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Hello,
Was looking to build an 'adaptive subdivision' patch that would tesselate by depth,
but it needs camera projected UV coordinates.
Could this make for an added mode to UV_Coords, with viewprojection input ?
It could make control textures camera-aware, also help at projeciton-mapping
thank you for the fundamental work
The text was updated successfully, but these errors were encountered:
Hello,
Was looking to build an 'adaptive subdivision' patch that would tesselate by depth,
but it needs camera projected UV coordinates.
Could this make for an added mode to UV_Coords, with viewprojection input ?
It could make control textures camera-aware, also help at projeciton-mapping
thank you for the fundamental work
The text was updated successfully, but these errors were encountered: