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UV_Coords mode: viewprojection #6

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ggml opened this issue Apr 1, 2020 · 2 comments
Open

UV_Coords mode: viewprojection #6

ggml opened this issue Apr 1, 2020 · 2 comments

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@ggml
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ggml commented Apr 1, 2020

Hello,
Was looking to build an 'adaptive subdivision' patch that would tesselate by depth,
but it needs camera projected UV coordinates.
Could this make for an added mode to UV_Coords, with viewprojection input ?
It could make control textures camera-aware, also help at projeciton-mapping

thank you for the fundamental work

@everyoneishappy
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Yeah that's a nice idea. Have you cheeked out Dist_Tesselator in the meantime?

@ggml
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ggml commented Apr 3, 2020

yes, i found it useful for instances.

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