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From what I understand from this module, the you can convert any Actor into a pile, and then you choose the type of pile you wnat it to be (merchant, loot chest, etc...).
I feel this may be a bit confusing at the moment. I'm pretty sure people would be asking themselves, "which actor should I use?", "is there a benefit or piling a Group actor?", "what happens if I pile a player character?", etc....
My feeling is that it would make things a lot cleaner and easier to understand if there were dedicated actors(or items, or whatever you think is more appopriate) for each option.
maybe merchants should be a type of Actor, while item, container and vault should be a type of Item
So basically, when you create a new actor (for example), you would have new options for:
Pile - Merchant
Pile - Item
Pile - Container
Pile - Vault
I was looking at the Pile settings on the different entities andthey also seem to be diferent. I myself donr (yet) understand the differences what I should be doing with the different settings on the different types of entities.
The ultimate goal would be to make things simpler to manage and understand.
hope it helps
cheers!
The text was updated successfully, but these errors were encountered:
From what I understand from this module, the you can convert any Actor into a pile, and then you choose the type of pile you wnat it to be (merchant, loot chest, etc...).
I feel this may be a bit confusing at the moment. I'm pretty sure people would be asking themselves, "which actor should I use?", "is there a benefit or piling a Group actor?", "what happens if I pile a player character?", etc....
My feeling is that it would make things a lot cleaner and easier to understand if there were dedicated actors(or items, or whatever you think is more appopriate) for each option.
Actor
, while item, container and vault should be a type ofItem
So basically, when you create a new actor (for example), you would have new options for:
Pile - Merchant
Pile - Item
Pile - Container
Pile - Vault
I was looking at the Pile settings on the different entities andthey also seem to be diferent. I myself donr (yet) understand the differences what I should be doing with the different settings on the different types of entities.
The ultimate goal would be to make things simpler to manage and understand.
hope it helps
cheers!
The text was updated successfully, but these errors were encountered: