIT_HAPTIC or
SDL_INIT_GAMECONTROLLER;
{$EXTERNALSYM SDL_INIT_EVERYTHING}
{**
* This function initializes the subsystems specified by flags
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
*}
function SDL_Init(flags: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Init' {$ENDIF} {$ENDIF};
{**
* This function initializes specific SDL subsystems
*}
function SDL_InitSubSystem(flags: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_InitSubSystem' {$ENDIF} {$ENDIF};
{**
* This function cleans up specific SDL subsystems
*}
procedure SDL_QuitSubSystem(flags: UInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_QuitSubSystem' {$ENDIF} {$ENDIF};
{**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If flags is 0, it returns a mask of all initialized subsystems.
*}
function SDL_WasInit(flags: UInt32): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WasInit' {$ENDIF} {$ENDIF};
{**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*}
procedure SDL_Quit() cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Quit' {$ENDIF} {$ENDIF};