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chip.json
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{
"AuraHead1": {
"dmg": 90,
"summ": "90 + Break + Line Attack3 + Aura Boost",
"desc": "Damage: 90 + Break + Line Attack3 + Aura Boost<br>Accuracy: B / C / D<br>Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.<br>Duration: Once<br>Element: Null<br>Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.",
"acc": "B / C / D",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"AuraHead2": {
"dmg": 120,
"summ": "120 + Break + Line Attack3 + Aura Boost",
"desc": "Damage: 120 + Break + Line Attack3 + Aura Boost<br>Accuracy: B / C / D<br>Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.<br>Duration: Once<br>Element: Null<br>Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.",
"acc": "B / C / D",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"AuraHead3": {
"dmg": 150,
"summ": "150 + Break + Line Attack3 + Aura Boost",
"desc": "Damage: 150 + Break + Line Attack3 + Aura Boost<br>Accuracy: B / C / D<br>Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.<br>Duration: Once<br>Element: Null<br>Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.",
"acc": "B / C / D",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Arrow1": {
"dmg": 100,
"summ": "100 + Homing",
"desc": "Damage: 100 + Homing<br>Accuracy: B<br>Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "D"
},
"Arrow2": {
"dmg": 130,
"summ": "130 + Homing",
"desc": "Damage: 130 + Homing<br>Accuracy: B<br>Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"Arrow3": {
"dmg": 160,
"summ": "160 + Homing",
"desc": "Damage: 160 + Homing<br>Accuracy: B<br>Description: Summons an Elehornet virus, and sends it flying at an enemy. The Elehornet is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"Binder1": {
"dmg": 60,
"summ": "60 x 4 possible hits.",
"desc": "Damage: 60 x 4 possible hits.<br>Accuracy: D<br>Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.<br>Duration: Once<br>Element: Null<br>Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.",
"acc": "D",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"Binder2": {
"dmg": 80,
"summ": "80 x 4 possible hits.",
"desc": "Damage: 80 x 4 possible hits.<br>Accuracy: D<br>Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.<br>Duration: Once<br>Element: Null<br>Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.",
"acc": "D",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"Binder3": {
"dmg": 100,
"summ": "100 x 4 possible hits.",
"desc": "Damage: 100 x 4 possible hits.<br>Accuracy: D<br>Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.<br>Duration: Once<br>Element: Null<br>Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.",
"acc": "D",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"MetaGel1": {
"dmg": 90,
"summ": "90 + Slow + Drop Attack x 3 Targets",
"desc": "Damage: 90 + Slow + Drop Attack x 3 Targets<br>Accuracy: B<br>Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.<br>Duration: Once<br>Element: Aqua<br>Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "D"
},
"MetaGel2": {
"dmg": 130,
"summ": "130 + Slow + Drop Attack x 3 Targets",
"desc": "Damage: 130 + Slow + Drop Attack x 3 Targets<br>Accuracy: B<br>Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.<br>Duration: Once<br>Element: Aqua<br>Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "C"
},
"MetaGel3": {
"dmg": 170,
"summ": "170 + Slow + Drop Attack x 3 Targets",
"desc": "Damage: 170 + Slow + Drop Attack x 3 Targets<br>Accuracy: B<br>Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.<br>Duration: Once<br>Element: Aqua<br>Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "B"
},
"MokoRush1": {
"dmg": 60,
"summ": "60 + Ground Attack x 3 targets",
"desc": "Damage: 60 + Ground Attack x 3 targets<br>Accuracy: C<br>Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.<br>Duration: Once<br>Element: Null",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"MokoRush2": {
"dmg": 90,
"summ": "90 + Ground Attack x 3 targets",
"desc": "Damage: 90 + Ground Attack x 3 targets<br>Accuracy: C<br>Description: Summons 3 Milko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.<br>Duration: Once<br>Element: Null",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"MokoRush3": {
"dmg": 120,
"summ": "120 + Ground Attack x 3 targets",
