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Binary Release Avail? #4

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gpmidi opened this issue Sep 1, 2014 · 10 comments
Open

Binary Release Avail? #4

gpmidi opened this issue Sep 1, 2014 · 10 comments

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@gpmidi
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gpmidi commented Sep 1, 2014

Is a binary release for Ubuntu 12.04 or 14.04 available? I've been trying to get everything to build but have been running into a lot of different issues.

@gpmidi
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gpmidi commented Sep 1, 2014

By "binary release" I actually mean any sort of binaries that could be used until I get my build env working.

@thegreatpissant
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There are no binary releases at this time. We do have team members currently working on releasing Arch packages. You may checkout the wiki for more information or help fill in some of the missing peices. https://github.com/evil0sheep/motorcar/wiki

@Skylion007
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@thegreatpissant Didn't you release a binary release on a fedora repo here? I suppose that counts as a repo release, but I agree that I would love to see this as an Arch package or even better yet a Debian package.

@thegreatpissant
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There is a binary release with some caveats... More specifically the path
requirements for shaders, which has since been merged into Forest's master
but I did not get around to recreating the package.

You are welcome to create packages for arch and debian yourself if you like
and share them. With arch I was getting tired of chasing upstream qt
requirements and I do not have a debian box setup.

Ill try to get to it this weekend and clean up the whole process.

On Fri, Aug 14, 2015 at 1:24 PM, Aaron Gokaslan [email protected]
wrote:

@thegreatpissant https://github.com/thegreatpissant Didn't you release
a binary release on a fedora repo here http://thegreatpissant.com/repos/?
I suppose that counts as a repo release, but I agree that I would love to
see this as an Arch package or even better yet a Debian package.


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#4 (comment).

@Skylion007
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@thegreatpissant It would be nice to at the very least have a step by step instruction on how to compile it on a specific Linux system, whether it be Arch, Fedora, or so on. Many people even say write a compilation script for a specific version of Linux for example. I would just love to get this working on a system so I can experiment and potentially add features to the repo.

@thegreatpissant
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@thegreatpissant https://github.com/thegreatpissant It would be nice to
at the very least have a step by step instruction on how to compile it on a
specific Linux system, whether it be Arch, Fedora, or so on.

The instructions Forrest provides in the README though somewhat generic
others have had success with them, if you have found errors please submit a
pull request to him on github. The biggest hurdle so far is getting egl
support under qt. without this you will not be able to use the oculus
support.

While creating the packages for fedora I have been putting together this
document
https://docs.google.com/document/d/1vrZ9oJ7uW5Cf4UdnjnRAPKF2w2zNIESmCjYJIYU3RHk/edit?usp=sharing
I did some updates this weekend while going through the process again.
Should have the new packages done soon. I plan on slicing it up and
putting it on the wiki. There you will find references to the fedora
package build file "motrocar.spec" that will show how I compile and install
everything.

Many people even say write a compilation script for a specific version of
Linux for example. I would just love to get this working on a system so I
can experiment and potentially add features to the repo.

Excluding setting up the prerequisites the only custom script I have
executes the build and copies the motorcar libs into my /usr/lib . The
other customization I have are changes to the rifthydra example makefile to
point LIBOVRPATH and SIXENSEPATH to the ovr sdk, and sixense sdk.

I can also verify that the Rifthydra example works with the v0.2.3 of the
OVR SDK. ;-) see discussion on
https://groups.google.com/d/msg/motorcar-devel/WQ0rqpFB_-M/tpkGoANmAQAJ

Feel free to sign up for the mailing list at
https://groups.google.com/forum/#!forum/motorcar-devel there may be some
information in the archives you can use.

Hope this helps.

Jim

@Skylion007
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Do you have a link to where I can download the OVR SDK v0.2.3? I know Oculus has recently dropped Linux support so I cannot find the proper OVR on their website. Also out of curiosity, have you considered using your working Fedora version to create a Live CD? Seems pretty straightforward. I am just really desperate to test out Motorcar, but the compilation is rather difficult. Once again, thank you for all the help thus far.

@thegreatpissant
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Its under the downloads page on oculus's web site.

On Tue, Aug 25, 2015 at 2:19 PM, Aaron Gokaslan [email protected]
wrote:

Do you have a link to where I can download the OVR SDK v0.2.3? I know
Oculus has recently dropped Linux support so I cannot find the proper OVR
on their website.


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#4 (comment).

@Skylion007
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Sorry, didn't see the drop down menu to select the version. Out of curiosity would you consider the Live CD ISO solution? Otherwise, I'll probably try making one myself once I get the project compiled.

@thegreatpissant
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There was an Ubuntu iso created by someone on the list before. You may
still find it in our archives.

On Tue, Aug 25, 2015 at 3:00 PM, Aaron Gokaslan [email protected]
wrote:

Sorry, didn't see the drop down menu to select the version. Out of
curiosity would you consider the Live CD ISO solution? Otherwise, I'll
probably try making one myself once I get the project compiled.


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#4 (comment).

@evil0sheep evil0sheep added this to the Binary Release 0.1 milestone Sep 17, 2015
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