diff --git a/shell/renderSessions/TinyMeshBindGroupSession.cpp b/shell/renderSessions/TinyMeshBindGroupSession.cpp index 5545c64b18..ed28bdee34 100644 --- a/shell/renderSessions/TinyMeshBindGroupSession.cpp +++ b/shell/renderSessions/TinyMeshBindGroupSession.cpp @@ -597,7 +597,6 @@ void TinyMeshBindGroupSession::update(igl::SurfaceTextures surfaceTextures) noex commands->pushDebugGroupLabel("Render Mesh", igl::Color(1, 0, 0)); commands->bindVertexBuffer(0, *vb0_); commands->bindDepthStencilState(depthStencilState_); - commands->bindBuffer(0, ubPerFrame_[frameIndex_].get()); commands->bindBindGroup(bindGroupTextures_); // Draw 2 cubes: we use uniform buffer to update matrices commands->bindIndexBuffer(*ib0_, IndexFormat::UInt16);