"desc": "Damage: 120 + Ground Attack x 3 targets<br>Accuracy: C<br>Description: Summons 3 Macko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.<br>Duration: Once<br>Element: Null",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"SandWorm1": {
"dmg": 80,
"summ": "80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost",
"desc": "Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost<br>Accuracy: B<br>Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.<br>Duration: Once<br>Element: Null<br>Special: Sand Boost: +50 Attack Damage against targets on Sand.<br>Special: Back-Stab: Renders Dodges half as effective against this attack only.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"SandWorm2": {
"dmg": 100,
"summ": "100 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost",
"desc": "Damage: 100 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost<br>Accuracy: B<br>Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.<br>Duration: Once<br>Element: Null<br>Special: Sand Boost: +50 Attack Damage against targets on Sand.<br>Special: Back-Stab: Renders Dodges half as effective against this attack only.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"SandWorm3": {
"dmg": 120,
"summ": "120 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost",
"desc": "Damage: 120 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost<br>Accuracy: B<br>Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.<br>Duration: Once<br>Element: Null<br>Special: Sand Boost: +50 Attack Damage against targets on Sand.<br>Special: Back-Stab: Renders Dodges half as effective against this attack only.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Satellite1": {
"dmg": 60,
"summ": "60 + Impact + Object Orbit",
"desc": "Damage: 60 + Impact + Object Orbit<br>Accuracy: B<br>Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.<br>Duration: Once, or up to 2 turns, if orbiting.<br>Element: Elec<br>Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "D"
},
"Satellite2": {
"dmg": 80,
"summ": "80 + Impact + Object Orbit",
"desc": "Damage: 80 + Impact + Object Orbit<br>Accuracy: B<br>Description: Summons a Sparkler virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.<br>Duration: Once, or up to 2 turns, if orbiting.<br>Element: Elec<br>Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"Satellite3": {
"dmg": 100,
"summ": "100 + Impact + Object Orbit",
"desc": "Damage: 100 + Impact + Object Orbit<br>Accuracy: B<br>Description: Summons a Sparknoid virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.<br>Duration: Once, or up to 2 turns, if orbiting.<br>Element: Elec<br>Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"Voltz1": {
"dmg": 100,
"summ": "100 + Nova 2",
"desc": "Damage: 100 + Nova 2<br>Accuracy: B<br>Description: Creates a Flashy 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "D"
},
"Voltz2": {
"dmg": 120,
"summ": "120 + Nova 2",
"desc": "Damage: 120 + Nova 2<br>Accuracy: B<br>Description: Creates a Flashor 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"Voltz3": {
"dmg": 140,
"summ": "140 + Nova 2",
"desc": "Damage: 140 + Nova 2<br>Accuracy: B<br>Description: Creates a Flashlit 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"LineOut1": {
"dmg": 40,
"summ": "40 + Break + Medium Broken Terrain Change + Line Attack",
"desc": "Damage: 40 + Break + Medium Broken Terrain Change + Line Attack<br>Accuracy: C<br>Description: Summons a Flamey to smash panels in a line, and anything on them.<br>Duration: Once<br>Element: Fire",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "D"
},
"LineOut2": {
"dmg": 80,
"summ": "80 + Break + Medium Broken Terrain Change + Line Attack",
"desc": "Damage: 80 + Break + Medium Broken Terrain Change + Line Attack<br>Accuracy: C<br>Description: Summons a Flamey to smash panels in a line, and anything on them.<br>Duration: Once<br>Element: Fire",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "C"
},
"LineOut3": {
"dmg": 120,
"summ": "120 + Break + Medium Broken Terrain Change + Line Attack",
"desc": "Damage: 120 + Break + Medium Broken Terrain Change + Line Attack<br>Accuracy: C<br>Description: Summons a Flamey to smash panels in a line, and anything on them.<br>Duration: Once<br>Element: Fire",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "B"
},
"SummonBlack1": {
"dmg": 160,
"summ": "160 + Slashing + Wide Attack",
"desc": "Damage: 160 + Slashing + Wide Attack<br>Accuracy: A<br>Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.<br>Duration: Once<br>Element: Null",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"SummonBlack2": {
"dmg": 200,
"summ": "200 + Slashing + Wide Attack",
"desc": "Damage: 200 + Slashing + Wide Attack<br>Accuracy: A<br>Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.<br>Duration: Once<br>Element: Null",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"SummonBlack3": {
"dmg": 240,
"summ": "240 + Slashing + Wide Attack",
"desc": "Damage: 240 + Slashing + Wide Attack<br>Accuracy: A<br>Description: Can only be activated if there is a broken or missing panel on the field. Summons one Darkmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.<br>Duration: Once<br>Element: Null",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"MachineSword": {
"dmg": 60,
"summ": "60 x2 Hits + Slashing + Wide Attack + To-All-Stunned",
"desc": "Damage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target<br>Accuracy: B<br>Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.<br>Duration: Once<br>Element: Null<br>Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"ElementSword": {
"dmg": 60,
"summ": "60 x2 Hits + Slashing + Wide Attack + To-All-Frozen",
"desc": "Damage: (60 + Slashing + Wide Attack) x2 Hits to each Frozen Target<br>Accuracy: B<br>Description: Summons a squad of ElecMech viruses that appear next to any frozen enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.<br>Duration: Once<br>Element: Null<br>Special: Only targets enemies that are currently frozen during the action this chip is activated. Does not target enemies who have just exited the frozen state or who become frozen after the execution of this chip attack. Only targets enemies afflicted with the Freeze status ailment, and only Freeze. Cancels Freeze on-hit.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"AssassinSword": {
"dmg": 60,
"summ": "60 x2 Hits + Slashing + Wide Attack + To-All-Asleep",
"desc": "Damage: (60 + Slashing + Wide Attack) x2 Hits to each Sleeping Target<br>Accuracy: B<br>Description: Summons a squad of DoomMech viruses that appear next to any sleeping enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.<br>Duration: Once<br>Element: Null<br>Special: Only targets enemies that are currently sleeping during the action this chip is activated. Does not target enemies who have just exited the sleeping state or who become unconscious after the execution of this chip attack. Only targets enemies afflicted with the Sleep status ailment, and only Sleep. Cancels Sleep on-hit.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"SideBamboo1": {
"dmg": 80,
"summ": "80 + Long Attack",
"desc": "Damage: 80 + Long Attack<br>Accuracy: B<br>Description: Summons a Kilby virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.<br>Duration: Once<br>Element: Wood",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "D"
},
"SideBamboo2": {
"dmg": 110,
"summ": "110 + Long Attack",
"desc": "Damage: 110 + Long Attack<br>Accuracy: B<br>Description: Summons a Kilbur virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.<br>Duration: Once<br>Element: Wood",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "C"
},
"SideBamboo3": {
"dmg": 140,
"summ": "140 + Long Attack",
"desc": "Damage: 140 + Long Attack<br>Accuracy: B<br>Description: Summons a Kilbo virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.<br>Duration: Once<br>Element: Wood",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "B"
},
"BambooLance": {
"name": "BambooLance",
"alias": "Lance",
"dmg": 150,
"summ": "150 + Group attack + Back-Stab",
"desc": "Damage: 150 + Group attack + Back-Stab<br>Accuracy: B<br>Description: Summons a group of Kilby Omega viruses to the field behind the enemy. They stab the enemy in the back with lances, then silently vanish. Rare<br>Duration: Once<br>Element: Wood<br>Special: Back-Stab: Renders Dodges half as effective against this attack only.",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "A"
},
"Drain1": {
"dmg": 50,
"summ": "Drain 50",
"desc": "Damage: Drain 50<br>Accuracy: C<br>Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.<br>Duration: Once<br>Element: Null",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"Drain2": {
"dmg": 70,
"summ": "Drain 70",
"desc": "Damage: Drain 70<br>Accuracy: C<br>Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.<br>Duration: Once<br>Element: Null",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"Drain3": {
"dmg": 90,
"summ": "Drain 90",
"desc": "Damage: Drain 90<br>Accuracy: B<br>Description: Summons a cloud of Skeetur viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.<br>Duration: Once<br>Element: Null",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"HeatDragon1": {
"dmg": 100,
"summ": "100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer",
"desc": "Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.<br>Duration: Once<br>Element: Fire<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "D"
},
"HeatDragon2": {
"dmg": 150,
"summ": "150 + Ground Attack + 25% Lava Terrain Change + Terrain Changer",
"desc": "Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.<br>Duration: Once<br>Element: Fire<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "C"
},
"HeatDragon3": {
"dmg": 200,
"summ": "200 + Ground Attack + 25% Lava Terrain Change + Terrain Changer",
"desc": "Damage: 200 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.<br>Duration: Once<br>Element: Fire<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Fire",
"type": "Virus",
"rank": "B"
},
"ElecDragon1": {
"dmg": 100,
"summ": "100 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer",
"desc": "Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.<br>Duration: Once<br>Element: Elec<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Elec",
"type": "Virus",
"rank": "D"
},
"ElecDragon2": {
"dmg": 150,
"summ": "150 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer",
"desc": "Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.<br>Duration: Once<br>Element: Elec<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"ElecDragon3": {
"dmg": 200,
"summ": "200 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer",
"desc": "Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.<br>Duration: Once<br>Element: Elec<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"AquaDragon1": {
"dmg": 100,
"summ": "100 + Ground Attack + 25% Sea Terrain Change + Terrain Changer",
"desc": "Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.<br>Duration: Once<br>Element: Aqua<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Aqua",
"type": "Virus",
"rank": "D"
},
"AquaDragon2": {
"dmg": 150,
"summ": "150 + Ground Attack + 25% Sea Terrain Change + Terrain Changer",
"desc": "Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.<br>Duration: Once<br>Element: Aqua<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Aqua",
"type": "Virus",
"rank": "C"
},
"AquaDragon3": {
"dmg": 200,
"summ": "200 + Ground Attack + 25% Sea Terrain Change + Terrain Changer",
"desc": "Damage: 200 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.<br>Duration: Once<br>Element: Aqua<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Aqua",
"type": "Virus",
"rank": "B"
},
"WoodDragon1": {
"dmg": 100,
"summ": "100 + Ground Attack + 25% Grass Terrain Change + Terrain Changer",
"desc": "Damage: 100 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.<br>Duration: Once<br>Element: Wood<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Wood",
"type": "Virus",
"rank": "D"
},
"WoodDragon2": {
"dmg": 150,
"summ": "150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer",
"desc": "Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.<br>Duration: Once<br>Element: Wood<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Wood",
"type": "Virus",
"rank": "C"
},
"WoodDragon3": {
"dmg": 200,
"summ": "200 + Ground Attack + 25% Grass Terrain Change + Terrain Changer",
"desc": "Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer<br>Accuracy: C<br>Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.<br>Duration: Once<br>Element: Wood<br>Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).",
"acc": "C",
"elem": "Wood",
"type": "Virus",
"rank": "B"
},
"LavaDragon1": {
"dmg": 160,
"summ": "160 + Slow + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 160 + Slow + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare<br>Duration: Once<br>Element: Fire",
"acc": "B",
"elem": "Fire",
"type": "Virus",
"rank": "C"
},
"LavaDragon2": {
"dmg": 220,
"summ": "220 + Slow + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 220 + Slow + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare<br>Duration: Once<br>Element: Fire",
"acc": "B",
"elem": "Fire",
"type": "Virus",
"rank": "B"
},
"LavaDragon3": {
"dmg": 280,
"summ": "280 + Slow + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 280 + Slow + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare<br>Duration: Once<br>Element: Fire",
"acc": "B",
"elem": "Fire",
"type": "Virus",
"rank": "A"
},
"ThunderDragon1": {
"dmg": 160,
"summ": "160 + Blind + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 160 + Blind + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"ThunderDragon2": {
"dmg": 220,
"summ": "220 + Blind + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 220 + Blind + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"ThunderDragon3": {
"dmg": 280,
"summ": "280 + Blind + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 280 + Blind + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare<br>Duration: Once<br>Element: Elec",
"acc": "B",
"elem": "Elec",
"type": "Virus",
"rank": "A"
},
"IceDragon1": {
"dmg": 160,
"summ": "160 + Freeze + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 160 + Freeze + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare<br>Duration: Once<br>Element: Aqua<br>Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "C"
},
"IceDragon2": {
"dmg": 220,
"summ": "220 + Freeze + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 220 + Freeze + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare<br>Duration: Once<br>Element: Aqua<br>Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "B"
},
"IceDragon3": {
"dmg": 280,
"summ": "280 + Freeze + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 280 + Freeze + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare<br>Duration: Once<br>Element: Aqua<br>Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.",
"acc": "B",
"elem": "Aqua",
"type": "Virus",
"rank": "A"
},
"WindDragon1": {
"dmg": 160,
"summ": "160 + Confusion + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 160 + Confusion + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare<br>Duration: Once<br>Element: Wood<br>Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "C"
},
"WindDragon2": {
"dmg": 220,
"summ": "220 + Confusion + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 220 + Confusion + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare<br>Duration: Once<br>Element: Wood<br>Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "B"
},
"WindDragon3": {
"dmg": 280,
"summ": "280 + Confusion + Homing x 3 Targets + Require Broken/Missing",
"desc": "Damage: 280 + Confusion + Homing x 3 Targets<br>Accuracy: B<br>Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare<br>Duration: Once<br>Element: Wood<br>Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.",
"acc": "B",
"elem": "Wood",
"type": "Virus",
"rank": "A"
},
"Pickpocket": {
"dmg": 0,
"summ": "Pickpocket",
"desc": "Damage: 0<br>Accuracy: B<br>Description: Summons a Bandcoon to steal from opponents before vanishing.<br>Duration: Once<br>Element: Null<br>Special: Success and quality of theft affected by RP quality and luck.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"DBLBeam1": {
"dmg": 40,
"summ": "40 + To-All-Enemy / Recover 30 + To-All-Ally",
"desc": "Damage: Special<br>Accuracy: S<br>Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.<br>Duration: Once<br>Element: Null<br>Special: Randomly uses one of the below effects...<br>- 40 Null to all Enemies (Red Beam)<br>- 30 Heal to all Allies. Random (Blue Beam)",
"acc": "S",
"elem": "Null",
"type": "Virus",
"rank": "D"
},
"DBLBeam2": {
"dmg": 10,
"summ": "10 + Stun + To-All-Enemy / Status Cure + To-All-Ally",
"desc": "Damage: Special<br>Accuracy: S<br>Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes.<br>Duration: Once<br>Element: Null<br>Special: Randomly uses one of the below effects...<br>- 10 Null + Stun to all Enemies (Yellow Beam)<br>- Status Cure to all Allies (Green Beam)",
"acc": "S",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"DBLBeam3": {
"dmg": 20,
"summ": "20 + Silence + To-All-Enemy / 50HP Barrier To-All-Ally",
"desc": "Damage: Special<br>Accuracy: S<br>Description: Summons a DoubleCube that fires either a Purple Beam or an Orange Beam, then vanishes.<br>Duration: Once<br>Element: Null<br>Special: Randomly uses one of the below effects...<br>- 20 Null + Silence to all Enemies (Purple Beam)<br>- Barrier 50 to all Allies (Orange Beam)",
"acc": "S",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Metool": {
"dmg": 10,
"summ": "40HP Virus: 10 + Pierce + Ground / 1 Action",
"desc": "HP: 40<br>Damage: 10 + Piercing + Ground Attack<br>Accuracy: C<br>Description: Creates a Metool virus to aid you. In addition to creating ShockWaves, it can also hide underneath its helmet to negate damage.<br>Duration: Until defeated<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"Metool2": {
"dmg": 50,
"summ": "100HP Virus: 50 + Pierce + Ground / 2 Action",
"desc": "HP: 100<br>Damage: 50 + Piercing + Ground Attack<br>Accuracy: C<br>Description: Creates a Metool2 virus to aid you. In addition to creating SonicWaves, it can also hide underneath its helmet to negate damage.<br>Duration: Until defeated<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Metool3": {
"dmg": 90,
"summ": "160HP Virus: 90 + Pierce + Ground / 2 Action",
"desc": "HP: 160<br>Damage: 90 + Piercing + Ground Attack<br>Accuracy: C<br>Description: Creates a Metool3 virus to aid you. In addition to creating DynaWaves, it can also hide underneath its helmet to negate damage.<br>Duration: Until defeated<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "C",
"elem": "Null",
"type": "Virus",
"rank": "A"
},
"Bunny": {
"dmg": 10,
"summ": "50HP Virus: 10 + Stun 1 / 1 Action",
"desc": "HP: 50<br>Damage: 10 Elec + Stun 1<br>Accuracy: A<br>Description: Creates a Bunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).<br>Duration: Until defeated<br>Element: Elec<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Elec",
"type": "Virus",
"rank": "C"
},
"TuffBunny": {
"dmg": 30,
"summ": "100HP Virus: 30 + Stun 1 / 2 Action",
"desc": "HP: 100<br>Damage: 30 Elec + Stun 1<br>Accuracy: A<br>Description: Creates a TuffBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).<br>Duration: Until defeated<br>Element: Elec<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Elec",
"type": "Virus",
"rank": "B"
},
"MegaBunny": {
"dmg": 50,
"summ": "200HP Virus: 50 + Stun 1 / 3 Action",
"desc": "HP: 200<br>Damage: 50 Elec + Stun 1<br>Accuracy: A<br>Description: Creates a MegaBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).<br>Duration: Until defeated<br>Element: Elec<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Elec",
"type": "Virus",
"rank": "A"
},
"Spikey": {
"dmg": 15,
"summ": "90HP Virus: 15 + Spread 1 / 1 Action",
"desc": "HP: 90<br>Damage: 15 Fire + Spread 1<br>Accuracy: A<br>Description: Creates a Spikey virus to aid you. Attacks by firing a HeatShot.<br>Duration: Until defeated<br>Element: Fire<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Fire",
"type": "Virus",
"rank": "C"
},
"Spikey2": {
"dmg": 45,
"summ": "190HP Virus: 45 + Spread 1 / 2 Action",
"desc": "HP: 190<br>Damage: 45 Fire + Spread 2 (V-shape)<br>Accuracy: A<br>Description: Creates a Spikey2 virus to aid you. Attacks by firing a Heat-V.<br>Duration: Until defeated<br>Element: Fire<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Fire",
"type": "Virus",
"rank": "B"
},
"Spikey3": {
"dmg": 75,
"summ": "280HP Virus: 75 + Spread 1 / 3 Action",
"desc": "HP: 280<br>Damage: 75 Fire + Spread 2 (Line shape)<br>Accuracy: A<br>Description: Creates a Spikey3 virus to aid you. Attacks by firing a HeatSide.<br>Duration: Until defeated<br>Element: Fire<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Fire",
"type": "Virus",
"rank": "A"
},
"Swordy": {
"dmg": 20,
"summ": "60HP Virus: 20 + Long + Slash, 15 + Wide + Slash / 1 Action",
"desc": "HP: 60<br>Damage: 20 + Long Attack + Slashing / 15 + Wide Attack + Slashing<br>Accuracy: B<br>Description: Creates a Swordy-N virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"Swordy2": {
"dmg": 60,
"summ": "120HP Virus: 60 + Long + Slash, 45 + Wide + Slash / 2 Action",
"desc": "HP: 120<br>Damage: 60 + Long Attack + Slashing / 45 + Wide Attack + Slashing<br>Accuracy: B<br>Description: Creates a Swordy-N2 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Swordy3": {
"dmg": 100,
"summ": "180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action",
"desc": "HP: 180<br>Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing<br>Accuracy: B<br>Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "B",
"elem": "Null",
"type": "Virus",
"rank": "A"
},
"Shrimpy": {
"dmg": 15,
"summ": "100HP Virus: 15 + Spread 1 / 1 Action",
"desc": "HP: 100<br>Damage: 15 Aqua + Spread 1<br>Accuracy: A<br>Description: Creates a Shrimpy virus to aid you. Attacks with Bubbler, and possesses ShadowShoes.<br>Element: Aqua<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Aqua",
"type": "Virus",
"rank": "C"
},
"Shrimpy2": {
"dmg": 45,
"summ": "180HP Virus: 45 + Spread 1 / 2 Action",
"desc": "HP: 180<br>Damage: 45 Aqua + Spread 2 (V-shape)<br>Accuracy: A<br>Description: Creates a Shrimpy2 virus to aid you. Attacks with Bubble-V, and possesses ShadowShoes.<br>Element: Aqua<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Aqua",
"type": "Virus",
"rank": "B"
},
"Shrimpy3": {
"dmg": 75,
"summ": "280HP Virus: 75 + Spread 1 / 3 Action",
"desc": "HP: 280<br>Damage: 75 Aqua + Spread 2 (Line shape)<br>Accuracy: A<br>Description: Creates a Shrimpy3 virus to aid you. Attacks with BubbleSide, and possesses ShadowShoes.<br>Element: Aqua<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Aqua",
"type": "Virus",
"rank": "A"
},
"Mushy": {
"dmg": 15,
"summ": "80HP Virus: 15 + Confusion + Nova 2 / 1 Action",
"desc": "HP: 80<br>Damage: 15 Wood + Confusion + Nova 2<br>Accuracy: A<br>Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.<br>Element: Wood<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Wood",
"type": "Virus",
"rank": "C"
},
"Mashy": {
"dmg": 45,
"summ": "140HP Virus: 45 + Confusion + Nova 2 / 2 Action",
"desc": "HP: 140<br>Damage: 45 Wood + Confusion + Nova 2<br>Accuracy: A<br>Description: Creates a Mashy virus to aid you. Attacks with BadSpice, and unlike normal Mashy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.<br>Element: Wood<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Wood",
"type": "Virus",
"rank": "B"
},
"Moshy": {
"dmg": 75,
"summ": "200HP Virus: 75 + Confusion + Nova 2 / 3 Action",
"desc": "HP: 200<br>Damage: 75 Wood + Confusion + Nova 2<br>Accuracy: A<br>Description: Creates a Moshy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.<br>Element: Wood<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Wood",
"type": "Virus",
"rank": "A"
},
"Momogra": {
"dmg": 15,
"summ": "60HP Virus: 15 + Backstab / 1 Action",
"desc": "HP: 60<br>Damage: 15 + Backstab<br>Accuracy: B<br>Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "C"
},
"Momogro": {
"dmg": 45,
"summ": "130HP Virus: 45 + Backstab / 2 Action",
"desc": "HP: 130<br>Damage: 45 + Backstab<br>Accuracy: B<br>Description: Creats a Momogro virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "B"
},
"Momogre": {
"dmg": 75,
"summ": "130HP Virus: 75 + Backstab / 3 Action",
"desc": "HP: 180<br>Damage: 75 + Backstab<br>Accuracy: B<br>Description: Creats a Momogre virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.<br>Element: Null<br>Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. ",
"acc": "A",
"elem": "Null",
"type": "Virus",
"rank": "A"
},
"Recover10": {
"summ": "Recover 10 HP",
"desc": "Recovery: 10 HP<br>Accuracy: S<br>Description: Heals 10 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "E"
},
"Recover30": {
"summ": "Recover 30 HP",
"desc": "Recovery: 30 HP<br>Accuracy: S<br>Description: Heals 30 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "D"
},
"Recover50": {
"summ": "Recover 50 HP",
"desc": "Recovery: 50 HP<br>Accuracy: S<br>Description: Heals 50 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "D"
},
"Recover80": {
"summ": "Recover 80 HP",
"desc": "Recovery: 80 HP<br>Accuracy: S<br>Description: Heals 80 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "C"
},
"Recover120": {
"summ": "Recover 120 HP",
"desc": "Recovery: 120 HP<br>Accuracy: S<br>Description: Heals 120 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "C"
},
"Recover150": {
"summ": "Recover 150 HP",
"desc": "Recovery: 150 HP<br>Accuracy: S<br>Description: Heals 150 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "B"
},
"Recover200": {
"summ": "Recover 200 HP",
"desc": "Recovery: 200 HP<br>Accuracy: S<br>Description: Heals 200 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "B"
},
"Recover300": {
"summ": "Recover 300 HP",
"desc": "Recovery: 300 HP<br>Accuracy: S<br>Description: Heals 300 HP. Rare<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "A"
},
"Repair": {
"summ": "Object Full Heal",
"desc": "Recovery: Object Full Heal<br>Accuracy: S<br>Description: Completely restores a single object to pristine condition.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "D"
},
"RedFruit1": {
"summ": "Recover 80 HP: On-Hit",
"desc": "Recovery: 80 HP<br>Accuracy: S<br>Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "D"
},
"RedFruit2": {
"summ": "Recover 140 HP: On-Hit",
"desc": "Recovery: 140 HP<br>Accuracy: S<br>Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 140 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "C"
},
"RedFruit3": {
"summ": "Recover 200 HP: On-Hit",
"desc": "Recovery: 200 HP<br>Accuracy: S<br>Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.<br>Duration: Once<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Recovery",
"rank": "B"
},
"BusterUp": {
"summ": "+1 Selected Buster Stat",
"desc": "Status: +1 Selected Buster Stat<br>Accuracy: S<br>Description: Adds 1 to the selected Buster Stat until end of battle. Cannot exceed 10/5/5.<br>Duration: Until end of battle.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "D"
},
"BusterBooster": {
"summ": "+1 ALL Buster Stats",
"desc": "Status: +1 ALL Buster Stats<br>Accuracy: S<br>Description: Adds 1 to ALL Buster Stats until end of battle. Cannot exceed 10/5/5. Rare<br>Duration: Until end of battle.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "B"
},
"Navi+10": {
"summ": "Buster Attack +10 (18 Use)",
"desc": "Status: Buster Attack +10<br>Accuracy: S<br>Description: Adds 10 Damage to all Buster Shots for 1 use, and 40 to all Charged Shots for 3 uses.<br>Duration: 18 Uses or until overridden.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "D"
},
"Navi+20": {
"summ": "Buster Attack +20 (18 Use)",
"desc": "Status: Buster Attack +20<br>Accuracy: S<br>Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.<br>Duration: 18 Uses or until overridden.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "C"
},
"Navi+30": {
"summ": "Buster Attack +30 (18 Use)",
"desc": "Status: Buster Attack +30<br>Accuracy: S<br>Description: Adds 30 Damage to all Buster Shots for 1 use, and 120 to all Charged Shots for 3 uses.<br>Duration: 18 Uses or until overridden.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "B"
},
"Navi+40": {
"summ": "Buster Attack +40 (18 Use)",
"desc": "Status: Buster Attack +40<br>Accuracy: S<br>Description: Adds 40 Damage to all Buster Shots for 1 use, and 160 to all Charged Shots for 3 uses. Rare<br>Duration: 18 Uses or until overridden.<br>Element: Null",
"acc": "S",
"elem": "Null",
"type": "Buster",
"rank": "B"
},
"TrainArrow1": {
"dmg": 30,
"summ": "Buster Attack +30 Aqua (6 Use) + No-Charge",
"desc": "Effect: Adds +30 Aqua to Buster Shot Attack<br>Accuracy: Buster Accuracy = A<br>Description: Allows the user to fire Aqua Spears from buster.<br>Duration: 6 Uses.<br>Element: Aqua<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = A",
"elem": "Aqua",
"type": "Buster",
"rank": "D"
},
"TrainArrow2": {
"dmg": 40,
"summ": "Buster Attack +40 Aqua (6 Use) + No-Charge",
"desc": "Effect: Adds +40 Aqua to Buster Shot Attack<br>Accuracy: Buster Accuracy = A<br>Description: Allows the user to fire Aqua Spears from buster.<br>Duration: 6 Uses.<br>Element: Aqua<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = A",
"elem": "Aqua",
"type": "Buster",
"rank": "C"
},
"TrainArrow3": {
"dmg": 50,
"summ": "Buster Attack +50 Aqua (6 Use) + No-Charge",
"desc": "Effect: Adds +50 Aqua to Buster Shot Attack<br>Accuracy: Buster Accuracy = A<br>Description: Allows the user to fire Aqua Spears from buster.<br>Duration: 6 Uses.<br>Element: Aqua<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = A",
"elem": "Aqua",
"type": "Buster",
"rank": "B"
},
"Plasma1": {
"dmg": 20,
"summ": "Buster Attack +20 Elec + Impact (6 Use) + No-Charge + Accuracy-1",
"desc": "Effect: Adds +20 Elec and Impacting to Buster Shot Attack<br>Accuracy: Buster Accuracy = B<br>Description: Allows the user to strike with electrically charged punches from buster.<br>Duration: 6 Uses.<br>Element: Elec<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = B",
"elem": "Elec",
"type": "Buster",
"rank": "D"
},
"Plasma2": {
"dmg": 30,
"summ": "Buster Attack +30 Elec + Impact (6 Use) + No-Charge + Accuracy-1",
"desc": "Effect: Adds +30 Elec and Impacting to Buster Shot Attack<br>Accuracy: Buster Accuracy = B<br>Description: Allows the user to strike with electrically charged punches from buster.<br>Duration: 6 Uses.<br>Element: Elec<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = B",
"elem": "Elec",
"type": "Buster",
"rank": "C"
},
"Plasma3": {
"dmg": 40,
"summ": "Buster Attack +40 Elec + Impact (6 Use) + No-Charge + Accuracy-1",
"desc": "Effect: Adds +40 Elec and Impacting to Buster Shot Attack<br>Accuracy: Buster Accuracy = B<br>Description: Allows the user to strike with electrically charged punches from buster.<br>Duration: 6 Uses.<br>Element: Elec<br>Special: Overrides Buster. Disables Charged Shot.",
"acc": "Buster Accuracy = B",
"elem": "Elec",
"type": "Buster",